WarMongerian
Active member
How do we control altitude when flying? How do we land/descend?
These "point your nose" up and down, but you need to control it by speed as well. Speed gives you lift. The faster you go, the harder you can climb, but when you go slow enough, you can descend with your nose up.The space bar gets you going up, and the 'C' key makes you descend.
Since controls can vary, the general answer is that you go up with the same control as you use to jump and you go down with the same control as you use to crouch. Default on a keyboard is Space for up and C for down, but this can be changed and console is of course different. As theFlu said, that's really just changing your orientation and speed is necessary as well if you want to go up. Lack of speed can cause you to drop regardless of whether you're pressing the control to go up.How do we control altitude when flying? How do we land/descend?
"Crash landing", is there another kind? Sometimes you just crash smootherI ended up crash landing a couple hundred meters from my allies base
It's not slow, but because you don't have to dodge things and you don't have trees or buildings going past you, it seems that way. If you fly a few meters over the street, it won't feel slow.Thanks folks! After last night, I ended up crash landing a couple hundred meters from my allies base, in the dark, right as Horde Night started.
I didn't make the mistake of hitting the "E" key until I was right next to my base, but I didn't have to far to fall, so there is that. Is it just me, or is the gyro very slow?
Are there any craftable mods for the gyro?
Most vehicle mods work with the gyro. e.g. Super Charger, Reserve Fuel Tank, Fuel Saver, and Vehicle Armor. I seem to recall that the Expanded Seating mod worked as well but the wiki says no. It is cool that the gyro model changes with the mods installed.Are there any craftable mods for the gyro?
The Gyro really needs an instrument UI to show altitude, airspeed, and artificial horizon in order to provide that feedback to the player. I know many players get used to the gyro controls, but I find I stick to the Motorcycle more often than not for an end game vehicle.These "point your nose" up and down, but you need to control it by speed as well. Speed gives you lift. The faster you go, the harder you can climb, but when you go slow enough, you can descend with your nose up.
Ye, I stick to the motorcycle as well, it's just way more fun to drive than either the gyro or the 4x4. I can fly the gyro well enough to land for a clean takeoff > 80% of the time, so it's not about the general clunkiness of it either; I don't think any instruments would really change anything for me. Well, ok, maybe a with a 100% autopilot, "fly me there, I'll go get a coffee" ...The Gyro really needs an instrument UI to show altitude, airspeed, and artificial horizon in order to provide that feedback to the player. I know many players get used to the gyro controls, but I find I stick to the Motorcycle more often than not for an end game vehicle.
Yeah, I would love an option to keep moving without holding the forward button so I could more easily grab something to drink or eat while flying. At least with a ground vehicle, I can just stop to grab something without having to attend time landing first. I have stopped while flying and got a drink or grabbed a bite, but you have to do it really quickly to avoid creating.Well, ok, maybe a with a 100% autopilot, "fly me there, I'll go get a coffee"
I think the helicopter they mentioned at some point could very well just be an animation when they do something with the helipad; meaning you get on the helipad to call the helicopter, it shows up and brings you to another trader of your choice, then another animation when dropping you off... That's all that I really see happening. Think of the airplane for example; it's only an animation for the loot drop, the airplane has no other function.I thought a helicopter as a possibility was mentioned recently. There are helicopter pads in all the redone trader compounds after all.
Yes, the artificial horizon is very necessary. And as for the altimeter, it will be superfluous. The map is not flat and it is easier to fly by focusing on buildings and trees than on the instruments.The Gyro really needs an instrument UI to show altitude, airspeed, and artificial horizon in order to provide that feedback to the player. I know many players get used to the gyro controls, but I find I stick to the Motorcycle more often than not for an end game vehicle.
You have better luck than I. When I go on a long distance jaunt with the gyro; it immediately fogs over and I can't see anything.Yes, the artificial horizon is very necessary. And as for the altimeter, it will be superfluous. The map is not flat and it is easier to fly by focusing on buildings and trees than on the instruments.
Fog can be a pain, but if you are above the treetops, you should see them well enough even with fog. You just can't easily see anything on the ground.You have better luck than I. When I go on a long distance jaunt with the gyro; it immediately fogs over and I can't see anything.
"Crash landing", is there another kind?