Hek Harris
Refugee
ThanksI dont remember if there is any recipe for super corn, but it is pretty good to eat raw (I think +20)

ThanksI dont remember if there is any recipe for super corn, but it is pretty good to eat raw (I think +20)
Corn cob is more efficient and faster than cornbread. Craft it only for the recipeWell, why trade one extreme for the other? .......Now gardens are so trivial, they are useless.
Definately not worth the effort.
Hence why I asked for adjustments.
Hoe=1unit of harvest period.
Plot=As currently sits and/or with bonuses.
Since we need 4 to make a seed plus hella invested perks, it would be perfectly balanced to do this way.
Itd be useful at all stages as well.
Not to mention all low level food was NERFFFFFFFFFFFFFFD badly in the A17/18 update.
Example:Cornbread (The one everyone used to survive ez by day 7) was nerfed from 10hp/food to 4 and no hp and requires boiled water.
Double recipie cost, 60%+ stat nerf.
All low tier, easy to produce food is now this way.
To make corn to make bread you would need about 20 corn to make into 5 seeds to make 5 units of bread every 3 days? Assuming you have the extra water needed too? lmaooo. Yeah, thats SUPER over powered now...
ThanksI guess I'll remove the plants because I've better things to eat than a strange modified maïs that made a nice pig a green and dangerous one.
Nay. Farming is a waste of resources, if you can get the secret shamway recipe.If you want 0% you need to hunt a little, you need to farm a little, you need to loot a little.
A simple concept that aligns with survival progression and ensures that all the content involving food is seen and utilized by all players.
I'm not fully understanding what you mean. Just because it is possible to find something in game like this, doesn't nullify everything. If and when you get that will vary greatly from game to game.Nay. Farming is a waste of resources, if you can get the secret shamway recipe.Logic is broken, considering the what is used to make can of sham. Not a high food value, but free of food poisoning.
In A17 I would have agreed with you but in A18 the tier 1 quests give you so many healing bandages and first aid kits that you have a large supply. Also, once you have a proper armor, you rarely bleed.I can think of a few.
1) Dont have to travel to the desert for long aloe gathering trips
This is true, but you can also get the ingredients in other ways. One point in Living of the Land and you get double the amount even for wild plants and the trader sells the ingredients as well.2) Can have ingredients to make more efficient foods out of your stockpile of meat.
You only get sick from cooked food. Canned food is safe and if you take vitamins you can even eat old sandwiches without getting food poisoning.3) Higher stat foods lessen the pain of eating a bunch to recover if you get sick
You can find grain alcohol in larger amounts in medical piles. Moreover, grain alcohol is only used in a few recipes and none of it is produced in large quantities.4) Corn for making grain alcohol
The canned food is not that expensive and the vending machines can be found in many POIs. So you don't have to travel far.5) More food means I dont have to constantly spend dukes and make daily trips to some vending machines.
I tested that. I just drove around for 2 full days and collected the roadkills. I also looted two Doggos and killed 5 or 6 vultures. In the end I was able to make 20 farm plots. If I had done that without grinding, it probably would have taken 2 or 3 weeks to get the same amount of rotten meat.Also, not much grinding, u need bones anyway so you are automatically collecting rotten flesh even if you dont plan to garden. None of the other ingredients are a grind.
Moonshine is in my opinion funny but useless. You see everything twice and blurry and you can't fight properly.Oh ya not to mention stuff like moonshine and learning elixirs, pretty sure those need some kind of farming ingredients. I havent got Into making stuff like that yet, but if I find a recipe for them or whatever, It would definitely be helpful to have a supply of whatever they need to be made. (those might be perk only I am not sure, just added it on whim)
Currently playing in the desert, day 44, warrior difficulty, and focusing melee. I think I made a couple of first aid bandages myself because I happened to find the recipe, but quickly discovered regular bandages (that stack to 10 instead of 5) to stop bleeds is all you really need. The lost health can easily be recovered with painkillers (if you're in a rush) or.. canned food.I can think of a few.
1) Dont have to travel to the desert for long aloe gathering trips
Sure, but the foods that don't make me sick (and waste a ton of food as a result) are efficient enough. I've barely touched the meat I found in almost 60 hours of playing A18, why go through the trouble and waste perk points to stack useless potatoes on top of that?2) Can have ingredients to make more efficient foods out of your stockpile of meat.
