PC Gyro help!

Controlling altitude is difficult because it's hard to get it flying level.  You have to constantly adjust up and down.  But to try to level out as you are ascending, you use the 'C' key.  The space bar gets you going up, and the 'C' key makes you descend.  Just don't hit the 'E' key while you're flying!

 
The space bar gets you going up, and the 'C' key makes you descend.
These "point your nose" up and down, but you need to control it by speed as well. Speed gives you lift. The faster you go, the harder you can climb, but when you go slow enough, you can descend with your nose up.

 
How do we control altitude when flying?  How do we land/descend?
Since controls can vary, the general answer is that you go up with the same control as you use to jump and you go down with the same control as you use to crouch.  Default on a keyboard is Space for up and C for down, but this can be changed and console is of course different.  As theFlu said, that's really just changing your orientation and speed is necessary as well if you want to go up.  Lack of speed can cause you to drop regardless of whether you're pressing the control to go up.

 
Thanks folks!  After last night, I ended up crash landing a couple hundred meters from my allies base, in the dark, right as Horde Night started.

I didn't make the mistake of hitting the "E" key until I was right next to my base, but I didn't have to far to fall, so there is that.  Is it just me, or is the gyro very slow?

Are there any craftable mods for the gyro?

 
I ended up crash landing a couple hundred meters from my allies base
"Crash landing", is there another kind? Sometimes you just crash smoother :) 200m is quite a bit off thou, just fly above the trees until on target and then let it spin out of control, you'll get closer that way :D

Slow, not really. It just feels slower when you have altitude, things aren't "angling" past you as fast. Look straight to your side (and don't crash), see how fast things are actually going from your front to your back.

 
Thanks folks!  After last night, I ended up crash landing a couple hundred meters from my allies base, in the dark, right as Horde Night started.

I didn't make the mistake of hitting the "E" key until I was right next to my base, but I didn't have to far to fall, so there is that.  Is it just me, or is the gyro very slow?

Are there any craftable mods for the gyro?
It's not slow, but because you don't have to dodge things and you don't have trees or buildings going past you, it seems that way.  If you fly a few meters over the street, it won't feel slow.  :)

Hitting E while flying is absolutely necessary at least once!  I have done it twice.  :D

The gyro uses mods like any vehicle.  Headlight, supercharger, fuel tank, fuel saver, etc.  Not every mod fits on it, just like with other vehicles, but most do.  They have changed what works on it, so I can't remember exactly what doesn't now, but I think everything except armor and plow mods work on it.

Landing (and even flying) is just something you learn as you play.  It's significantly easier now than it used to be, though.  So you'll have an easier time.  I can just about land without moving at this point, which wasn't an option before.  If you struggle too much with it, you can cheat the landing by just getting down to a meter or two above where you want to land and then press E.  The gyro will land next to you without damage and stop instantly and you won't take damage if you're not too high.  But I think it's worth it to just learn to land instead of doing that.

 
Are there any craftable mods for the gyro?
Most vehicle mods work with the gyro. e.g. Super Charger, Reserve Fuel Tank, Fuel Saver, and Vehicle Armor.  I seem to recall that the Expanded Seating mod worked as well but the wiki says no.  It is cool that the gyro model changes with the mods installed.

These "point your nose" up and down, but you need to control it by speed as well. Speed gives you lift. The faster you go, the harder you can climb, but when you go slow enough, you can descend with your nose up.
The Gyro really needs an instrument UI to show altitude, airspeed, and artificial horizon in order to provide that feedback to the player.  I know many players get used to the gyro controls, but I find I stick to the Motorcycle more often than not for an end game vehicle.

 
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The Gyro really needs an instrument UI to show altitude, airspeed, and artificial horizon in order to provide that feedback to the player.  I know many players get used to the gyro controls, but I find I stick to the Motorcycle more often than not for an end game vehicle.
Ye, I stick to the motorcycle as well, it's just way more fun to drive than either the gyro or the 4x4. I can fly the gyro well enough to land for a clean takeoff > 80% of the time, so it's not about the general clunkiness of it either; I don't think any instruments would really change anything for me. Well, ok, maybe a with a 100% autopilot, "fly me there, I'll go get a coffee" ... 😃 

 
Well, ok, maybe a with a 100% autopilot, "fly me there, I'll go get a coffee"
Yeah, I would love an option to keep moving without holding the forward button so I could more easily grab something to drink or eat while flying.  At least with a ground vehicle, I can just stop to grab something without having to attend time landing first.  I have stopped while flying and got a drink or grabbed a bite, but you have to do it really quickly to avoid creating.

