Roland said:
Where are all the people from the last 5-6 years complaining about an empty world devoid of zombies? They should be in here testifying about how great it is now to have hordes of zombies showing up to fill the world with zombies….
I mean if it was natural spawns as in more wandering around naturally in the world it'd be fine, but screamers are just annoying, its not natural they are force spawned and way to easly. The game can handle it, I seen many mods that have like 3-4x the amount of spawn on the map at all times and it doesn't hit performance much if at all. Just like the game could handle vehicles being at least 50% faster in vanilla. I did a t2 infested in the burnt biome the other day, final room had 2 normals 2 ferals and a radiated biker. I fired maybe 20-30 shots with my pistol to kill the biker as they have WAY to much friggin health now for how weak the weapons are that early, and I had 2 feral screamers spawn on me at once, which then both of those called in a pack of zombies before they even got to me. I was done with the quest, so I killed the screamers and just left. It makes no sense, TFP nerfs stealth to the point your expected to run and gun, yet even using a gun in 1-2 rooms of a t1 poi is going to be enough to call screamers in most cases. I never used a gun that entire infested till that radiated biker showed up. The fact screamers exist period is just kinda silly, then again it kinda makes sense with how there is virtually no zombies walking around to come to the sound of the gunshots. It just seems contradictory is all, TFP wants us to run and gun, its clear with the nerfs to various playstyles, yet they also wanna punish us for doing so, it makes no sense. Melee is in a aweful place in a22 aka fake 1.0, Ferals seem almost immune to knockdown so clubs (my fave weapon) seem almost useless on them. I would go spears, but there is basically no other perk in perception I want, as rifles are useless once ferals are everywhere, and archery is only useful for sneak attacks.
Its a big reason why I hate the stat system so much, I hate the fact that weapons are locked to a stat, I don't mind the non-weapon perks being locked to a stat, but the weapon perks should all be in their own seperate single stat for all of them.
I didn't think it is supposed to. And if it did, with running dishes non-stop with hundreds of wood in each, not to mention other heat sources, my base should be Swiss cheese as I always have vehicles at the base.
I mean they generally do not attack anything if they do not at least hear a player nearby, I get screamers under my elevated base (its 6 blocks off the ground), they never hit anything unless they actually hear me and need to try to path to me. They are harmless for the most part. Screamers can also call a horde after taking damage, as I was deep in a mine silent, no light cuz I heard the screamers coming, so I let the spikes take care of them, but while they were getting hit by the spikes they called a horde. So I now had 7 zombies trying to get into my 3x3 structure that leads into my mine. Entrance is at the top, this was also at night, so I basically just climbed out jumped down got on my bike and went back to base. Not going to waste my time with that annoyance.