Roland
Community Moderator
Nothing about this forum could have been said that was more true.I think the transition between tears should be softer.
oh...you were talking about the game. That’s tiers.

Nothing about this forum could have been said that was more true.I think the transition between tears should be softer.
Nope. The problem is again level gating. You only get certain books with a certain level. Not cool, but that's the present state of affairsBooks being more rare would be horrible, it's already near impossible to find a book set on any normal run
Edit to add: Noctoras was referring to both schematics and perk books (see below) and schematics are scaled by gamestage. The below only applies to perk books.Nope. The problem is again level gating. You only get certain books with a certain level. Not cool, but that's the present state of affairs
auto correct strikes again, but I guess it was still correctNothing about this forum could have been said that was more true.
oh...you were talking about the game. That’s tiers.![]()
less than weekfeels like primitive weapons hang around just a bit too long.
yeah wellthats quantity issue ... when you loot three shovels from one box .... this one should get better when they add primitive guns .. i think people see them as useless mostly because they cant be sold .. unlike normal loot and scraping them gives almost nothing as wellI like the new system, but it needs some tweaks.
tools don't seem to bad, found a wrench early in every playthrough, iron tools feel about right when you find them. I think we got lucky on one and found a steel pickaxe fairly early, but wasn't worth using due to stamina. I'm not sure how the system is coded in but it does seem like you can still find a rare Loots early. we had a guy join late on his first day he found a battery Bank.
it was getting frustrating finding 200 Stone axes, but we also don't have lucky looter this time around, so that could be causing some of that.
because wooden bow belongs to same tier as pistol, magnum, AK or iron toolsI do feel like wooden bows are in some dead zone, by the time we found a single wooden bow in all four playthroughs we had already had level five and six primitive bows, which might seem fine on a loot scale except at that point the primitive bows still did more damage than the wooden, when we finally got to the level 4 wooden bows we already had plenty of guns.
yeah guess transition should be little bit earlier but with alot lower chance as well slowly ioncreasing now we are quite flooded by iron tools when we reach high enough GSthe one thing I noticed is you can't find any of a specific item level, until you cross over a threshold and there's tons of them. I was looking for a marksman rifle since we started our last playthrough, found none up until the point we found the first one which is to be expected, but then within that week we had like 7.
hmm problem is ... q6 is 50% better than q1 (or 40%? doesnt matter) amd every mod slto adds 6% so another 18% tmaking q1 wooden bow better than q6 primitive would require huge gap between tiers stat wiseI think the transition between tears should be softer.
Sorry, I was considering recipes as books, my bad for not expressing myself adequately, which also goes for my previous answerThis is not true. The only place in loot.xml where individual books appear is in this loot group, which has all of the books and no scaling (every book is equally likely):
I see, sorry. I updated my post above. You're right that schematics are scaled by gamestage.Sorry, I was considering recipes as books, my bad for not expressing myself adequately, which also goes for my previous answer
Books no, schematics yes.Huh I thought I read somewhere schematics and books were not gamestage scaled.
Have faith, you can still find one! The "schematicsToolsT0" loot group where it lives is never used with a GS-scaled probability template. So it's always an option. As well, within destroyed forges the schematic has a flat 20% chance to pop up.That being said I have a current run on day 60 and have never seen a forge schematic, is that primitive loot that I likely passed?
I could, but I won't, cause you couldn't pay me enough to do that job.You refer to the "in shotgun messiah" part? Oh, come on, you still were saying you open safes as well (with just lockpicks or a stone axe and no experience in safe cracking) and that is the unbelievable part, right?
Could you please also correct my punctuation while you're at it.![]()
I dunno, I've felt the loot provides me upgrades and the dupes blunderbuss are useful early on for multi shot and for selling to trader. I play 60 minute days so leveling/looting hasn't felt to grindy to me. Apart from wpns and tools the mods that show up are quite nice as well.I could, but I won't, cause you couldn't pay me enough to do that job.
No, wrenches count as Tier 1 tools, and they can be found in some containers (e.g. sinks) with no scaling to game stage. If my loot database is not lying to me, there are five containers which can produce a wrench with no GS-scaled probabilities (the lines without "ProbT1" in them):Wait, wrenches are steel, aren't they? Is this why, at Day 35, I have yet to find a single wrench?
Thanks Boidster. With no Trader in my world , I'm totally reliant on searching for items. I was unaware of the new loot progression but it's beginning to explain why I'm getting the same low-level stuff over and over again. 35 days - no wrenches, 2 blunderbusses, one pistol on day 30, very first Bow part today. The struggle is real.No, wrenches count as Tier 1 tools, and they can be found in some containers (e.g. sinks) with no scaling to game stage. If my loot database is not lying to me, there are five containers which can produce a wrench with no GS-scaled probabilities (the lines without "ProbT1" in them):
Query1
blockname
tblLootGroupItems.lootprobtemplatename
cntGraniteSink
cntCabinetOldSink
cntLootCrateConstructionSupplies
ProbT1
cntLootCrateCarParts
ProbT1
cntCollapsedWorkbench
ProbT1
cntRollingToolBoxClosed
cntToolBoxClosed
cntStoreShelfSingleBottomHardware01
Could be more than that; there is a lot of groups-within-groups going on and I'm not sure I covered all of the paths. But you get the idea.
wrenches drop early, even with the new loot progression. you are just having really really bad luck.Thanks Boidster. With no Trader in my world , I'm totally reliant on searching for items. I was unaware of the new loot progression but it's beginning to explain why I'm getting the same low-level stuff over and over again. 35 days - no wrenches, 2 blunderbusses, one pistol on day 30, very first Bow part today. The struggle is real.
That's amazing. Amazingly bad. Definitely search every single sink and toolbox you find! Usually I make kitchen sinks a very high-priority loot item for the first few days or until I get a cooking pot and wrench. I don't think I've ever gone past day 3 or 4 without a wrench (though I do play on 120 minute days, which helps).35 days - no wrenches
In A19 they are iron tools, and can be crafted fairly cheap. Might require a point in salvage operations and some mechanical parts, can't quite remember.Wait, wrenches are steel, aren't they? Is this why, at Day 35, I have yet to find a single wrench?
That's amazing. Amazingly bad. Definitely search every single sink and toolbox you find! Usually I make kitchen sinks a very high-priority loot item for the first few days or until I get a cooking pot and wrench. I don't think I've ever gone past day 3 or 4 without a wrench (though I do play on 120 minute days, which helps).
(Edit: in other words, what @katarynna said!)
Thanks guys. I do this too, pots and wrenches are highest priority for me in the early part of the game. I've been pulling apart sinks, cracking every crate I could find I've got nada. I've been playing this game since Alpha 8 or 9 and I've never had this much trouble. I play at 75% loot but that's never been an issue previously. I'm wondering if my game is borked seeing as there's no Trader on my map eitherwrenches drop early, even with the new loot progression. you are just having really really bad luck.
Keep hitting the kitchen and bathroom sinks as often as you can. I usually target a small apartment building or something like that when i am on the hunt with close to 100% success.