PC How do I get my friends a random map I made, over on their computers, so they can host on the same map?

WarMongerian

Active member
Hi all, I created a random map with a bit more size than the Navzone one, and it hs 16 traders on it.  I have put many hours into exploring this map, and really want to keep using it.  When the husband and wife team join my  game, they get my map, but they don't seem to then be able to play it when they host a game.  What do I need to do to get them my map.

 
By default, the folder under <appdata>/DaysToDie/GeneratedWorlds. The folder name is the random generated name of the map (sample of mine: "West Xuyofu Territory" ).

It's been a while since I messed around with recovering worlds, but I think that folder alone is enough to start a new game on that map.

 
Thanks.  The problem we are having (and it kept me from playing last night) was that when he started, he was on a completelt different map than mine.  We tried over and over again, but always the same problem, his WXT map was different than mine.  We deleted his, had him rejoine mine, and then try to creat the same map with him as host, still a different map.  ***Pulls additional tufts of hair out in frustration***

 
Are you saying the map is different or that the game (save) is different?  You cannot both host the same game and swap between who is hosting it unless you're transferring the save game files back and forth (which isn't really a good option, imo).  Just having the map doesn't mean you can swap hosting between you.

If you mean the map itself is different, if you manually copy the map from one person to the other, it would be the same map.  If you try to generate the same map, it won't always work right.

 
Are you saying the map is different or that the game (save) is different?  You cannot both host the same game and swap between who is hosting it unless you're transferring the save game files back and forth (which isn't really a good option, imo).  Just having the map doesn't mean you can swap hosting between you.

If you mean the map itself is different, if you manually copy the map from one person to the other, it would be the same map.  If you try to generate the same map, it won't always work right.
Right, I tried to send him my actual map file, and email couldn't handle it, so then I tried that using discord, and same thing.  His map shares the same name, but it is a totally different map.

I've been up all day and now all night, nap time for this old man, lol.

Thanks for the help, and maybe when I wake up later today a solution can be had.

 
Right, I tried to send him my actual map file, and email couldn't handle it, so then I tried that using discord, and same thing.  His map shares the same name, but it is a totally different map.

I've been up all day and now all night, nap time for this old man, lol.

Thanks for the help, and maybe when I wake up later today a solution can be had.
There are a number of sites that can share files the size of a map for no cost.  You can even use free software that lets you directly connect to someone's computer if you each trust the other for that and send the file that way.  Email is definitely not a good option for large files like that.  And Discord has a pretty low limit as well, even if you pay.

 
Thunderbird also has an option to send larger files through an assoziated file sharing service, it usually offers this option automatically if you try to send files larger than 5Mb.

But your problem should not exist. Since the map is automatically transfered at startup this means there is something wrong.

One possibility is that your virus scanner erraneously sees a virus signature in the world map data and stops the transfer. This is why it is recommended to exlude the data directory of 7 days in the virus scanners settings.

 
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Since the map is automatically transfered at startup this means there is something wrong.
Is this correct? I thought the full map is still hidden from remote players? I haven't joined a game in ages, but I went and joined an open one for testing; spent a little time tagging the place, enough to see it worked and had likely transferred all it would. But all I received was a World - folder under SavesLocal. That has world files in it, but only size of 36M. Trying to copy that into GeneratedWorlds with a new name to start a new game failed to load dtm.raw - implying that the world isn't at least fully transferred.

Did I do a wrong?

 
Is this correct? I thought the full map is still hidden from remote players? I haven't joined a game in ages, but I went and joined an open one for testing; spent a little time tagging the place, enough to see it worked and had likely transferred all it would. But all I received was a World - folder under SavesLocal. That has world files in it, but only size of 36M. Trying to copy that into GeneratedWorlds with a new name to start a new game failed to load dtm.raw - implying that the world isn't at least fully transferred.

Did I do a wrong?


Does it matter whether you get the full map or only the data you need to play? AFAIK you don't need to have a randomgen map locally installed to play it when you join a server.

