Col. Whitestone
Refugee
In
there is a button that triggers multiple explosions. After examining the prefab and the XML file I can see that the button triggers a sleeper volume, and the sleeper volume has a script that triggers a bunch of burning barrels.
I can see the trigger number on the burning barrels, but how do I assign a trigger number to a burning barrel? I haven't found anything in the Creative Menu that's helpful, and copying the barrel from
into my own prefab only copies the barrel, not the associated trigger.
How is the magic of this "demolition" accomplished?
Code:
remnant_skyscraper_03
I can see the trigger number on the burning barrels, but how do I assign a trigger number to a burning barrel? I haven't found anything in the Creative Menu that's helpful, and copying the barrel from
Code:
remnant_skyscraper_03
How is the magic of this "demolition" accomplished?