PC How to avoid bad reviews ?

Welp...... I guess TFP better keep supporting the Modding community then huh?
^_^"

I don't care, in the end, what they do.

I'm going to mod the **** out of it anyway.

So long as I can, I'm happy.

That's not so bad right?
Ability to mod is the best feature of this game.

But I dont think tfp should rely on modding community to balancing and patching broken core features.

 
That sucks. Hopefully some balance changes can get you back on board. Stamina, builder xp is crap, claim blocks, quest xp and economy, all noted. (and a ton of other things). We've had perks for many alphas. I showed all the perks on youtube months ago, and the response seemed pretty positive. What changed?
My response was not positive. The videos were over 30 minutes long and the dropdown UI was confusing when a 1-page tech tree style UI was warranted, so I lost interest in researching and waited to see how they played in game.

Posts expressing criticism were vehemently shouted down by the fanbois and dismissed as premature by the mods. A couple of the loud posters regarding these things were even banned, so most waited to give it a shot. Here we are.

Looting, Random Gen fixes, learn by doing, digging zombies, 1 LCB, and having the stamina & agility of a 500 lb Texan that has every meal at Hard 8 eating slabs of brisket dunked in butter is game breaking for me. I don't think I or any modder can balance that.

 
With the greatest of respect your hamfisted YT videos didn't show how unfun the games direction had gone.
In isolation they were interesting but in actual fleshed out gameplay not so much.

Balancing isn't going to fix A17, not by any stretch. It's off in a different direction now and it's has been repeated a lot on about it becoming a generic FO4 clone, i agree. Let FO4 be FO4 and 7 Days be it's own game.

There are endless threads in General detailing why A17 is such a departure from A16 and why that sucks. It isn't just a vocal minority.
I did not know there are lvl gates in fallout4, i never felt like i have to lvl up alot to get this skill or another. Not so in fallout 76 there is the core to lvl up ASAP to get better weapons and legendary loot...... well it seems like a17 is going full FO76 now. go out kill all u can to lvl up style.

This might work for fallout 76 because u can hop on any server play with friends and always keep ur lvl and ur Weapons even ur whole base. That way u dont care about lvling that much, u jump in a server get ur frinds in there and just continue where u left last time. But here in 7days u have to start over 4 times a month sometimes ... ppl are tired of restarting already.(like 10 of my friends just quit a17 because of this)

There is no way u get around this with just balancing some numbers in dmg or loot. this is bad english... get over it :D

 
Looting, Random Gen fixes, learn by doing, digging zombies, 1 LCB, and having the stamina & agility of a 500 lb Texan that has every meal at Hard 8 eating slabs of brisket dunked in butter is game breaking for me. I don't think I or any modder can balance that.
Not going to lie, that last sentence is true. Im knee deep in Ravenhearst now and its extremely difficult to make a new way of playing without gutting the entire thing and redoing it all by hand myself, and that's....not my job. Modding is supposed to enhance the experience, but the perks changes have literally shoehorned me in to a corner where unless i blank the entire file and rewrite it any thing i put into it comes out the same. Kill zeds, buy perks.

They may have opened the door for more mod options in other areas, but in some the choices we have to make something UNIQUE has been taken away. All it seems to feel like is tweaking the vanilla system.

 
That sucks. Hopefully some balance changes can get you back on board. Stamina, builder xp is crap, claim blocks, quest xp and economy, all noted. (and a ton of other things). We've had perks for many alphas. I showed all the perks on youtube months ago, and the response seemed pretty positive. What changed?
I have an idea of what changed here. the A16 system was messy and this is compact and clean. That's good. However, we are lacking all of those little dopamine rushes we would get gaining all of those skill points. All the time you felt like you were leveling up something. Every night, you looked forward to distributing your earned points and every day was an accomplishment. You only get a little taste of that now. What this is like is when you get one big expensive gift, but you still kinda wish that you had several small gifts to open up instead because it can be more exciting. The same can be said about finding gun parts that were just a few points higher in quality. It was actively sought after even though the benefit was insignificant.

