PC Help Wanted

Roland

Moderator
Madmole is doing some fine tuning and would like to know how long it takes to sprint across the football field in A16. So if anyone has a stopwatch handy and can time it and post it here I would be obliged.

Also, if you run out of stamina before reaching the end of the football field, what is the approximate yardline where you run out?

He wants to do a comparison between A16 and A17.

Unmodded games only please.

 
Madmole is doing some fine tuning and would like to know how long it takes to sprint across the football field in A16. So if anyone has a stopwatch handy and can time it and post it here I would be obliged.
Also, if you run out of stamina before reaching the end of the football field, what is the approximate yardline where you run out?

He wants to do a comparison between A16 and A17.

Unmodded games only please.
This question feels scary Roland ...

At best you use 1/3 stamina in A16 for that. When you mention running out of stamina on the football field, it means the current A17 build a character is running out of stamina before the end post. That means by guessing, the current A17 build has something like a 400 to 500% running stamina nerve.

I hope Joel is planning on increasing the stamina a **lot** based upon the feedback. 7D2D is big and taking a huge hit on stamina can totally influence the gameplay.

More difficult to explore cities, move between cities etc. Unless bicycles are plenty...

And tell Joel to also take a look at the Running Zombies and Zombie Dog stamina... In A16 dogs keep on your but with the current speed and stamina, until you run out. Zombie Dogs and Running Zombies **never** run out stamina before you deplete all your stamina in A16 ( without stimulants like coffee, ... ). You need to rely on tricks like placing spikes or trapping the AI on rocks/building/trees to get rid of Zombie Dogs.

I have always hatted Zombie Dogs in this game because they are overpowered in speed, especially when they spawn near you. They tend to be so fast that you have no time to react when they close spawn ( like day 5/ day ... ). Also take a look at this span distance / laser pinpoint system where Zombies go directly to your position. With normal Zombies its ok, but not with runners / dogs.

If the new A17 system nerves running stamina, it means players have zero chance against zombie dogs and running zombies. Prepare to hear a lot of complains about people angry about useless dying that when A17 gets released.

So its better to focus on this issue before the release... Its actually a old alpha issue that will be enhanced by these A17 changes.

 
On start Stamina = 108On Finish Stamina = ~77-80

Then if running speed is double/triple, stamina cost would double/triple on that measure, which is awesome. I saw MM videos and the boost on speed is huge indeed -overlooking the balancing on stamina drain back then that is.

 
Bro Benjiro, when you can run back and forth on a football field at full sprint and not lose that much stamina then you can say it’s realistic. TFP are making it more realistic this way by making sprinting distances shorter.

 
Bro Benjiro, when you can run back and forth on a football field at full sprint and not lose that much stamina then you can say it’s realistic. TFP are making it more realistic this way by making sprinting distances shorter.
I have no issue if they want to make sprinting more realistic but for that to happen they need to be sure people will not complain later on.

Changing one aspect of the game means you also need to re-balance other aspects.

Bicycles solve part of the problem about traveling large distances early on. And that is If bicycles are plenty in the world. Nothing worse then getting a bad spawn position and needing to run two or three in-game days for a reasonable spot. With the large stamina from A16, its less of a issue, but when the stamina is cut for realism, solutions needs to be in place.

But the dogs and running zombies are a major issue that needs to be addressed before A17 is released upon the public! Even in A16 zombie dogs ( especially in a group ) are a major issue for any player without coffee or any other boost products ( without resorting to AI tricks or other game cheats ). Most of my in-game dead's early on are from zombie dogs, if i do not resort to AI cheating ( what i personally hate ).

And saying: Avoid them is not always the solution. Plenty of times grass hides the dogs, or you turn a corner to run right into several dogs, or on day 5 the blasted things spawn 30 feet away from you, and b-line right to you. So i can not imagine surviving in-game with severely restricted stamina early on Ironman mode ( aka, you die, you stay dead ) in A17 with the current known facts.

This is why i point out to Roland to not forget to tell Joel, that they also need to balance dogs, runners etc to prevent runners and dogs from getting even more over powered for early gamers without armor.

 
Nobody should take anything from this thread as a doomsday announcement. Madmole simply wants to compare his current A17 settings for stamina drain and player speed with that of A16 levels. He asked me and instead of re-installing A16 I asked for someone to run the test. Nobody is saying he will nerf it or change it significantly. Since he hasn't finalized it yet I can't really comment and nobody should even begin to be freaking out....yet.

 
This question feels scary Roland ...
At best you use 1/3 stamina in A16 for that. When you mention running out of stamina on the football field, it means the current A17 build a character is running out of stamina before the end post. That means by guessing, the current A17 build has something like a 400 to 500% running stamina nerve.

I hope Joel is planning on increasing the stamina a **lot** based upon the feedback. 7D2D is big and taking a huge hit on stamina can totally influence the gameplay.

More difficult to explore cities, move between cities etc. Unless bicycles are plenty...
Or, more likely, changes in A17 have made stamina different... and Madmole- wisely spending his time working out A17 kinks instead of making videos for half the forums to find more stuff to get totally melodramatic and hyperbolic about- is trying to get a baseline for adjustments to tweak things to work out the way they should...

:rolleyes:

 
Roland,

This is the wrong question.

The correct question should be:

Start running from one point, say 0,0 in a fixed direction on flat ground and when you run out of stamina (on a new character with 100 stam) measure the distance travelled and time taken.

If the new A17 character cannot travel as far before running out of stam then this is a nerf, it does not matter if he runs twice as fast if he can only travel half as far.

 
Well if someone wants to measure distance ran before stamina is completely drained I'm sure that would be appreciated. It wasn't what he was looking at specifically but it is another good question that he might want to compare to A17.

 
Iirc the default walking speed is a tad faster as well in A17? All this may still change as Roland mentions though, I think you will run out of stamina a lot quicker and travel a shorter distance running, but you are able to outrun some dangers more easily, like dogs, and faster walk speed makes up for the nerf. If this is the case i really like this change!

 
Iirc the default walking speed is a tad faster as well in A17? All this may still change as Roland mentions though, I think you will run out of stamina a lot quicker and travel a shorter distance running, but you are able to outrun some dangers more easily, like dogs, and faster walk speed makes up for the nerf. If this is the case i really like this change!
From what I understood, A17 "walking" is A16 running speed and A17 sprint is supposed to be a real sprint but is going to exhaust you fast and I guess they are trying to adjust that "fast" into actual numbers/distance.

 
From what I understood, A17 "walking" is A16 running speed and A17 sprint is supposed to be a real sprint but is going to exhaust you fast and I guess they are trying to adjust that "fast" into actual numbers/distance.
I hope you are correct, because the A16 walking speed is painfully slow, to the point that I run everywhere, all the time, except when giving stamina a chance to recover.

We do need some care taken with these speeds, since with A17 we can no longer run in reverse, so taking out dogs / coyotes / wolves / runners that are chasing you en mass becomes a lot more problematic... if you turn to attack they may overwhelm you as you slow down to 'walk' speed.

As for bears...... even the big rocks aren't always a safe refuge. They cut through the rock pretty fast, and clip through half of it as well.

Sounds like I might finally stand a chance of chasing a rabbit or a chicken through the grass now.

 
Back
Top