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Guppycur's Modlets

Do you use my mods?


  • Total voters
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Updated the Light System mod.

[video=youtube_share;HEAn7HfocBI]

 
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...as a temporary method I'm going to edit the existing vanilla blocks to destroy to MY blocks.

Thanks to Wolfgang for the idea.

...but that'll be a tomorrow update. I is sleepy.

 
That is so cool Guppy! Just a thought here, but in addition to the vanilla ones breaking down into your blocks, what about turning the vanilla ones into a random loot generator by adding your lights and theirs to the blockpaceholders under the vanilla names of the lights? I think that way it technically should spawn yours in the world as well as theirs, or even just yours. That way you might not have to worry about having the vanilla ones break down into your blocks. You could try this

Code:
<Khelldon>
<!--
Khelldon - For Guppycur's light mod, we'll add this bit of code to ensure his lights spawn into the world.
-->
<append xpath="/blockplaceholders">
<placeholder name="flashlightDecor">
	<block name="PlaceableFlashLight" prob="0.5"/>
	<block name="flashlightDecor" prob="0.5"/>
</placeholder>
<placeholder name="workLightPOI">
	<block name="ConstructionLight" prob="0.5"/>
	<block name="workLightPOI" prob="0.5"/>
</placeholder>
<placeholder name="lanternDecorLight">
	<block name="LanternBlock" prob="0.5"/>
	<block name="lanternDecorLight" prob="0.5"/>
</placeholder>
</append>
</Khelldon>
Not 100% sure that'll work. I can't test right now. But it should.. lol :)

 
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Ideally, I'd replace the vanilla ones entirely, but I need to make sure my rotations match vanilla entirely, else I'll have a lot of dungeon crawls leading people in the wrong direction. :)

 
Right on. They do appear to all be facing the same direction, but yeah, better safe than sorry :D Anywho, this is a great mod you really covered all the bases on these. The fact you can throw them is super cool. :D

 
Guppycur please add single dl links for your mods to please. I have to dl your whole modpack just to get your new 1 lol. Pleaseeeeeeeeeee

 
Aren't they already downloadable separately in the first post?????

Ack, never mind. They use to be I think.

 
Great Mod work Guppy. I especially like the working lights/lantern. I understand making them fixed for the dungeon POI but they should be able to be crafted- maybe with Engineering 2 or 3?

with your horde mod, I am think I would add in my Van Helsing crossbow mod I made in A14.x, this is a 100 shot drum of bolts + scope and faster fire rate like in the movie Van Halsing.

I would load it with 100 exploding bolts and any horde night was a good night. (engineering Perk 5/5 would allow loading with rockets)

 
Great Mod work Guppy. I especially like the working lights/lantern. I understand making them fixed for the dungeon POI but they should be able to be crafted- maybe with Engineering 2 or 3?

with your horde mod, I am think I would add in my Van Helsing crossbow mod I made in A14.x, this is a 100 shot drum of bolts + scope and faster fire rate like in the movie Van Halsing.

I would load it with 100 exploding bolts and any horde night was a good night. (engineering Perk 5/5 would allow loading with rockets)
As long as you upload that beast as a modlet lol

 
The link brings you to git, which should allow a per mod dl?
...my git is as weak as gam's bladder.
I never saw a way to download each separately there. I just download the whole thing and just drag which one(s) I want out.

Now, I would tell you off about the bladder comment but I have to go pee...

 
Mine? Would need a recipe is all.

I'm going to be expanding that mod in the direction of "find working, broken, or dead battery versions" and using that as a basis for getting them up and running. Bulbs, batteries...

 
Ah, ok. That sounds like a cool idea :) As it stands now tho, I cant pick up ones I find yet? If so I might make myself a temporary recipe, as the craftable spotlights in game are way too weak.

talking of spotlights, is there any way to increase the lightoutput of those? Didnt see an obvious way when Ihad a quick glance at them in the files.

 
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