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Guppycur's Modlets

Do you use my mods?


  • Total voters
    227
Ah, ok. That sounds like a cool idea :) As it stands now tho, I cant pick up ones I find yet? If so I might make myself a temporary recipe, as the craftable spotlights in game are way too weak.talking of spotlights, is there any way to increase the lightoutput of those? Didnt see an obvious way when Ihad a quick glance at them in the files.
The output is on the particle so no XML access. I'll likely switch to the vanilla light when I start fleshing it out more.

 
Ok, that explain it. As it is now they are pretty useless. My minighelmet gives better light :p Cant wait for yours to be available ;) If there's anything I can do to help just let me know :)

 
In SP Random map..Every time i load my save and go back to a game the burnt out torches (long Burn Time) have started again.

 
It's out, check the first page. :)
Very nice :) I made a recipe for crafting the constructionlights, but been trying to figure out how to make it so I can turb them on and off. No luck so far. Was able to make it so they can be hooked up tp a generator and then I got the tooltip to switch on and off. But the didnt actually switch off. Might try some more later. Still love teh lights tho, way better than the spotlights in the game :)

 
The lights are part of the model at the moment. Once I switch to the vanilla light system that'll work again.

 
Ah, ok. In the previous post I thought you answered to the adjusting of the ingame spotlights, which at second thought wouldnt make sense as they are part of the vanilla light system :p

Btw, are they not supposed to be available in the mod yet, since they have no recipe? Sorry if it's stated somewhere, but my head is spinning from trying top learn xml, xpath and unity day and night the last days :p

 
They're certainly usable, but I hadn't put them in loot entries or set them to drop from breaking vanilla ones yet...

...I should probably do that sooner rather than later.

 
I can upload the one where I added the recipe (just used the one from the spotlight iirc) here as a temp solution if you want. Unless that messes with the idea that you are supposed to find them in the world of fcourse :)

 
Hopefully today I have a chance to at least change the harvest drops from the vanilla ones to mine. That will allow you to harvest the ones you find a poi's and get my placeable ones.

 
Updated drop event to VANILLA lights, so that when you destroy a vanilla flashlight, you get mine back. Same with the lantern and construction light. This is a long-term temporary solution. =)

Now, the integrity of the poi's doesn't have to suffer.

 
May want to keep it, if you want them craftable. Right now I just have them breakdownable (except for the lantern).

 
I think its kinda cool that you have to actually find them instead of crafting them. Although I might keep it in until I see how easy they actually are to find, and if they are vital to the ares they are in..

And I am trying to figure out how to change amount of base xp per lvl via xpath, since it has no name and value, just a named value kinda.. So gonna focus on that first of all I think. Only a few days since I started learning xpath and xml, so half the time I have no idea what I'm doing :D

 
I picked up a lantern in the first house I found... I think it'll be okay. Every damn poi is a dungeon crawl now...

Might change it to a straight E to pickup though. Seems weird to bash a lantern for 30 seconds.

 
Also, when I wrenched a flashlight at the end I got the flashlight and one of the electrical items, not the electronic one. I don't know if you intended the electrical to be given or not but thought I would mention it.

 
Updated the Light System mod.
[video=youtube_share;HEAn7HfocBI]

Something odd I noticed in the video - whenever you picked up the flashlight, the quality changed. That seems a bit ... off.

 
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