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Guppy's Fire Mod

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Git updated.  Enjoy.  Lemme know the bugs.

Added the burnt vulture, and also fixed (I hope) other animals turning into burnt zombies.

 
Logged in for the first time in 3 years to this forum just to let you know that you've made a great mod. I'm honestly flabbergasted how little it effects my performance, I can set a whole building on fire and still get over 30fps.

I've only got one request: Would it be possible to make the burnt zombie spawning chance based and have the chance be adjustable in xml? It's a really cool feature, but it makes molotovs less effective for clearing hordes because they all basically get a second life with it enabled. 

 
I can see what I can do about that; right now I'm in the "get it to work" stages, but yeh that seems appropriate, and should be entirely possible given how I've got them set up.

 
Just getting to know the Guppy Vulture a little better and look at the buffs for NMM integration.

It's a lot of fun so far.

20220904231555_1.jpg

 
Not sure if this is easily do-able - but another idea for the pot (sorry Gup!)

Would it be possible to make a flame turret - kinda like the wired in ones we have now but that shoots flames and loaded with fuel not ammo?

Just thinking it'd be pretty cool for horde base designs....

 
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Naw turrets are another thing entirely and I won't be messing with them.  A21 should have a flame turret though (if they haven't scrapped it yet).

 
Pushed another wand.  Fire users need not download.  Separated the two mods.

 
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literally any of the effects. there is no visual effect nor is it causing any damage to blocks beyond the initial impact. The only Item added is the flamethrower and ammo. The blocks are there but they don't do anything. Not sure if I installed something wrong or what.

 
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