PC How do I put this?...Rollback please?!?!?! FUN PIMPS! Whyyyyyy?!?!?!

I like them all, but I object to them all being lumped into the category of RPG. There need to be a lot more specific genres rather than just lumping things into one category to try and sell them to people. ARPGs should be called "Loot Grinding Action Games" or something similar, JRPGs should be "fixed story driven action/turn-based" games (depending on their playstyle.)

Words mean things, and when that meaning is diluted, it hurts communication. Things should be called what they are, not just lumped into general categories that over time get diluted into meaninglessness.

The majority of action RPGs are really just action/adventure games with RPG elements. But like it or not, you can't control the way other people use any of those terms. I once saw a Civ-clone on Steam that advertised itself as a "4X Roguelike." 🤷‍♂️
 
The player's physical abilities should be irrelevant. If I break my arm, my character shouldn't get worse at shooting a gun or swinging a sword, but in the action games that get called RPGs nowadays, they would, because I can't control them as easily/effectively.
Why? Tabletop RPG games (yes, that is what I mean with D&D considering that was probably the most influential tabletop RPG games and pretty much defined the genre) even include such things in many cases. It usually is reflected by a loss of some stat, such as strength or agility. And, as you pointed out, a major part of RPG games is role playing. If you completely ignore a broken or missing limb, how would that be role playing? You can, of course, have some kind of special training as part of the game that can let you overcome such a weakness, but having that impact your game fits well with RPG games.

And those people are wrong.
If the majority of people consider it to be true, they aren't wrong. Especially considering it is an opinion, which can't be right or wrong. You may not like it, but they aren't "wrong".
 
Why? Tabletop RPG games (yes, that is what I mean with D&D considering that was probably the most influential tabletop RPG games and pretty much defined the genre) even include such things in many cases. It usually is reflected by a loss of some stat, such as strength or agility. And, as you pointed out, a major part of RPG games is role playing. If you completely ignore a broken or missing limb, how would that be role playing? You can, of course, have some kind of special training as part of the game that can let you overcome such a weakness, but having that impact your game fits well with RPG games.
The player, not the character. If I break my arm, it shouldn't effect the character I'm playing in the game.

If the majority of people consider it to be true, they aren't wrong.
...that's not true at all. At one point, the majority of people thought the sun revolved around the Earth. They were most certainly wrong.
 
The player, not the character. If I break my arm, it shouldn't effect the character I'm playing in the game.

...that's not true at all. At one point, the majority of people thought the sun revolved around the Earth. They were most certainly wrong.
What does breaking your own arm have to do with anything?

And your example is about a fact. It can be proven that the earth revolves the sun. Whether or not something qualifies as an RPG is entirely subjective.
 
I agree that the modding requirements keep increasing.

A break is always good.

Ya, dont care for mags

Doesn't matter how good a game is, people gotta take breaks or risk burnout.

Sure, there are those rare individuals who can play a single game obsessively for like 20 years straight and never get tired of it. But most of us aren't wired that way.
 
Actually I'm over 5k hours at this point. And yes, I would agree with you, I have FOR SURE gotten my money's worth. I have had tons of fun with this title and I honestly wouldn't hesitate in supporting the Fun Pimps again monetarily with even more paid content IF IT WAS WORTH IT!!! Or for that matter if what they promised to us during all those hours of playtime was actually followed through with.... See at this point... people like me feel like we were lied to now... lead on and on and on to an endless stream of same ol' same ol' broken promises. We stuck around and stuck around and stuck around because we saw the potential and what we actually had was an alpha for 90% of that time but a "playable" one. Sad to say it's now going downhill fast. Almost as soon as they went "live" on 1.0. I swear I saw this coming quickly. The potential that was there before has nearly dwindled away completely.

I am not mad that I never got my "moneys worth" lol, far from it. I've never even said anything even close to that sort of thing. You have to understand though that many of us have this title as a favorite and it's just hugely disappointing to see it going in the direction that it is, ESPECIALLY after the promises that were made during all this time.

