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Guppycur's Modlets

Do you use my mods?


  • Total voters
    227
Cool!  The ISS system in A19 once again makes playing without indicators possible—as far as hunger and thirst go.  The crits are a bit more tricky as you would have to go to the character screen to get the info you need to know how to treat them which would be a pain but perhaps worth it to play cleanly. 
Hm, without spoiling, are you taking about broken arms and whatnot?  

Can always add visual indicators... How about a bone *sticking out of the arm*?  :)

...to be fair that could already be done without the clock code... 

 
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Hm, without spoiling, are you taking about broken arms and whatnot?  

Can always add visual indicators... How about a bone *sticking out of the arm*?  :)

...to be fair that could already be done without the clock code... 
Adding a screen effect to the buff would take care of that I guess.

 
If Tin doesn't do the bone sticking out I will. :)

...be kinda cool. 

Screen effects give an fps hit, too.  

 
Yeah...

sprained arm

broken arm

sprained leg

broken leg

concussion (gives periodic random and sudden stun effects while it is in effect)

abrasions

lacerations

infection

stunned (already has a screen effect)

are the ones to begin with and they may add more. 

 
Hm, lotta work; would it be worth adding the effects physically to the new arms... Like would people even notice. 

 
Gonna do some recipes and localization and just release it.

unknown.png


 
DMT Clock Mod

Released.  Works for 18.4

Two cuckoo clocks, one digital clock, one wall clock - includes recipes and can be picked up.

One item modifier; goes into a helmet slot.  Would work good for a mod where you don't have a clock on the UI.

To install:  Copy to the Mods folder in DMT.  Build.

I've zero interest in tech supporting "how to install a dmt mod".

Sphereii did the c# code for the blocks, Adreden did the c# code for the item modifier, I did the unity side stuff. 

Want to use it in your mod?  Credit the three of us.  😃

...oh, and the wall clock has that little red light bulb that lights up from 10pm to 4am.

 
Just a heads up, I don't update during experimental.  I've tried a few of the mods, most work, so your mileage may vary until it's out of experimental.  I'm also working on a new Medieval Mod (sort of a prequel to the first I guess?), which will and is consuming the vast majority of my time.

 
Any update on when you'll get them updated to alpha 19? Just curious, not trying to sound impatient :) Love your mods.

 
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I'm actually working on a giant mod overhaul (Medieval II) at the moment, and it's my understanding a20 will have a much shorter development time, AND it's my work season, so I don't think I'll be updating anything to a19?  Most of the mods *should* work, but if there's something someone just "has to have" and it doesn't work in a19, let me know and I'll throw it in the mix. 😃

 
Small teaser I probably shouldn't share, but hell we (well, TormentedEmu) had this back in a16, so...

A19.0_2020-09-16_12-01-13.jpg


 
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Guppy whyyy??? (Yeah I'm whining, lol) Where is my beautiful Victorian furnitures and doors? I'm jonesing so bad for them. 

Not like you have a life outside modding or anything :P

But seriously, I'm missing your beautiful work so badly. I do have the old A-18 mods I had installed, but so far I can't find the recipes or even the items in creative. Is there something I can do to reactivate or find them? 

I know time is always of the essence, but just wanted you to know I'm delirious and pining for my beautiful houses from A-18 cause I don't have my Guppycur Victorian and Door mods. Appreciate you man, big time! 🥰

 
Those should all work, weird.

I pulled a few for use in the medieval mod I'm working on, and they worked right out of the box. Could you post your log?

 
Those should all work, weird.

I pulled a few for use in the medieval mod I'm working on, and they worked right out of the box. Could you post your log?
I'd be happy to, this is going to sound so dumb though. Which log, my load order, or what mods I have?

I checked again last night and nada, I can't find them anywhere unless you changed the prefix at some point. I used to just search for "guppy..." I also tried looking for "Victorian..."

Thank you so much for responding. It's crazy, but I'm a bit depressed I can't decorate using your mods. But wait! In trying to find this post, I saw where I originally had trouble in A-18 too finding the icons and what not. Stallion and someone else told me how to fix it. Let me go review that response again. That might be the problem. It just occurred to me. I'll report back.

 
I'd be happy to, this is going to sound so dumb though. Which log, my load order, or what mods I have?

I checked again last night and nada, I can't find them anywhere unless you changed the prefix at some point. I used to just search for "guppy..." I also tried looking for "Victorian..."

Thank you so much for responding. It's crazy, but I'm a bit depressed I can't decorate using your mods. But wait! In trying to find this post, I saw where I originally had trouble in A-18 too finding the icons and what not. Stallion and someone else told me how to fix it. Let me go review that response again. That might be the problem. It just occurred to me. I'll report back.
Your output.log or players.log 

 
Your output.log or players.log 
As always thank you Stallion! You guys are so awesome!

I'm happy to report that all is well in my 7 Days world again! I figured out the problem by studying the file folder structure. I did have to go in and delete the one items file as before, but there was another problem. The extraction from the .zip created a file folder which was the full name of the mod. Inside that folder was another one with the shortened name of the mod. By taking that folder out of the main one, then deleting the longer named folder, everything worked as it should.

I've already gotten started remodeling with my Guppy items again! The flowers you added Guppy are just beautiful.

Thank you both so much for not only your great work, but your quick responses when we need help and doing everything possible to get things up and running. 

I'm so happy! Now where dem cuckoo clocks at, lol! 😄

P.S.- if you know a good .xml file tutorial, would you mind pointing me to it? Guppy's curtains are great. I'd love to have even more and some carpet/flooring options, since Alfandia's mods are no longer with us. No time like the present to maybe try to do a mod myself.

 
The clock is a dmt mod, is that something you're comfortable with?  It's on the same gitlab account.  Or should be.  Worst case, if you don't load it using dmt, it should just work as a non functional clock, but I've never tried. 

 
The clock is a dmt mod, is that something you're comfortable with?  It's on the same gitlab account.  Or should be.  Worst case, if you don't load it using dmt, it should just work as a non functional clock, but I've never tried. 
No, I never researched it enough to be able to use it. But I might try. It reminded me of the script extender in the Elder Scrolls games. I don't mind if the clocks don't actually work 😋 I thought they were cute. More good work from you sir!

 
Really like the desert Ambiance modlet, please make more like this for different biomes.
But Im a little unsure how to use, can I add all blocks to biome, and the sandstorm entity to desert group?

 
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