Faatal warned that the new pathing and AI would have its own set of problems. You complain about how easy it is to cheese the AI and then describe these creative mazes and kill corridors as if cheesing the A16 AI wasn’t a billion times easier than it is using these current tactics.
Design a funnel or maze vs dig down three blocks. I’m going to go with A17 over A16 thank you.
It’s not perfect but it is a fantastic starting point that is much improved over zombies that stood around, zombies that spun in circles, zombies that did not destroy blocks at all, zombies that were blind and deaf at night even one or two meters away from you.
There will always be cheesy ways to exploit the AI but we have assurances that faatal knows how to randomize their behavior and make some of them smart and others dumb and improve things from this first version.
YES! it is a Better system then A16, a great starting point
AND I love Everything about it EXCEPT THE ♥♥♥♥ING BONUSES that give Zombies the ability to rip through reinforced Concrete in 6 mins... totally ABSURD.
I Hope Faatal puts in some sort of randomizer to make the zeds sometimes forget their Tri-corders and act like a brainless zombie just beating on the nearest surface between it and you on horde night. BUT I REALLY DON'T THINK THAT IS NECCESSARY...
IF IT TOOK ABOUT 1-2 GAME HOUR(s) (not 6 mins) for 8 Zeds to beat through Reinforced Concrete I would consider that "realistic reward for the effort to build" .
Otherwise it is just seems too unbalanced and you see all the gamers just building Cheezy pathing AI mazes and unrealistic builds.
JUST NO! I have been waiting for zombies to finally get tougher for YEARS. No way in hell I want stupid weak zombies again. I even wish they would make the zombie horde night max of 128 instead of 64.
ZOMBIES WITH LESS HP BUT MORE DAMAGE IS A GOOD THING! We don't want bullet sponge zombies either.
I didn't advocate a Stupid Zombies, nor a Weak one.
I Was stating the time it takes zeds to blow through "normal" Logical layers of defenses is pittifully out of balance.
The Extra Bonuses they get grouped up and for night and for blood moon make walls of NO VALUE.
Why even have materials to build anything if they take 2 game days to acquire and are paper thin taking only 6 mins for 8 zeds to rip through with all the zombie BONUSES to their damage on horde night.
Totally Stupid.
I was NOT whining about ME being UNable to develop a winning strategy... I Was saying the CURRENT Design and BALANCE causes me to change the method of defenses which causes a LACK OF FUN FACTOR AND CHOICE.
I'm Hard core and totally up for a challenge but when the GAME DESIGN FORCES me to take actions to create AI mazes OR THE GAME FORCES me NOT TO BUILD that REMOVES the Fun choice factor of THIS GAME that was present in the past and IMO part of the reason it is successful.
That is what I'm talking about and the REASON for the OP.
It could be a Simple change that would make the Game Much more Balanced and appealing.
I don't agree they should stay this retardedly strong, any blocks that require specific specialization (Concrete and steel) through level gating and skill points/perks should not be easily destroyed by zeds.
This.
If there will never be a block or defense that can stop them, even with perks and all the grinding collecting resources... Then why the ♥♥♥♥ am I leveling and putting points into ♥♥♥♥ for?!?!
My point clarified. Thank you.