HungryZombie
New member
I'd much rather have items like beakers have a very hard recipe or a high cost from the trader than be RNG. Like you say it's an essential item. I don't mind it taking work to get but make it a sure thing. I'll grind a million dukes happily rather than searching an entire map and hoping for the best. RNG is frustrating I find. Having a high bar gives me hope and a sense of progress at least.Actually it is a great example. I have zero Beakers (day 21, so I am close to where I could build a Chem Station). None of my traders have working Chem Stations and I have not found one on the map yet (4k map so I have explored a fair bit with no luck). Horde night #3 tonight and I cannot make gunpowder.
You don't play on high difficulties do you??
A play through with no way to make bullets would be unique, I'll give you that. Fulfilling and enjoyable? I doubt it. They added Tool and Die set to trader inventory to make sure the player could always have one, Beakers need to be next, for exactly the same reasons.
I am the first player to sit here and scream that I hate the new perk system precisely because it gives you the same items at the same level every play through. I hate that. I hate that it destroys replay-ability and makes every run pre-ordained, bland and the same.
Yet not for Beakers. Having Beakers as the one item in the game that cannot be made and must be found doesn't work, for two simple reasons:
1) Too much relies on Beakers. You cannot make bullets AT ALL without them because you cannot make Gunpowder. Without the ability to make bullets you CANNOT survive horde nights on difficulties beyond Nomad without exploiting the AI. You simply cannot. And I refuse the exploit the AI and never will.
2) beaker drop rate is extremely low, and it can only drop from a scant few loot sources. It's the perfect storm of bad RNG.
They absolutely need to add Beakers to the trader inventory, pretty much as a guaranteed item. Make them cost 20k if you must but they need to be buy-able.