I say "afaik" because I didn't test it. I always used the pregenerated maps on the server because they were good enough, and because of some bugs and missing GPU on the server. And those pregenerated worlds would have been on the clients as well.

 
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Does it matter whether you get the full map or only the data you need to play? AFAIK you don't need to have a randomgen map locally installed to play it when you join a server.
The OP is asking to change hosts.

EDIT: Or I'm a numpty. As per usual... :)

 
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When the husband and wife team join my  game, they get my map, but they don't seem to then be able to play it when they host a game. 
Right, I may have read you too literally tbh. My bad.

1) If you want the "normal case", where any of your team can join the same Save whenever they want, you need a server. This could be your computer - like it is when you're hosting. You set one up, and join it like any other remote player even when playing solo.

2) Only if you want to give the map to other people so they can start their own saves on it, that's when you'd need to transfer the world files manually. These would be different games on the same the map.

First I guess we need to figure out which case you want.. :)

 
Does it matter whether you get the full map or only the data you need to play? AFAIK you don't need to have a randomgen map locally installed to play it when you join a server.

I say "afaik" because I didn't test it. I always used the pregenerated maps on the server because they were good enough, and because of some bugs and missing GPU on the server. And those pregenerated worlds would have been on the clients as well.
The question was how to let someone else HOST the game on that map.  That requires the full map.  :)

 
Ok. My bad.

Well, again I am not exactly sure, but OP probably needs to tell his friends the game name he used as well as the game world. Only if they use exactly the same game name and use the correct county name will they land on the same map.

 
My apologies for any confusion.  I went out and about without a coat for the last two days, and now have a nice little cold to deal with,  which means I'll be under the weather for the next few days or so.

Let me make sure I actually understand thing properly now.

1)  When I used the built in "Random World Generator" to create my 'World' that is what is stored in my computers "Generated Worlds" under the name of WZT.  (West )

2)  Whatever the other guy has on his computer, also with the name of WZT is a totally different thing?  We had a very unproductive day trying to get him the map/world, so he and his wife could play on it at will, and we would all have the same map/world to play our games on, but I didn't realize that when I was joining his game, that he was on a completely different world/map, and it wasn't until we had played/explored a bit on his map that we were able to confirm that it wasn't the same as mine.

3)  What is the proper term we should be using for a random generated world?  A world, as opposed to a map, save, or game.  What am I actually having my friends join when they join my game?

4)  I tried the whole "Server" experience this summer, and found it wanting, so will not be paying to play on any more servers in the future.  All my current and future games will be played with one of my friends (when I'm not playing solo)

acting as host using the built in game settings to tailor the playing experience to our liking.

I seem to be loosing track of what I wanted to say, and am not feeling great, so more nap time for this old man.  Thanks for the help everybody.

As I cannot currently read this myself, no matter how close I get to the monitor, I'll post this image of the game hear, so folks can tell me what they see.  I think that the name is West Xuyofu Territory (I can now read this for the first time, after pasting this here).

image.jpeg

 
AFAIK, the world name is not a guarantee that two maps with the same name are the same map.  To get the same map, you need to use exactly the same seed and map settings.  It may be possible to get the same world name without the same seed or map settings, which would give you a different map.  And I don't believe the world name changes if you change the map settings but don't change the seed, so that would guarantee a different map with the same world name, which is the most likely reason your maps are different.

If you don't remember the exact settings used when generating the map and don't want to get the full map to them using a sharing site (Dropbox, OneDrive, Google Drive, etc.), or using a remote access app to connect directly with them to send the file directly (Teamviewer, etc.), or some other method, then you will need to generate a new map and make sure you know the exact settings for them to use ... and make sure they use those exact settings.  A screenshot of the settings/seed for the map will help you to make sure you know the right info.  The seed name is in the map_info.xml file located in the world folder, however unless you know the map settings you used when generating it, that won't be enough.

