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I haven't been able to create a condition locally to cause it to generate red errors on my end using only SCore, gupFireMod and my own Fire Proximity mod. Nor in Purgatory's 400 mod set did it cause me issues.Sounds like he doesn't have it in a mod folder? Unsure.
Thankyou brother... Sorry for replying so late. Just now getting back to the mod packThanks, I'll report that to spherii.
Truth, what you want is the cop item hand in items.xml, that's where you'd add that line.
Version: 20.6.368.1433
[ Food Spoilage ]
- Fixed an issue with -99 not stopping spoilage when using PreserveBonus -99
[ RandomDeathSpawn ]
Bug Report #61: Wrong spawns on multiplayer of "Burn Victim" #61 (https://github.com/SphereII/SphereII.Mods/issues/61 )
- Added isEntityRemote check before determine to spawn or not.
[ ObjectiveBlockDestroySDX ]
Added a NetPackage to help distribute the block being destroyed count to the party for shared accumulation
[ Fire Manager ]
- Disabled the extinguished check to see if a block has been flagged as extinguished or not.
- Added a check where extinguished removed a block from the fire map.
- New functionality is that each time a block is extinguished, it'll set the expired time, regardless if it's already in the list, counting down.
- If BlockA was extinguished, it can smoke for 20 seconds.
- After 20 seconds, BlockA can catch fire again.
- If BlockA is re-extinguished before the 20 seconds are past, expired time will be set back to 20.
- Old functionality is that each time a block is extinguished, it'll expire after the expired time, allowing it to re-ignite.
- If BlockA was extinguished, it can smoke for 20 seconds.
- After 20 seconds, BlockA can catch fire again.
- If BlockA is re-extinguished before the 20 seconds are past, it won't reset that time period.