AtomicUs5000
New member
It's not. I write networked applications all the time where a single server maintains its own computations while synchronizing several systems, clients, databases, and connecting to external APIs simultaneously while keeping what I call the heartbeat under 300ms. This is child's play in comparison. Just logic and maybe one thread.To be honest, I doubt it. I mean, it's not like I've got the source code sitting here, but your checks sound like a lot of work for the server to process
Not understanding the relocating. So what if they relocate? Are they not playing with a team? The whole team relocated? They picked up all their LCBs, beds, and chests, and everything inside them to avoid the horde night? Well, they certainly earned their win. That would be just as much work for a team.