PC How do I put this?...Rollback please?!?!?! FUN PIMPS! Whyyyyyy?!?!?!

I like them all, but I object to them all being lumped into the category of RPG. There need to be a lot more specific genres rather than just lumping things into one category to try and sell them to people. ARPGs should be called "Loot Grinding Action Games" or something similar, JRPGs should be "fixed story driven action/turn-based" games (depending on their playstyle.)

Words mean things, and when that meaning is diluted, it hurts communication. Things should be called what they are, not just lumped into general categories that over time get diluted into meaninglessness.

The majority of action RPGs are really just action/adventure games with RPG elements. But like it or not, you can't control the way other people use any of those terms. I once saw a Civ-clone on Steam that advertised itself as a "4X Roguelike." 🤷‍♂️
 
The player's physical abilities should be irrelevant. If I break my arm, my character shouldn't get worse at shooting a gun or swinging a sword, but in the action games that get called RPGs nowadays, they would, because I can't control them as easily/effectively.
Why? Tabletop RPG games (yes, that is what I mean with D&D considering that was probably the most influential tabletop RPG games and pretty much defined the genre) even include such things in many cases. It usually is reflected by a loss of some stat, such as strength or agility. And, as you pointed out, a major part of RPG games is role playing. If you completely ignore a broken or missing limb, how would that be role playing? You can, of course, have some kind of special training as part of the game that can let you overcome such a weakness, but having that impact your game fits well with RPG games.

And those people are wrong.
If the majority of people consider it to be true, they aren't wrong. Especially considering it is an opinion, which can't be right or wrong. You may not like it, but they aren't "wrong".
 
Why? Tabletop RPG games (yes, that is what I mean with D&D considering that was probably the most influential tabletop RPG games and pretty much defined the genre) even include such things in many cases. It usually is reflected by a loss of some stat, such as strength or agility. And, as you pointed out, a major part of RPG games is role playing. If you completely ignore a broken or missing limb, how would that be role playing? You can, of course, have some kind of special training as part of the game that can let you overcome such a weakness, but having that impact your game fits well with RPG games.
The player, not the character. If I break my arm, it shouldn't effect the character I'm playing in the game.

If the majority of people consider it to be true, they aren't wrong.
...that's not true at all. At one point, the majority of people thought the sun revolved around the Earth. They were most certainly wrong.
 
The player, not the character. If I break my arm, it shouldn't effect the character I'm playing in the game.

...that's not true at all. At one point, the majority of people thought the sun revolved around the Earth. They were most certainly wrong.
What does breaking your own arm have to do with anything?

And your example is about a fact. It can be proven that the earth revolves the sun. Whether or not something qualifies as an RPG is entirely subjective.
 
I agree that the modding requirements keep increasing.

A break is always good.

Ya, dont care for mags

Doesn't matter how good a game is, people gotta take breaks or risk burnout.

Sure, there are those rare individuals who can play a single game obsessively for like 20 years straight and never get tired of it. But most of us aren't wired that way.
 
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