A lot of people will mention how some of the old skills were cheated. If they agree with the changes, they tend to say something in the lines of them being glad that it changed because they hated cheating the skills (breaking and repairing, crafting over and over when that was a thing, etc). But... notice that they all did it. They felt compelled to. Even though they were "cheating" that system, it still provided them with enough of that juicy dopamine to do it anyway.

For the other people... the people who are complaining because their builds are getting wrecked... the reason for this is because of how long A16 was out with its lack of challenge. Over a year of new players, many watching channels that pretty much focus on building, accumulated and thrived in the perfect environment that was set up just for them. Their builds were their dopamine rush.

In both cases, the fun factor has plummeted for 2/3 of the players. The other 1/3 just liked to play for the struggle and zombie killing. They are getting a treat right now, especially since this aspect was so weak before. This is what they have been craving. This is what they are defending... even right here in this very thread. We are trying to pin-point the source of bad reviews, and they will come in to defend their source of dopamine even though it isn't under attack here.

 
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Usually that's a pretty good indicator of a miss.
When I first played 7dtd I hated it, all I could do was pick up flowers, there was no information on how to do anything. I didn't think to punch a bush or grass or anything because... why would you? ;)

I quit, played a different game. Then it got boring and I just wanted a good zombie survival. So I tried 7dtd again because of the reviews. This time I went and looked up info on how to do basic things on the net.

From there it spiraled into being one of the best games I've ever played.

I didn't much like a lot of changes in 13, 14, and 15 and 16 was too easy and circle AI made the combat far to easy.

Then A17. FINALLY it drops, and I was appalled by the stamina and level gates, first things I removed.

and the horrible melee combat which was always the thing I enjoyed most in this game because guns should bring more zombies as it creates so much noise.

I play occasionally, just to see if I can get used to the things I don't like, but I don't play for long, I get bored fast. Or I get so frustrated with the melee combat I can only put up with it for so long.

I have all these good memories with this game, that I'm still hoping to have more, but I play for less and less because it really isn't as much fun as it used to be.

Player fatigue from so many hours? Or unenjoyable mechanics? Could be a bit of both, but I don't care for the stamina, lost wellness mechanic, skill system, level gates and terrible melee mechanic.

I can deal with the skill system, I can mod the stam and wellness system, remove level gates, but the horrid melee, that's an internal mechanic.

Regardless, of the things I didn't like in 13, 14, 15, 16, I still enjoyed them immensely. A17, I force myself to play hoping it gets better. So far it really hasn't been as much fun.

I agree with poojam, that smaller incremental systems should be introduced so it's not such a shock. I realize much had to be overhauled with the newer Unity engine. But so many drastic changes and some not even close to being finished (weapon and armor mods) cause much frustration.

I got bored of fallout 4 crazy fast. And sad that so much of that game seems to have influenced this one.

But that's the life of a game right. You enjoy it, play it, tire of it, then play something else. Maybe come back and revisit it to see if what you loved about it is still there.
This is exactly how I have been feeling. I lost interest already. I have played over 3k hours so I definitely got my money's worth but I think I reached my end. My fault, I was playing the game mostly as a Walking Dead kind of sim and not the shooter it wants to be.

I won't change my review except to say it was based on an earlier release.

 
Not going to lie, that last sentence is true. Im knee deep in Ravenhearst now and its extremely difficult to make a new way of playing without gutting the entire thing and redoing it all by hand myself, and that's....not my job. Modding is supposed to enhance the experience, but the perks changes have literally shoehorned me in to a corner where unless i blank the entire file and rewrite it any thing i put into it comes out the same. Kill zeds, buy perks.
They may have opened the door for more mod options in other areas, but in some the choices we have to make something UNIQUE has been taken away. All it seems to feel like is tweaking the vanilla system.

372.gif


All my faith was in you Jax!!!

