Riamus
Hunter
Yeah, the randomness is the thing I miss. It is funny that people complain about magazines because they are too random, yet it is the lack of randomness from before magazines that I miss. Finding a specific schematic in the first few days could change how your game played, while not finding it until very late would have a different impact on your game. It made things more interesting.Magazines just took away the randomness. I remember one of my early games before magazines. It was the third week, I had learned a ton of recipes, but I couldn't do anything with steel. I couldn't find a crucible or a recipe for it. The same thing was true for weapons, sometimes a recipe would drop on the first day, and sometimes you couldn't find it even on the fourth week.
Both mechanics have their pros and cons.
This is not the first time I read about the game while sitting at the base. What do you do there? Between harvesting and planting the garden, you need 2 hours of real time. Cooking. You throw ingredients into the fire and it cooks, you don't have to look at it. And cooking a batch of food also takes more than an hour.
What do you do while sitting at the base?
But I also like magazines and I don't mind not getting stuck with being unable to find a alternative I need until very late in the game.