I usually used the motorcycle for most things and then 4x4 for long distances for the storage and a gyro for really long distances with the motorcycle in my pocket.  But now that I am using vehicle madness, I'll always driving over if those cars or trucks around.  They are just so much fun.  I'll still grab the gyro for really long distances or on a map where there is a very large mountain or lake in the way that I don't want to drive around.

 
I found my flying got a lot better when I switched to a controller for flying. It got even better when I programmed the left stick to adjust pitch (stick zones for pitch up/down). That's on an older logitech controller, don't know if that's possible on xbox/ps controllers. The HUD I use has an altitude display which helps a lot. Would love an altimeter. The only problem I have with the gyro is it's penchant for tripping on pebbles and blades of grass, flipping it around. So, for that I use the Server Side Vehicles mods (Snufkin etc.) which essentially turns it into a mini helicopter. I built a 4x4 in 1.0 just to see how well it worked now, and promptly gave up on ever using it.

 
I'm liking the Gyro more, now that I know it doesn't work like the bicycle does.  The magic of the undiscovered "C" key, lol.  Off the top of my head, I would love three things for the Gyro:

1)  Vertical takeoff.

2)  Vertical Landing.

3)  Hover.

If I can master vehicles, this is what I would want to work towards...

One Gyro as operational transport, one (or more) Gyros as reserve/backup vehicles.

Fly a load of motorcycles out and about, and build a bike rack just outside of traders, and do this in pairs, such that, if I have a number of traders a bike can come in useful to visit, one after another, I establish a "Bike rack" at either end, and just bike from one location to the other.  Right now, I just run back and forth if I'm looking for something.

If vertical take off/landings cannot be added in, then what would folks recommend for the landing pads?

What dimensions would a good takeoff/landing pad have to have, and what larger version for someone less skilled?

Edit.

What about a Gyro only mod, that has a hover mode.  Right now, if in a single player game, I can just hit pause if I need a brb/cigarette break, but in the multi-player, I guess I would have to crashland?

Perhaps vertical VTOL could be in a separate mod?

 
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A real gyrocopter doesn't take off an land vertically and can't hover, so it's unlikely they'll add that to the game.  It isn't a helicopter.  At one point they were considering the possibility of adding a helicopter, but I'm pretty sure they scrapped the idea.  Note that you can come close to a vertical landing when you get used to it.  It's not exact, but I can usually land in about 5m distance or less when I want to.  Even taking off can be done in about 10m (estimated) if you just point straight up immediately.

As far as a landing pad goes, as I said, you can do it in a very small space when you're used to it.  But I'd say a normal one would be 20m or so to have enough room not to have to rush the takeoff or landing.  And for an inexperienced person, maybe 30-40m.  Not really much need for more than that.  Of course, you'll want room before and after that without any trees or lights or buildings in the way unless you want to takeoff and land as close to vertical as possible.

 
If you put some ramp blocks at the end of your runway you can take off in a real short distance with the bump up.

I thought a helicopter as a possibility was mentioned recently. There are helicopter pads in all the redone trader compounds after all.

And if not, there are always mods. That one I mentioned, you can hover in the "gyrocopter", and I can consistently land in the H of helicopter pads.

 
I thought a helicopter as a possibility was mentioned recently. There are helicopter pads in all the redone trader compounds after all.
I think the helicopter they mentioned at some point could very well just be an animation when they do something with the helipad; meaning you get on the helipad to call the helicopter, it shows up and brings you to another trader of your choice, then another animation when dropping you off... That's all that I really see happening. Think of the airplane for example; it's only an animation for the loot drop, the airplane has no other function.

Would still be better than: "Beam me up Scotty!"

But an helicopter that you can actually fly and land easily on any building to then loot said building from the roof? I don't think so!  😁

 
The Gyro really needs an instrument UI to show altitude, airspeed, and artificial horizon in order to provide that feedback to the player.  I know many players get used to the gyro controls, but I find I stick to the Motorcycle more often than not for an end game vehicle.
Yes, the artificial horizon is very necessary. And as for the altimeter, it will be superfluous. The map is not flat and it is easier to fly by focusing on buildings and trees than on the instruments.

At the end of the game, I also mainly use a motorcycle. Although if I go on a night hunt in the wasteland, I take a 4x4, since it has a large trunk. I usually use an autogyro if I need to fly to a merchant at the other end of the map, there are no obstacles in the air and it is faster.

 
Yes, the artificial horizon is very necessary. And as for the altimeter, it will be superfluous. The map is not flat and it is easier to fly by focusing on buildings and trees than on the instruments.
You have better luck than I.  When I go on a long distance jaunt with the gyro; it immediately fogs over and I can't see anything.

 
You have better luck than I.  When I go on a long distance jaunt with the gyro; it immediately fogs over and I can't see anything.
Fog can be a pain, but if you are above the treetops, you should see them well enough even with fog.  You just can't easily see anything on the ground.

 
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