 
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That sucks. Hopefully some balance changes can get you back on board. Stamina, builder xp is crap, claim blocks, quest xp and economy, all noted. (and a ton of other things). We've had perks for many alphas. I showed all the perks on youtube months ago, and the response seemed pretty positive. What changed?
Joel I play with my best friend and two brothers that would never post on the forums. I want to let you know they are having the best time they have ever had in 7 days so keep up the good work. :)

 
We are increasing passive xp so you can level and perk up without killing zombies so builders can do their thing. We wanted attributes and we had skills but took them out because they sandwiched in too much confusion.
Just tweaking it isn't going to cut it you have taken the guts out of the game, made it pointless to build, unfun and just plain boring. Moving to Fallout is a big fail, A16 was never a fallout game and u just fried it. I have seen this happen with LiF which is now dead both the MMO and the server based game similar to A16 prior to all the changes in the freedom and choices. I was on a server were their was SP, GP and PVP and it was thriving. They then did something similar to what you have done and its now dead, They had a massive increase in sales short term but long term it died. What's even similar is they refuse to see why people play this game and focus on what they think it should be. You guys don't really get what A16 had because you destroyed it. For a wack a mole Zombie game.

Its not just about moving the slider back and forward its about how things work, the progression and the little things that you have simplified that are now gone, their are pages of changes that have made this game worse.

 
I'm all for gathering inspiration from other games, but it would probably be good to survey fans and find out what other games they like first. If there is something that doesn't align with 7D2D and its fans, start another project. That project will have its fans too.

 
I don't understand why we can't have gun parts AND the mods.
FO doesn't have gun parts...just mods.

Also that would actually make a rich diverse game feature, not something simplified that serves no purpose other than to limit player choices(which was the theme of A17 as far as I can tell)...

 
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I have an idea of what changed here. the A16 system was messy and this is compact and clean. That's good. However, we are lacking all of those little dopamine rushes we would get gaining all of those skill points. All the time you felt like you were leveling up something. Every night, you looked forward to distributing your earned points and every day was an accomplishment. You only get a little taste of that now. What this is like is when you get one big expensive gift, but you still kinda wish that you had several small gifts to open up instead because it can be more exciting. The same can be said about finding gun parts that were just a few points higher in quality. It was actively sought after even though the benefit was insignificant.

And not to forget, that you removed nearly all incremental progress. Before you slowly got 1 more damage by using the pickaxe a lot, now you have 25% simply by clicking "buy".
Agree with the above to comments. Incremental progress for learning by doing was something I first fell in love with in Oblivion, and I LOVED that 7DtD had it too. In A16, you knew that every time you opened a container, even if it was rubbish on the floor, you were adding to your scavenging skill. Every time you chopped up a zombie corpse with even a bone shiv, you were adding to your knife skills. It made the little things in the game feel rewarding. It made nothing feel like a waste of time.

a lot (myself included) thought, those perks were ADDED to the existing system, not replacing it.

Yes it's a naive thought in retrospect, but still something I hoped and a lot of players still wish for.
Same. The dev videos showed what was added, not what was taken away.

 
That sucks. Hopefully some balance changes can get you back on board. Stamina, builder xp is crap, claim blocks, quest xp and economy, all noted. (and a ton of other things). We've had perks for many alphas. I showed all the perks on youtube months ago, and the response seemed pretty positive. What changed?
Madmole,

A17 is good, just missing a little of the previous 7 days sparkle.

- Mods:

There are currently too few to compensate for the loss of the quality system. There should be basic mods craftable at all tiers, with more advanced mods being findable or requiring a schematic.

I think this is what you are planning anyway?

More mods should have pros and cons, to allow for more interesting choices.

- leveling

I love the perks, but the way you unlock them is unsatisfying. The current lvl gate means that there is relatively little diversity- as you can pick up most perks you want before the next tier unlocks.

Personally, I'd love to see the attributes be ' learning by doing' - hit/ carry things to get stronger, use stamina to get fitter, eat well and avoid illness/ death to gain fortitude, shoot things for perspective, craft new things/ read to gain intelligence.

The perks can use the current system

 
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