It was the latest but like you i found that score was blocking the popups.Yeh so one of the things sCore does is prevents the NRE's from popping up your console. I had several I didn't even know about.![]()
I changed the "RepairKitAutomaticRifles" to "resourceRepairKit" - now the fire extinguisher and flamethrower can be repaired.No sure didn't; if you make any changes lemme know what you changed and I'll push your fix.
Can you think of anything else I can or should add?Yeah, use until empty is much more realistic for the fire extinguisher.
O_O That was the coolest thing I've seen yet, haha! Well done!On 8/3/2022 at 2:39 PM, Guppycur said:
I can't think of anything at the moment Gup. You did a great job!Can you think of anything else I can or should add?
Thanks man - understood.Loot xml, right now I'm using a very_low probability template but I'm sure that can be adjusted. Maybe remove it from a few loot groups as well, or lower the % chance in those groups.
I suppose we could add empty extinguishers.
Some overhauls are beginning to add fire to their mods though, so that may change your mind about "too many".
In other news:
I've begun working on a new campfire system, it's not ready for prime time yet so don't bother.
I've redone how buckets work and it's a lot cleaner. Left click to toss the water, Right click to refill a bucket.
I've also added smaller extinguishing events for murky jars and boiled jars, these are for testing.