Madmole is doing some fine tuning and would like to know how long it takes to sprint across the football field in A16. So if anyone has a stopwatch handy and can time it and post it here I would be obliged.
Also, if you run out of stamina before reaching the end of the football field, what is the approximate yardline where you run out?
He wants to do a comparison between A16 and A17.
Unmodded games only please.
This question feels scary Roland ...
At best you use 1/3 stamina in A16 for that. When you mention running out of stamina on the football field, it means the current A17 build a character is running out of stamina before the end post. That means by guessing, the current A17 build has something like a 400 to 500% running stamina nerve.
I hope Joel is planning on increasing the stamina a **lot** based upon the feedback. 7D2D is big and taking a huge hit on stamina can totally influence the gameplay.
More difficult to explore cities, move between cities etc. Unless bicycles are plenty...
And tell Joel to also take a look at the Running Zombies and Zombie Dog stamina... In A16 dogs keep on your but with the current speed and stamina, until you run out. Zombie Dogs and Running Zombies **never** run out stamina before you deplete all your stamina in A16 ( without stimulants like coffee, ... ). You need to rely on tricks like placing spikes or trapping the AI on rocks/building/trees to get rid of Zombie Dogs.
I have always hatted Zombie Dogs in this game because they are overpowered in speed, especially when they spawn near you. They tend to be so fast that you have no time to react when they close spawn ( like day 5/ day ... ). Also take a look at this span distance / laser pinpoint system where Zombies go directly to your position. With normal Zombies its ok, but not with runners / dogs.
If the new A17 system nerves running stamina, it means players have zero chance against zombie dogs and running zombies. Prepare to hear a lot of complains about people angry about useless dying that when A17 gets released.
So its better to focus on this issue before the release... Its actually a old alpha issue that will be enhanced by these A17 changes.