How far have you gone this playthrough?

I just picked a warehouse that has a bunch of interior walls. Fortified the corners only. Did have to finish then off after 4a cause they were stuck inside
 
I've had the game for just over 2 years now. After learning that the game my friend was playing was NOT 7dtd, but a heavily modified game, I set out experimenting with single player, and got to day one legit.

I had friends that had played before, and they wanted to see death after death (which they got), but my fellow newbies and I started a suicide pact. If we got a long term injury, rather than play while crippled, we would just drown ourselves.

Eventually, we learned how to heal/avoid those hours of playing crippled.

I hate modding the game, but have been forced to because of declining health. My eyesight precludes being able to have "spit in my eye" and still surviving. My eyesight and twitching fingers mean I can only really hit a stationary target at range, or in the screenshots below.

I play dead = restart.
All the zombie settings are walk, walk, walk. Otherwise known as "The Walking Dead". I also reduce zombie block damage to 25%, as I want them fighting me, not my base. I'm 62, and not getting any younger, so easy setting is my life.

That being said, I decided to try my hand at reaching lvl 300, with no deaths. I succeeded a few months ago, and most of my games had made it to 300. Recently, I wondered if reaching 300 w/o death was any harder when playing without the 200% Loot bonus and/or the 300% xp bonus, that I have always been using for the better part of 2 years now.

My current game is that game...

Currently, Day 17.

Base from 1st Horde Night:
7a.jpg
Street level.
7b.jpg
Up top, looking at second tower.14a.jpg
Horde Night 2 base, near entrance, ladder is on the closer column.
14b.jpg
In about the middle of the base, showcasing the open grid block versus to horizontal ladder. The open grids were what I had been building my see through/shoot through floor, but the 4 legged friends keep moving around, it is had to hit them. The ladders have just one solid part, and give a far better view. Anyone know if they are strong enough?

In 5 more days, I will take screen shots right after Horde Night #3, before picking up the loot bags/repairing stuff.
 
Day 19...

Is there a way to reduce the really bright daylight in the pine forest? My eyes are hurting, and I cannot play long play sessions before I have to stop and give them a rest. Any way to experiment with other weather effects? I got the fog under control, but the really bright daylight is painful.

Help?
 
One of you should check out Just Rob's "Perfect Start"...
I tried to do that 2 or 3 times with vanilla settings (ok, 90 minute days) on Navezgane and I never got close to his results. He got realy lucky and I doubt he can copy the results 5 times in a row on a console. The books are just too random.

By now I'm at day 223 and the save has reached a frustrating level of freezes and crashing. Not running a massive base, just dropping out of the sky when near biome borders. Ending a trader quest after a long playsession and saving the game before restarting to prevent freezing on my way back, only to find the complete quest has to be started all over again...
The buggy state of the animal tracker perk made the hunting challenges a drag to complete: Bears and wolves are no problem but rabbits and chickens are often not showing, not even while tripping over them.
 
Day 21, 1939 hrs.

I messed up in several ways so far this game. As far as Biome progression, I only just ran to Jenn, and then back out of the Burnt forest, and have not gone back yet.

Quest progression wise, I decided to get the last 2 tier two quests done, and see if I couldn't bag my favorite tier 3 quest (Bob's Boars/Carl's Corn), only to discover that not doing the "Open trade routes" quest for the desert Biome, seems to prevent me getting tier three quests.

Who knew.

I didn't budget my playing time to exploration this game (so far), and of course, I got a 'clear' mission that bugged out, and wasted a bunch of time trying to get the last zombie to spawn in, then just said "to heck with it", and exited the game while still within the PoI. Had to do the quest all over again, but made sure to clear before looting this time, and got them all. By the time I got that quests done, I thought I would just have time to hit BB/CC on the way back to my main base, but then couldn't get a tier 3 quest, even though I show 30/60 for quest progression.

I'll just have to get my exploration back in, earlier than normal. Not getting the 200% loot bonus and 300% xp bonuses mean I am not leveling up like I am used to. I normally like to start 'Beer Runz' (what I call hitting multiple traders, one after another, to buy/sell stuff, and making a day of it) before Horde Night 3, but the lower levels mean that my cardio/Fortitude are still not maxed, so I am afraid to try and end up dying, and having to restart.

Current stats:
level 51, 1493 kills.
 
Final, last minute stupidities...

1) Didn't think to check for upgrade to my level 1 primitive set, so had to make due with level 5 primitive set, but lvl 2 enforcer sunglasses.

2) Didn't get around to upgrading my bow/arrows till last minute, had a wooden bow lvl 1, could craft a wooden bow lvl 4, but was missing a part. ended up making a level 3 bow, and then scrapping the old bow, and low an behold, now I have a lvl 3 bow and one bow part, If only I could have been smarter and scrapped the old bow first, and then crafted my lvl 4 bow.

