How far have you gone this playthrough?

Haven't played all week, waiting for 2.6 stable. The poor performance on PS5 got too anoying to keep going so I'm back to an old time favourite poor performer: ASE. Hope it will make me vallue 2.6 better.
 
V2.5 until 2.6 is stable release.
Before first death. Play through 1; 2 days Died at night returning in the open. culprit Dog.
playthrough 2; 3 days died at night in the open. Died twice in a row, Culprit Direwolf
and dog team up. Having continuous spawn means, the killers despawn, and a new batch
spawns in their place.
I have redone the spawn timing, for constant entities. I have to watch the time now
because 7 pm even though it is bright, is instant night spawn switch.
Good times are back.
 
V2.5 until 2.6 is stable release.
Before first death. Play through 1; 2 days Died at night returning in the open. culprit Dog.
playthrough 2; 3 days died at night in the open. Died twice in a row, Culprit Direwolf
and dog team up. Having continuous spawn means, the killers despawn, and a new batch
spawns in their place.
I have redone the spawn timing, for constant entities. I have to watch the time now
because 7 pm even though it is bright, is instant night spawn switch.
Good times are back.
I am working on Scavenger difficulty as I learn, and have basiclly all the easiest setting in use except the Loot and XP bonuses.

It sounds like you are playing on a much harder difficulty setting/custom setup?
 
My longest recent playthrough, I've reached 38 hours. It's on a public server, so I haven't been the only one progressing the days, but it's up to day 22 I believe, I think 2 or 3 hour days.

To extend the game/slow down my progression, I'm playing solo, not using any guns or explosives or traps, and just playing archery (with the occasional knife kill). But at 38 hours in, I've got my build maxed out, items and skills, and I'm up to tier 6 quests.

I'm not sure how people play for hundreds of days in a playthrough. I'm just filling chest after chest of loot that I don't need or use at this point.
 
My longest recent playthrough, I've reached 38 hours. It's on a public server, so I haven't been the only one progressing the days, but it's up to day 22 I believe, I think 2 or 3 hour days.

To extend the game/slow down my progression, I'm playing solo, not using any guns or explosives or traps, and just playing archery (with the occasional knife kill). But at 38 hours in, I've got my build maxed out, items and skills, and I'm up to tier 6 quests.

I'm not sure how people play for hundreds of days in a playthrough. I'm just filling chest after chest of loot that I don't need or use at this point.
Is your guy max level? What difficulty setting are you playing under? Do you play dead = restart, or something else?
 
Is your guy max level? What difficulty setting are you playing under? Do you play dead = restart, or something else?
Nah I think I'm level 126, and I think it's on Adventurer maybe. I just wanted an easy-going playthrough so I could give the "sneak archery" playstyle a good try.

I think I've gotten bored of insane-nightmare single-player playthroughs.

As for "dead = restart"... Kinda? I don't really think about it because I don't die.
 
Nah I think I'm level 126, and I think it's on Adventurer maybe. I just wanted an easy-going playthrough so I could give the "sneak archery" playstyle a good try.
My dude just reached level 84, but I'm playing scavenger/walking Dead. If I make it to 300th level, then I'll up my game to Adventurer level, and try my luck there, lol. Do you prefer the composite Bow or composite crossbow? I like the ability to 'hold fire' the bow gives, as I can better take aim.
I think I've gotten bored of insane-nightmare single-player playthroughs.
I have never tried such, and with my health, don't think I ever will. What happens with each difficulty level?
As for "dead = restart"... Kinda? I don't really think about it because I don't die.
:cool:
 
Do you prefer the composite Bow or composite crossbow?
I was using bows out of habit, so I ended up crafting over 1,000 steel arrows just before I looted some Legendary Parts.
Currently I'm using both a level 6 compound bow and a level 6 compound crossbow, so I can use both types of ammo.

I think I prefer the crossbow. But they both have strengths and weaknesses.
Crossbow feels better for hip-fire, bow has better iron-sights.
Crossbow deals more damage but doesn't automatically reload, bow automatically reloads.
 
It sounds like you are playing on a much harder difficulty setting/custom setup?
No, it's not really that it is harder. Highly customized yes. But I had to customize it
to get the environment I wanted. I am playing between Nomad and Warrior, but
mostly focus on Nomad because I am Nomadic in my game play. But the zombies
speed config is based off of Walking Dead and Romero. The fastest speed is Jog
except on Horde night, and if they rage.

They were only ever dangerous in volume. Individually it was like Whackamole. So this
is what I am trying to recreate, while keeping FPS usable. Rocks, crouching, shooting
snakes as distractions, keep me alive. Then I took inspiration from Dying light, for
the night spawn. I just didn't count on it making that much of a change, I'm thinking
of adding some reminder, that 7 pm is coming. Because if I forget, and am far and
heading for a safe point. I might as well get out the chalk and draw my own outline.
To this config I don't mind the dying, because I have plenty of quarters left.
 
