ARRANOX
Refugee
So what i want to discuss is the "gameplay value" of the current encumbrance system.
personally i don`t like it, to me its just anoying. but i do love a challenging game, and its important to av punishing game mechanics like encumburance in a survival game.
Before anyone gives me suggestions on how to overcome this issue let me say that i have no problem dealing with it.
I just find that in my case it does not really add any value to my game, and is only anoying at times.
And the fact that when im getting packmule up or getting enough pocket mods it does not really feel like im achiving something.
becouse 1 to 3 more or less encumbrance is so little change in speed.
IF however you found a pocket mod that allowed you to carry 3 more items it would be a YEASS!
moment.
So more or less how TFP intended to have pocket mods work in the first place would have been more enjoyable. (in my opinion)
So to add encumbrance on top of that i would have added it as a side affect to other Negative status effects like hunger, infection e.t.c
Im not saying its a big issue, im just curious if anyone likes how the encumbrance system works?
personally i don`t like it, to me its just anoying. but i do love a challenging game, and its important to av punishing game mechanics like encumburance in a survival game.
Before anyone gives me suggestions on how to overcome this issue let me say that i have no problem dealing with it.
I just find that in my case it does not really add any value to my game, and is only anoying at times.
And the fact that when im getting packmule up or getting enough pocket mods it does not really feel like im achiving something.
becouse 1 to 3 more or less encumbrance is so little change in speed.
IF however you found a pocket mod that allowed you to carry 3 more items it would be a YEASS!

So more or less how TFP intended to have pocket mods work in the first place would have been more enjoyable. (in my opinion)
So to add encumbrance on top of that i would have added it as a side affect to other Negative status effects like hunger, infection e.t.c
Im not saying its a big issue, im just curious if anyone likes how the encumbrance system works?
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