PC How are you dealing with the increased chance of spawning a screamer?

A few more sessions in and I'm finding this a little more awkward to deal with, less of a challenge and a little more of an annoyance. Previously, I appreciated the general rule that if you were being industrious then you best be on the lookout for screamers -- but that was like horde base construction and large quantities of ammo. Currently even one campfire has a chance to summon a screamer it would seem -- all I was doing was making 20 mineral water.

Previously I felt confident in running two campfires - one for food, one for water - or one campfire and either a forge, a chem station, or work bench. Or leaving either of them alone for a big singular job and going off to do a big quest. But I feel I need to almost babysit my base more.

I'll probably feel happier once someone breaks down the new rules more, but I'm beginning to find screamers a little too easily triggered. 

 
A few more sessions in and I'm finding this a little more awkward to deal with, less of a challenge and a little more of an annoyance. Previously, I appreciated the general rule that if you were being industrious then you best be on the lookout for screamers -- but that was like horde base construction and large quantities of ammo. Currently even one campfire has a chance to summon a screamer it would seem -- all I was doing was making 20 mineral water.

Previously I felt confident in running two campfires - one for food, one for water - or one campfire and either a forge, a chem station, or work bench. Or leaving either of them alone for a big singular job and going off to do a big quest. But I feel I need to almost babysit my base more.

I'll probably feel happier once someone breaks down the new rules more, but I'm beginning to find screamers a little too easily triggered. 
Note that the screamers may be there when you return, but they aren't there while you are gone because the chunks are not loaded.  If you see them when you return, they probably spawned as those chunks loaded ahead of you.  So you don't have to worry about them destroying your base while you are gone.  At least not unless you are questing closer enough to your base that the chunks are still loaded.

 
At least not unless you are questing closer enough to your base that the chunks are still loaded.
Hmm, I'm thinking vehicles might keep a chunk loaded, but I'm not sure at all (if a thing / a bug / something else...).

 
Hmm, I'm thinking vehicles might keep a chunk loaded, but I'm not sure at all (if a thing / a bug / something else...).
I didn't think it is supposed to.  And if it did, with running forges non-stop with hundreds of wood in each, not to mention other heat sources, my base should be Swiss cheese as I always have vehicles at the base.

 
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A few more sessions in and I'm finding this a little more awkward to deal with, less of a challenge and a little more of an annoyance. Previously, I appreciated the general rule that if you were being industrious then you best be on the lookout for screamers -- but that was like horde base construction and large quantities of ammo. Currently even one campfire has a chance to summon a screamer it would seem -- all I was doing was making 20 mineral water.

Previously I felt confident in running two campfires - one for food, one for water - or one campfire and either a forge, a chem station, or work bench. Or leaving either of them alone for a big singular job and going off to do a big quest. But I feel I need to almost babysit my base more.

I'll probably feel happier once someone breaks down the new rules more, but I'm beginning to find screamers a little too easily triggered. 
On the one hand, the screamers began to come with less warmth. On the other hand, they added a pause when appearing.
With a large number of forges before, I could not normally work on my base; I had a constant war. Now they have arrived, I killed them and I know that no one will bother me in the next 10 minutes.

 
Screamers are tame pussycats compared to the dire wolves on horde night and in a random wandering horde, surprised nobody has started threads on dire wolves (not saying i don't like the dire wolves, just saying if you see one, get the hell out of there !) 

 
Screamers are tame pussycats compared to the dire wolves on horde night and in a random wandering horde, surprised nobody has started threads on dire wolves (not saying i don't like the dire wolves, just saying if you see one, get the hell out of there !) 
The danger of screamers is not the screamers themselves, but that they can spawn other screamers. And the resulting hordes can become very nasty.

 
I know, but for me personally, one of the best parts of this game is the screamers; yes they can be disruptive and destructive, as can resulting mayhem, but (again for me) the games just wouldn't be the same without screamers

 
I know, but for me personally, one of the best parts of this game is the screamers; yes they can be disruptive and destructive, as can resulting mayhem, but (again for me) the games just wouldn't be the same without screamers
I find them quite annoying. They're like the coworker who distracts everyone else from doing their job.

 
Maybe part of it is that i am one of those people who likes to distract others (with humour, nothing else) from doing their job ; i just couldn't imagine the game without screamers. yes they seem more troublesome than in A21 (especially when the screamers are radiated) but i still wouldn't change it

 
Screamers are tame pussycats compared to the dire wolves on horde night and in a random wandering horde, surprised nobody has started threads on dire wolves (not saying i don't like the dire wolves, just saying if you see one, get the hell out of there !) 
Direwolf is simply an ingredient for Hobo Stew. He is easily killed. And screamers can call other screamers, and then some more, and so on.