Regarding terms.... World and Map are used interchangeably by people.  If I'm trying to explain something, I'll tend to use World when referring to the world name and Map when referring to the actual map.  But if I'm just talking about them, I'll use either one.  Save is more specific.  It refers to your specific save game.  You can have multiple save games on a single map/world.  Each one will use the same map, but your inventory, levels, etc. will vary for each save.  So if two people are hosting, there will be two different saves, even if they using the same world/map.  If you join their game, the map will be the same, but not levels/items/etc. as when you are hosting.  Note that certain things will vary from save to save even when using the same world.  Things like biome decorations (trees, ores, grass, etc.) will be randomized in each save, as will any randomizable items in POI: helper blocks that may be either open/closed, parts that may or may not be there (for example, a POI may use a part that is a billboard and it may be set to only appear 25% of the time), etc.  But the terrain and POI/towns will be the same.

If you don't mind your computer running the game all the time, you can set your own computer as a server that they can then join anytime they want, even if you're not there to host.  And then you can join as well, whenever you want to, even if they aren't around.  This lets you share the same save without needing to rely on a specific person being there to host and without needing to use a paid server or even free servers.  But that really isn't necessary unless you want to go that route.  Easier just letting them have their own game and then have a separate game that you all play together.  That way no one misses out on stuff like horde nights if they aren't around.

 
If you don't remember the exact settings used when generating the map and don't want to get the full map to them using a sharing site (Dropbox, OneDrive, Google Drive, etc.), or using a remote access app to connect directly with them to send the file directly (Teamviewer, etc.), or some other method, then you will need to generate a new map and make sure you know the exact settings for them to use ... and make sure they use those exact settings.  A screenshot of the settings/seed for the map will help you to make sure you know the right info.  The seed name is in the map_info.xml file located in the world folder, however unless you know the map settings you used when generating it, that won't be enough.
Still under the weather, and not up to playing atm, but I can reply...

I really learned a bunch from your post, and the quoted part is where I have questions.

1)  What is dropbox?  === Nevermind, $900/year closes off that path, lol.

2)  What is OneDrive?  I remember seeing something about that on my computer, is it free to use?

3)  I once tried google something or other, ended up a mess, and that was when I could still see much better than now.

I definitely want to be able to get the husband and wife team to be able to play on the map I am using, so that if/when they have questions, I can just watch their shared screen, and help them out.  If they are not on the same "world" as I am, then it would be much harder to help them, but I don't want to play with them, because they really want to use cheats to build, avoid infections and stuff like that.  I like the survivor aspect of the game, and like to start off with nothing and work my way up.  Our efforts to play together are hampered by 7dtd beng setup as a single player system, and not good for 3 folks trying to learn/play together, as the quest rewards don't seem to scale up with additional folks in the party.  If 7dtd had instanced resources (Like a game called New World I used to play) within a given quest/mission, so that everyone in the party would get their own loot out of every loot location, then that would be a big help, because three folks sharing the loot meant for one isn't working.

Anyway, I'm still not up for any actual playing atm, but the congestion and runny nose are not so bad right now.  I'll check out this OneDrive thing and report back when I know more.

 
Ok, after squinting at the scree for a bit, it seems like Google Drive can handle 750 GB files, and my entire folder in Generated Worlds titled "West Xuyofu Territory" is 266 MB, so google should be able to handle the entire folder, but do I need to send the whole folder, or just some files within it?

 
Our efforts to play together are hampered by 7dtd beng setup as a single player system, and not good for 3 folks trying to learn/play together, as the quest rewards don't seem to scale up with additional folks in the party.  If 7dtd had instanced resources (Like a game called New World I used to play) within a given quest/mission, so that everyone in the party would get their own loot out of every loot location, then that would be a big help, because three folks sharing the loot meant for one isn't working.


Playing in a party is easier and faster than playing single. There are a multiple reasons for this:

That you have 3 instead of one quest available before going back to the trader and that you can do quests almost 3 times faster than alone makes a huge difference. Another difference is that 3 people can specialize much better. As a single player you need to distribute your points, in a group one is the miner and cook, one makes sure you get workstations and vehicles faster and another does the farming. All of them are much better at their jobs than the single player can be.