I hate it when I do stupid things like that, hopefully I can survive the Hoard...
 
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I tried to do that 2 or 3 times with vanilla settings (ok, 90 minute days) on Navezgane and I never got close to his results. He got realy lucky and I doubt he can copy the results 5 times in a row on a console. The books are just too random.

Interesting. The whole point of the exercise is to to skew the RNG results in your favor. I don't think he got really lucky. I made it work with a couple extra hours (i.e. 27 hours on 60 minute days) with worse RNG.

Having said that, Navesgane is so oddly configured (spread out) it may compromise the time, but should not compromise the method.
 
Having said that, Navesgane is so oddly configured (spread out) it may compromise the time, but should not compromise the method.
Since Navesgane is the reference map where the game is desinged for that is the standard to go with. If that maps is so weak than either RNG is unbalanced or... The vanilla map is too weak, it is indeed to much spread out.
Still the methode is flawed at least on PS5, the ratio of books seemed not to profit from the way he spended points in.
 
Since Navesgane is the reference map where the game is desinged for that is the standard to go with. If that maps is so weak than either RNG is unbalanced or... The vanilla map is too weak, it is indeed to much spread out.
Still the methode is flawed at least on PS5, the ratio of books seemed not to profit from the way he spended points in.

Navesgane is a custom map included with the game, for whatever story TFPs come up with. It is not the "reference" map. RWG maps are played consistantly more often. Once a player plays Navesgane, they know it.

IIRC, Navestgane cities and traders can feel further apart. This may affect the time/hours required to reach the "perfect start" goals; but it should not invalidate the mehod. RNG would be the same on any map.
 
I am glad this thread has some good conversions between players. One thing I notice is most people here have a way different play style than me. I usually play to build a massive base that is impenetrable, and a lot of others here focus on a rogue-like style of play (dead is game over).

I have to admit when I do start a new game the first 3 weeks are exciting as I have to hide out at night and be careful what I do during the day. I spent a couple of nights on a roof looking around during 22:00 - 4:00 on one plasythrough. Its very exciting and my usual temp base is so simple I get scared I am going to lose it in the first few weeks. This playthrough I got killed a couple of times in my temp base on bloodmoon. One time I hit the jump key accidentally and jumped down off my base. Then I ran as fast as I could to my minibike and then got the minibike stuck in a hole that was an iron boulder I broke up earlier and that was it, I was dead. Another time, my concrete walls did not hold up and got killed.

Then after about day 30 I make 100s of buckets of concrete, 10s of stacks of steel and iron and start to build my next base. Much different than most guys here.

I mean I like horror games Like F.E.A.R. Project Origin, S.T.A.L.K.E.R. Shadow of Chernobyl and the like. I am playing Condemned: Criminal Origins right now and I love the tense combat, where I have to keep looking behind me and be very careful when I turn a corner and hardly ever get a gun and when I do it may only have few bullets. Still though I love a tower defense game called: 7 Days To Die. I do not know any other, and I doubt it would be as good as 7 Days to Die anyway.

Would any one like to see my last bloodmoon #32 I think? I have 64 enemies and 200% block damage. I record them with FRAPs now, but have yet to upload them.
 
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Just finished the Day 21 horde (and the screamer that spawned right after.) Level 73, 3698 kills (2 hour days.)

Just unlocked level 5 quests on Day 20.
 
Day 28...

Got the roof added to my farm building, only to discover it is one block two low. Noe I have to go back and tear it all off and rebuilt is.
 
Day 28, 2109 hrs.

Got the farm roof partially rebuilt, got the legs for my horde base upgraded (cement, not steel), but still have a lvl 6 Iron shovel as main weapon.

Will this be the end for my little digital Dude, or will his story continue...
 
I made it, but I need to upgrade before day 35. My eyes are hurting (again) so Need to take a break for a bit.
28 loot.jpg
some little bit of loot.

I had 3 points to spend, and I invested in light armor lvl 2. Hopefully, I'll have better than level 1 gear.
 
When I got day 80 or so I decided to make a showcase home base (not horde). I have all the cool tools at this point and was looking for something to do.

I wanted a large picture-window in a cliff face with living quarters behind it. I'm am using the "Gyro to Heli" mod from Immortalis so I have vertical takeoff and landing capability. So another base feature is a large automatic door in the top of the base (made up of drawbridges) through which the "helicopter" can be landed. This is the primary way to access the base.

The base is situated in the excavated top of a mountain in the snow biome.

Here is a base tour from day 93:

And this is the final version of the base entrance:


Now I am learning how to make a prefab out of the base that RWG can include in new worlds. ;)

Max
 
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