Again, canned food does this, and better.3) Higher stat foods lessen the pain of eating a bunch to recover if you get sick
Why would you need grain alcohol? The medkits that stack to 5, are overkill for most wounds and are easily replaced with.. regular bandages and pain killers (until you perk into self healing at least).4) Corn for making grain alcohol
Are you playing MP with low loot or something? Because in my SP games I've used vending machines a handful of times, but never had to rely on them.5) More food means I dont have to constantly spend dukes and make daily trips to some vending machines.
Almost completely useless imho. 20% extra XP isn't going to do anything by the time you're able to craft learnin' elixir. Unless you can make so much it's permanently active, but if that's the case, you're probably so far along that more XP won't really matter anyways.Oh ya not to mention stuff like moonshine and learning elixirs
We can make non-poisonous food with rotten meat, fat and bones, and the thing we make with fresh ingredients are "contaminated". It just don't make any sense whatsoever. At least, not to me.I'm not fully understanding what you mean. Just because it is possible to find something in game like this, doesn't nullify everything. If and when you get that will vary greatly from game to game.
My sentiments exactly. There is 0 point because of effort needed to use it.I see it the other way around.
If farming is not necessary, many will ignore it. It is also not the case that one could waste a lot of points. So you will have to decide whether to put points in "Living of the Land" or not.
There is currently no incentive to create a garden and if you think about doing it it is connected with a lot of grinding which is not much fun.
Oh I see. Yeah, that’s weird... but you know, Shamway Foods had the best chemists. They figured out exactly the right amount of bones and lead-based paint required. They were so good at it that Oscar Meyer just couldn’t keep up with the competitive prices.We can make non-poisonous food with rotten meat, fat and bones, and the thing we make with fresh ingredients are "contaminated". It just don't make any sense whatsoever. At least, not to me.
Yeah, some basic food and CANNED CAT FOOD.I can think of a few.
1) Dont have to travel to the desert for long aloe gathering trips
2) Can have ingredients to make more efficient foods out of your stockpile of meat.
3) Higher stat foods lessen the pain of eating a bunch to recover if you get sick
4) Corn for making grain alcohol
5) More food means I dont have to constantly spend dukes and make daily trips to some vending machines.
Also, not much grinding, u need bones anyway so you are automatically collecting rotten flesh even if you dont plan to garden. None of the other ingredients are a grind.
Oh ya not to mention stuff like moonshine and learning elixirs, pretty sure those need some kind of farming ingredients. I havent got Into making stuff like that yet, but if I find a recipe for them or whatever, It would definitely be helpful to have a supply of whatever they need to be made. (those might be perk only I am not sure, just added it on whim)
When did you first start playing? A17?On my last game, I don't use vending machines, I don't buy food at the trader and I set the loot rate at 50%.And I can tell you that agriculture is great...
Different playstyles = different needs.
Farming has NEVER been important in 7 days: killing animals and eating grilled meat have always been enough. With the alpha 18 and the different buffs brought by the food, growing our own plants can be interesting, but for that you have to play with the parameters.
Uh 7D2D is all about looting...Yeah, some basic food and CANNED CAT FOOD.You have to loot to get the super-tier stuff.
lol
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Yeah its your play style if you want to farm or not, that's fine.When did you first start playing? A17?
Farrming was indeed important in A15/16. lmao!
EVERYONE had a farm by day 7. x'D
Yeah, its your playstle to use a farm but its totally unnecessary and the slowest option which is part of the point of this discussion.
Why do you want something that was scrapped completely?snip
Pretty sure that is intended. You are assuming that having everything you need by day7 is a good thing. I dont see it that way for sure. Having to work towards self reliance only makes sense for a survival game.Yeah, some basic food and CANNED CAT FOOD.You have to loot to get the super-tier stuff.
lol
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When did you first start playing? A17?
Farrming was indeed important in A15/16. lmao!
EVERYONE had a farm by day 7. x'D
Yeah, its your playstle to use a farm but its totally unnecessary and the slowest option which is part of the point of this discussion.