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Guppy's Fire Mod

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That would be intentional.  They do acid, not fire.

You can edit their item hand to make them cause fires though, but ultimately I plan to have a better acid system for them using the fire manager. 

 
Ha, Bubbles set my garden on fire and a cop damn near burnt my horde base to the ground.  Must of happened before I installed your mod.  Thanks.

 
I believe gupFireMod default did leave the vomit setting fire initially but was disabled pretty quickly in testing. The cop exploding however should still set fire to blocks in range that aren't destroyed by the explosion damage. 

Sounds like he doesn't have it in a mod folder?  Unsure. 
I haven't been able to create a condition locally to cause it to generate red errors on my end using only SCore, gupFireMod and my own Fire Proximity mod. Nor in Purgatory's 400 mod set did it cause me issues. 

 
@Guppycur I have spent the better part of a day trying to find where the setting/config is located to make cop spit create fire like bubles spit.... I am not a good scripter and am struggling. I have found the item in hand in the original game files but see no reference to it in the mods. I tried to add the condition "<triggered_effect trigger="onSelfDamagedBlock" action="AddFireDamage, SCore" />" to the main game files under the item - ammo for cop but doesnt work. I know these mods made bubles create fire but I cant find where that is because I could emulate that for the cop. 
Any help would be great....

 
Been trying this on multiplayer with a few friends. Something I’ve noticed is that when something would die on fire it spawns a burnt zombie per player playing. Example if 3 players are on and 1 zombie dies while on fire 3 burnts spawn out of one death. Same with the vultures. Gets crazy out of hand if a decent amount of players are on.

 
Thanks, I'll report that to spherii.

Truth, what you want is the cop item hand in items.xml, that's where you'd add that line. 

 
I'd recommend fires eventually burning out, especially on containers - as the fire extinguisher isn't fully working yet losing all your wooden storage containers or pre-made base from a single vulture vomit that spreads infitely 

 
Sphereii updated sCore, so please update and lemme know if this fixes the issues some of y'all are seeing, thanks.

Code:
Version: 20.6.368.1433

    [ Food Spoilage ]
        - Fixed an issue with -99 not stopping spoilage when using PreserveBonus -99

    [ RandomDeathSpawn ]
        Bug Report #61:    Wrong spawns on multiplayer of "Burn Victim" #61 (https://github.com/SphereII/SphereII.Mods/issues/61 )
            - Added isEntityRemote check before determine to spawn or not.

    [ ObjectiveBlockDestroySDX ]
        Added a NetPackage to help distribute the block being destroyed count to the party for shared accumulation

    [ Fire Manager ]
        - Disabled the extinguished check to see if a block has been flagged as extinguished or not.
        - Added a check where extinguished removed a block from the fire map.
        - New functionality is that each time a block is extinguished, it'll set the expired time, regardless if it's already in the list, counting down.
            - If BlockA was extinguished, it can smoke for 20 seconds.
            - After 20 seconds, BlockA can catch fire again.
            - If BlockA is re-extinguished before the 20 seconds are past, expired time will be set back to 20.

        - Old functionality is that each time a block is extinguished, it'll expire after the expired time, allowing it to re-ignite.
            - If BlockA was extinguished, it can smoke for 20 seconds.
            - After 20 seconds, BlockA can catch fire again.
            - If BlockA is re-extinguished before the 20 seconds are past, it won't reset that time period.
 
mod doesnt seem to be working properly

i used a flame thrower on a wooden house and it aint spreading flames, only thing that works is burning zombies

edit: it works, i downloaded a outdated version of one of the dependencies, so i got it from your mod page. love the mod! 

 
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Hey, so am using this mod on my server, but its almost impossible to extinguish a fire on a server, because it will continue burning even if you put everything off, together with sorcery its impossible to keep wooden building intact, you might have a idea?
I would like to be able to extinguish fires, but it doesn't work... the wooden building still get damage & will collapse.

 
You could increase the range on the extinguisher, but I dunno how much help it would be.  The issue is, sorcery has a lot of things that blow stuff up... 

You could shoot a fireball into a room, and catch the *next* room on fire and not even realize it.

 
Sorry if this has been asked before but I'm having an issue with fire on my server.  It's me and my wife playing, she's going my game to play, and I can see the fire perfectly but all she can see is pillars of smoke coming off blocks that are on fire.  I'm not sure if it's a setting somewhere that is not right or if something else is causing the issue.  We both have the mod installed correctly from what I can tell so I was hoping someone would be able to help us figure out what we did wrong.  

 
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