Just did an experimental video, to double check, and glad that I did.

I was planning to create a mega-slab of steel, to power level my little digital dude up too 100+ level. I of course wanted to test out how the Nerd Helm and "Grandpa's Learnin' Elixir" worked. I was shocked by the actual XP gains being nowhere like they are touted to be.

Can anyone explain the huge gap between what the Items claim, and what they actually deliver?


I was shocked, truly shocked by the dis-information the in game bonuses claimed, +20% each, by what they actually delivered. Is this correct? Did they used to give the stated values, but it got changed at some point?

Anyone know?
 
Can anyone explain the huge gap between what the Items claim, and what they actually deliver?
As I understand it, it just one of Those Things (tm).
Originally, upgrading gave N XP. Someone wanted it to give more XP, so they added a +500% modifier to it.
Then they added means to give you +%XP with other means.
Now, upgrading gives you N + 500% +20%, as in N +520% ... which is basically adding nothing. Should work fine against zeds and so on, just not upgrading.

(Also, for your test, you had treasure hunting mod in your first hat, which gives +10% XP iirc).
 
I was shocked, truly shocked by the dis-information the in game bonuses claimed, +20% each, by what they actually delivered. Is this correct? Did they used to give the stated values, but it got changed at some point?
In 1.4 I used to get massive amounts of XP by upgrading blocks. But that was at least hundreds or thousands of blocks from wood frame or cobble blocks to concrete with Leaning Elixir. I do not know how much XP the Leaning Elixir gave, but I do believe it game me some boost. You should drink 3 Leaning Elixir's before bloodmoon as well. The Leaning Elixir's can stack 3 times, so you won't need to stop fighting to drink more.

My first layer of foundation was 80x80 concrete which was 6400 blocks, then I laid another 80x80. So two layers of concrete was 12,800 blocks. It took an unbelievable amount of concrete buckets. When I got the concrete made for the start of my permanent base I was already at least level 70 or something and had a nail gun.

I do not think that laying anything less than 100 blocks from wood frames to concrete or even to steel is going to give you very much XP.

No one would care too much if you just added that +200 XP boost in settings. You are free to play how you want to.
 
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As I understand it, it just one of Those Things (tm).
Originally, upgrading gave N XP. Someone wanted it to give more XP, so they added a +500% modifier to it.
Then they added means to give you +%XP with other means.
Now, upgrading gives you N + 500% +20%, as in N +520% ... which is basically adding nothing. Should work fine against zeds and so on, just not upgrading.

(Also, for your test, you had treasure hunting mod in your first hat, which gives +10% XP iirc).
This is a bit upsetting, but it does explain why my test went the way it did.

So, checking my revised understanding, and cognizant of the fact I was unwittingly using an XP boosting helmet mod, then:

Balsa wood to Hardwood 97 XP would break down to

N =~16 XP, + (500% N) + (10%N) = 16 XP, + 80XP, + 1.6XP = 97.6 XP (FRD). So when I swapped out my Enforcer sunglasses w/TH mod for the Nerd Nelm, and drank my drink;

N = 16 XP, + (500% N) + (40% N) = 16 XP, + 80 XP, + 6.4 XP = 102.4 XP (FRD).

If this pans out, I now can calculate approximate values and leveling potential for my Steel Slab Project.

As an aside, thank you not just for, as always, a good and detailed bit of information, but the catch on the helmet mod, as I can put that in my Nerd Helm, and end up with a total of +550% N. Given these numbers, though, I think I'll just settle for +530% N (Nerd helm w/TH mod), and save my drinks for Horde Night.

Once again, thanks.
 
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In 1.4 I used to get massive amounts of XP by upgrading blocks. But that was at least hundreds or thousands of blocks from wood frame or cobble blocks to concrete with Leaning Elixir. I do not know how much XP the Leaning Elixir gave, but I do believe it game me some boost. You should drink 3 Leaning Elixir's before bloodmoon as well. The Leaning Elixir's can stack 3 times, so you won't need to stop fighting to drink more.
Yeah, my Steel Slab Project, is a notional 40 X 25 slab built up one block/layer at a time, with each layer being 1,000 blocks. I was planning to buy up massive drinks, but given the information I just got, I'll save them for Horde night, and just go with the Nerd helm + TH mod.

Before starting the Steel Slab, I'll need to put up some concrete walls around the building site, and go out and get the required resources needed. For instance, each layer will require 20 X stacks of Forged steel (500/stack) and I am thinking an initial 10 level slab, so 200 full stacks. Figure that means about 50 full stacks (6,000 each) for Iron Ingots.

Lotsa work to do, and very boring work, at that.
 
Just did an experimental video, to double check, and glad that I did.

I was planning to create a mega-slab of steel, to power level my little digital dude up too 100+ level. I of course wanted to test out how the Nerd Helm and "Grandpa's Learnin' Elixir" worked. I was shocked by the actual XP gains being nowhere like they are touted to be.