Don't let your experiences on MP servers cloud your judgment. I play multiplayer with friends on a private server and I play singleplayer sometimes. And multiplayer is still at least double as fast and easy as single player.

Maybe you didn't distribute magazines and books to the right person when you played? We usually put up containers in our base and sometimes even on the streets in front of a quest POI just to dump magazines and books in there so that one of the other players who needs that specific magazine or book gets to read them. Then it doesn't matter anymore that I might find one of "his" magazines, eventually he will still get it.

 
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What is the proper term we should be using for a random generated world?  A world, as opposed to a map, save, or game. 
To be honest, all of that is a bit .. loose. I do agree with Riamus there,

- Save and Game are one thing, the state of a game including your bases and players and whatnot. (New Game / Save Game)

- World and Map are the static terrain/POIs underlying a game, the folder under GeneratedWorlds.

But then I go right ahead and say "I hopped into a test world" myself... :)

 
I needed a nap, but went and found that my computer has google Drive on it already, and after just a short time, my friend and I got him up and running with my WXT world, and of course, naturally, we had to test it a bit to make sure, and...

I can now share my world/map with everyone I know, so things are going to go much easier.

Playing in a party is easier and faster than playing single. There are a multiple reasons for this:

That you have 3 instead of one quest available before going back to the trader and that you can do quests almost 3 times faster than alone makes a huge difference. Another difference is that 3 people can specialize much better. As a single player you need to distribute your points, in a group one is the miner and cook, one makes sure you get workstations and vehicles faster and another does the farming. All of them are much better at their jobs than the single player can be.

Don't let your experiences on MP servers cloud your judgment. I play multiplayer with friends on a private server and I play singleplayer sometimes. And multiplayer is still at least double as fast and easy as single player.

Maybe you didn't distribute magazines and books to the right person when you played? We usually put up containers in our base and sometimes even on the streets in front of a quest POI just to dump magazines and books in there so that one of the other players who needs that specific magazine or book gets to read them. Then it doesn't matter anymore that I might find one of "his" magazines, eventually he will still get it.
Among the many other problems we had, we allowed exactly the wrong guy to be the one to coordinate our efforts.  We trusted the guy to know what the heck he was doing, and it wasn't until I caught him feeding all the cooking and seed books to his GF (she had 91 cooking and 20 seeds) when I found out, and I was the cook/farmer/base builder.  I didn't even have the ability to make Bacon & Eggs (level 10 cooking), and then we realized that with him in the party, we each had to look out for ourselves.  Teamwork kinda fell apart, that same guy held himself to good to build or farm, and as the party financial guy, trade master, we got to day 5 and had not a single dew collector...Turned out, he knew how to play, just not alpha 21

For myself, I'm still learning the game, but the husband and wife left off playing the basic game to go play on the modded server, and now they still don't know how to reach hoard night w/o dying!  They got so used to being handed everything right as they spawned, that they didn't need to learn how to play.  They learned about 'Creative Mode', and have just been using that as a crutch.  I don't play with cheats, because I figure that playing with all the easiest settings already makes the game easy enough to learn.  Now, when they have questions, and the same world map that I play on, I can really be able to share and aid them, when they want to try to play legit.

Both have their own challenges, and I get that not everybody likes the survival aspect of the game, but if the husband is willing to try legit, I'm willing to help.  In todays game, he has already gotten infected by charging into a room with two zombies, and at one point had a sprained arm and a sprained leg.  We have not yet reached 2200 hours yet on day 1.  I have identified his problem as the 'charge right in' mentality, but he has to learn not to do that on day one, while playing legit, cause he is way weaker without the cheats.

That being said, if he play alongside me and sees me reaching hoard night w/o dying, then I hope that he will start listening...    :)

I'm more then willing to either play alongside with them, or just watch and advise.

 
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