I do not regret having ever bought this game...I don't want to see it die...but this is what sucks....we see its death on the horizon already. New players are leaving as fast as they come at this point and there is a legitimate reason why. Many reasons for that matter. Huge bummer.
In a way, I agree... I'm over 6.5k hours and have been playing since alpha 12.... and I'm one of those people that think the game has steadily declined since A16. However, I still think the game is fun and I still play the heck out of it each update. I'm also not sure I would recommend the game at its list price, but at its current sale price? Sure, I would probably recommend it then.
 
Man, I forgot how buggy a19 was. And a lot of the QOL missing and not easily mod-able.
Especially since they nuked the wealth of information and old mods on the old forums.
 
Words mean things, and when that meaning is diluted, it hurts communication. Things should be called what they are, not just lumped into general categories that over time get diluted into meaninglessness.

ughhh...This attitude is what forces us to have to revise the wording of our school mission and vision statements every other year. Words that were perfectly fine and meaningful just two years ago suddenly no longer carry the right nuance for somebody in the English department who complains and then we all have to spend another staff meeting crafting a new statement that ends up being a poster child for a thesaurus. English teachers....

English is important but Math is definitely importanter.
 
This attitude is what forces us to have to revise the wording of our school mission and vision statements every other year.
"This attitude" seems to refer to the opinion presented by Vaeliorin; "words mean things". Full disclosure, I've uttered those words myself, so I took that personally.

But apparently you're complaining about the HR department trying to meet the right color of oppression for the year, that's an opposite problem ;)
 
Man, I forgot how buggy a19 was. And a lot of the QOL missing and not easily mod-able.
Especially since they nuked the wealth of information and old mods on the old forums.

The information should still be here, just not under the same links
Yes, it is all still there. And it's still the same links. It's just moved into the bottom of the forum in the "archived" section and you can't post there. But it is all still available with the original links.
 
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If I google something, the forum gives me a 404. I will try looking again.
Hm. Ok, the links did end up changing. Sorry. If you want to convert a link, here's how:

Take for example, this old link to Vehicle Madness for A21 from Goodle (space added to avoid turning it into a link):
https: //community.thefunpimps.com/topic/21143-vehicle-madness-for-a21/page/24/

  1. Change "topic" to "threads"
  2. Take the number at the beginning of the topic title (21143) and move it to the end of the topic title with a "." in front of it. (21143-vehicle-madness-for-a21 becomes vehicle-madness-for-a21.21143).
  3. Change the page format from "page/24" to "page-24".
I didn't check if you are going to a specific post, but you can remove that part of the link if it doesn't work.

Anyhow, here's the archived mods forum:
 
ughhh...This attitude is what forces us to have to revise the wording of our school mission and vision statements every other year. Words that were perfectly fine and meaningful just two years ago suddenly no longer carry the right nuance for somebody in the English department who complains and then we all have to spend another staff meeting crafting a new statement that ends up being a poster child for a thesaurus. English teachers....

English is important but Math is definitely importanter.
Gotta admit, my first reaction when I started reading your post was (much like theFlu pointed out) apparently not what you were going for.

But yes, I certainly agree with you, which might be strange considering I was one class away from having a degree in English literature in college. 😅

Ended up with a computer science degree. Much better. Math is definitely way more important.
 
To the OP:

Thanks for playing 7 Days 2 Die. Glad to see you got your money's worth over the 1000's of hours you played. Might be time to move along now.
 
I certainly agree with you
Why? I agree with your original statement: "Words mean things, and when that meaning is diluted, it hurts communication. Things should be called what they are*, not just lumped into general categories that over time get diluted into meaninglessness." All else is aside.

*In other words, by name? It has nothing to do with English or "attitudes" or policing language and everything to do with shared vision and purpose, which humanity as a whole sorely lacks at the moment as I'm sure everyone's noticed. Math can't help us with that, but art can. Need evidence? Just look how many of us are looking forward to a somewhat Star Trek-like future. I'd recommend Eugen Rosenstock Huessy's work on the subject, perhaps along with a few others. Powerful stuff. You might like it. A computer science degree is far more likely to land you a job, but the Arts and Humanities are just as important as the Sciences.

As for game categories, they've been diluted beyond recognition. I imagine that's why most of us are watching a little gamepley before even considering buying a game that's called one thing, but is far more likely to be something else entirely. One of the reasons Subnautica, for example, was so successful is that its developers weren't pretending it's something it's not.
 
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