 
I hear you both, i've had waves upon waves of screamers and their resultant chaos; plus a few times now, waves upon waves right after a horde night has just finished. plus i use KhaineGB's Wandering Horde mod so i sometimes think i'm in a real life zombie apocalypse; such intense fighting/deaths in some games i do find irritating (example - i had to stop playing Conan Exiles as i could never stop dying) but in 7 Days i love the pressure and don't mind how much hassle it causes or how many times i die

 
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I used my workstation a lot and my forge just a little bit this morning and spawned four screamers. FOUR!

At least they had the decency to wait until my tier 6 smg was finished before spawning.

 
3 weeks in A19 and not 1 screamer. 2 forges, 2 campfires, 2 cement mixers running almost 24/7. 

The pimps are like my wife, they don't know how to just adjust the thermostat by a degree or 2, they just fling the dial from 1 end to the other.

A19 was very lonely though, although probably because I wasn't traveling far. Although wandering hordes seemed very sparse, luck of the draw I guess.  Having come back to 1.0 It is very noticeable how many more normal spawns there are now (this is a very good thing). 

 
I'm starting to enjoy it most if the time they die in my spikes but after that it's a nice wave defence with my style of base which is kinda like cod zombies 

It's ether one side or another 

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zombiehunter said:
Personally, I think the screamers are overdone.  It's too much when you get FOUR radiated screamers all at once.  You basically can't use guns when questing, which is fine until you're doing T5 and T6 quests, when guns are pretty much mandatory to survive.

Does anyone know if there is a keyboard command that shows how much heat you are generating?


Hit f1 turn on debug mode by typing dm and hitting enter, then hit f8 a few times, normally its just a fps counter, but in debug mode it can show heat and I think also the chunk ID.

 
Roland said:
Where are all the people from the last 5-6 years complaining about an empty world devoid of zombies?  They should be in here testifying about how great it is now to have hordes of zombies showing up to fill the world with zombies….


I mean if it was natural spawns as in more wandering around naturally in the world it'd be fine, but screamers are just annoying, its not natural they are force spawned and way to easly. The game can handle it, I seen many mods that have like 3-4x the amount of spawn on the map at all times and it doesn't hit performance much if at all. Just like the game could handle vehicles being at least 50% faster in vanilla. I did a t2 infested in the burnt biome the other day, final room had 2 normals 2 ferals and a radiated biker. I fired maybe 20-30 shots with my pistol to kill the biker as they have WAY to much friggin health now for how weak the weapons are that early, and I had 2 feral screamers spawn on me at once, which then both of those called in a pack of zombies before they even got to me. I was done with the quest, so I killed the screamers and just left. It makes no sense, TFP nerfs stealth to the point your expected to run and gun, yet even using a gun in 1-2 rooms of a t1 poi is going to be enough to call screamers in most cases. I never used a gun that entire infested till that radiated biker showed up. The fact screamers exist period is just kinda silly, then again it kinda makes sense with how there is virtually no zombies walking around to come to the sound of the gunshots. It just seems contradictory is all, TFP wants us to run and gun, its clear with the nerfs to various playstyles, yet they also wanna punish us for doing so, it makes no sense. Melee is in a aweful place in a22 aka fake 1.0, Ferals seem almost immune to knockdown so clubs (my fave weapon) seem almost useless on them. I would go spears, but there is basically no other perk in perception I want, as rifles are useless once ferals are everywhere, and archery is only useful for sneak attacks.

Its a big reason why I hate the stat system so much, I hate the fact that weapons are locked to a stat, I don't mind the non-weapon perks being locked to a stat, but the weapon perks should all be in their own seperate single stat for all of them.

I didn't think it is supposed to.  And if it did, with running dishes non-stop with hundreds of wood in each, not to mention other heat sources, my base should be Swiss cheese as I always have vehicles at the base.


I mean they generally do not attack anything if they do not at least hear a player nearby, I get screamers under my elevated base (its 6 blocks off the ground), they never hit anything unless they actually hear me and need to try to path to me. They are harmless for the most part. Screamers can also call a horde after taking damage, as I was deep in a mine silent, no light cuz I heard the screamers coming, so I let the spikes take care of them, but while they were getting hit by the spikes they called a horde. So I now had 7 zombies trying to get into my 3x3 structure that leads into my mine. Entrance is at the top, this was also at night, so I basically just climbed out jumped down got on my bike and went back to base. Not going to waste my time with that annoyance.

 
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