Can anyone explain the huge gap between what the Items claim, and what they actually deliver?


I was shocked, truly shocked by the dis-information the in game bonuses claimed, +20% each, by what they actually delivered. Is this correct? Did they used to give the stated values, but it got changed at some point?

Anyone know?
I'm not sure if anyone mentioned it, but you had an exp boosting mod in your first helmet, and you didn't have that mod in your Nerd helmet.
 
Yeah, my Steel Slab Project, is a notional 40 X 25 slab built up one block/layer at a time, with each layer being 1,000 blocks. I was planning to buy up massive drinks, but given the information I just got, I'll save them for Horde night, and just go with the Nerd helm + TH mod.

Before starting the Steel Slab, I'll need to put up some concrete walls around the building site, and go out and get the required resources needed. For instance, each layer will require 20 X stacks of Forged steel (500/stack) and I am thinking an initial 10 level slab, so 200 full stacks. Figure that means about 50 full stacks (6,000 each) for Iron Ingots.

Lotsa work to do, and very boring work, at that.
Sounds like a large project. I will be honest and say this will take a huge amount of resources and time. every 1000 layers of just concrete is 10 buckets of concrete. like you say 1000 layers of steel blocks is 20 stacks of forged steel. I would not turn on any extra bloodmoons if you want to have time to collect resources, forge or mix and build. When I was building my base, I hated doing bloodmoon as it always got in the way of doing what I needed to do to continue building.

I remember at one time I had 1 and a 1/2 gun safes full of concrete. It was 120 stacks of 1000 concrete. I always waited until I had all the resources to start building, so It took a lot of patience.
 
Sounds like a large project. I will be honest and say this will take a huge amount of resources and time. every 1000 layers of just concrete is 10 buckets of concrete. like you say 1000 layers of steel blocks is 20 stacks of forged steel. I would not turn on any extra bloodmoons if you want to have time to collect resources, forge or mix and build. When I was building my base, I hated doing bloodmoon as it always got in the way of doing what I needed to do to continue building.

I remember at one time I had 1 and a 1/2 gun safes full of concrete. It was 120 stacks of 1000 concrete. I always waited until I had all the resources to start building, so It took a lot of patience.
Yea, you are indeed correct about the resources being needed to be all had before I start the Steel Slab / 2001 Monolith construction project.

Right now, I have laid down the land claim block, and begun planting the trees. The Block itself will be 40 X 25 X 10, but the outer walls will need to be built to at least 4 blocks high, before I start the construction. I'm thinking the outer footprint should be 44 X 29.

I think I may have the wood, to make the 10,000 Balsa Wood blocks, but I may have to do another lumbering project or two, to secure the 80,000 wood needed for the first upgrade.

I honestly don't know where I am at with respect to the clay and small stones needed, as I plan to do a strip mining project by a cluster of Iron Ore deposits. I'll dig all the dirt out all around the Iron, down to the first level of rock, take out the rock, and lay concrete blocks under foot, and then bury these under 3 blocks deep of topsoil.

Then I'll sink a shaft down to bedrock, and begin systematically minning out one floor at a time. I'm thinking maybe a 31 X 31 would be right, but that may prove to be an optimistic appraisal of the situation. I just hope a full 71 X 71 isn't needed.

Anyway, a proper update is in the works, but I want to play the upcoming Horde Night before I next post. I will make a pre HN video, and then try to do a full HN video and post a link to it here.
 
Right now, I have laid down the land claim block, and begun planting the trees. The Block itself will be 40 X 25 X 10, but the outer walls will need to be built to at least 4 blocks high, before I start the construction. I'm thinking the outer footprint should be 44 X 29.
Just some advice: you should have 6 blocks between the tower and the outer wall so you can add 2 sets of blade traps on the bottom. The blade traps are 3x3 so you would need 6 block open from the tower to the outer wall. Also I would suggest having at least one layer of concrete, one layer down under the floor level around your base. Then go out about 4 block outside of your outer walls. I used 2 layer of concrete under my complete base, this was way overkill though. This is in case you have demolishers exploding and making a hole in anything less than 1 layer of concrete. If the base floor is cobble then there will be a hole in the dirt and the zeds will start digging under your base on HN. The demolsihers do about 1 layer of concrete block damage, but that was at +200 block damage on horde night in the settings. Also this will allow rocket launcher blast to not damage your floor as well. I never used HE rockets, but Frag rockets don't do much damage to concrete.

Check this out, If you pause the video at the end, you can see what one demolisher did to a concrete block floor. If this was cobble, this blast would have made a 2 layer or more hole. Then the zeds start digging under.


Pre-HN run by video. Just to check things are working.

You have definitely been busy and your base is really cool. You might want to add some bars on the sides of the outer walkway though. Not to keep you from damage but to not fall off into the zeds. I have done this a few times and it never ends well.

I can say that I have never planted a tree, I honestly never thought to. I used to keep my tree seeds in the junk storage. This makes collecting wood a lot easier.
 
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