• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

Guppy Mods - A21

Thank you for your efforts. :)
So another modder did some code for it that I have not yet tested, but it goes about using portals in an entirely different manner. 

Sphereii is still planning a refactor (redo) of his part, which I will ultimately end up using, but I don't see why both couldn't be supported.

Once I work out the details I will post a link to both. Since the majority of my mods require score I Will always support sphereii but the other guy (ocbMaurice) is pretty damn good too.

So more coming on that later today. 

 
I tried using this mod, and I can place them and hook them up, problem is when i teleport back it teleports me under the teleporter. I have to go admin to get out or jump like crazy to get out.. Is there some way to fix that, is it because i am teleporting a level below ground? Kinda weird.. The map is generated by the game. I tried as well to place a 3x3 of blocks and put it on top, still teleports me under the teleporter...

edit: oh damn, nevermind, i see you updated and fixed it. I am behind in updates. Sorry.

edit2: sadly no that was not the problem... im still teleporting under my teleport pad in my base. :(
screen here : https://ibb.co/M8hPkzy

 
Last edited by a moderator:
@Guppy 
I have a strong desire to see if there's a way to turn myself into one of these and attack my friends, along with a friendly sized horde of twins of course 😂 😈

giphy-downsized-large.gif


 
@Guppy 
I have a strong desire to see if there's a way to turn myself into one of these and attack my friends, along with a friendly sized horde of twins of course 😂 😈

I like that they stack as well; stand on top of a building and they will build a wall to get to you.

 
Last edited by a moderator:
I've moved to a new repo, so the links have changed.

I've updated the guppy zombies to a21.

image.png

 
Last edited by a moderator:
Updated the mod to include kageshiop's progression, and fixed (I hope, I didn't test) the localization for the flamethrower's description.  It probably works?  😃

 
image.png

Updated to latest 0-code and SCorePortals. 250+ meters away and I can still hear portals noise in-game and while afk with ESC.

All I asked is how to shut those up for good. I likes the functionality but permanent in-game AND afk with ESC grinding and burning wood noise is driving me up the wall. Im done. Cheers.

 
Well, the only way to do it is in unity, and I haven't gotten around to it yet.  But if you're done with it, I can put it on the back burner, thanks for letting me know. 

 
Updated to latest 0-code and SCorePortals. 250+ meters away and I can still hear portals noise in-game and while afk with ESC.

All I asked is how to shut those up for good. I likes the functionality but permanent in-game AND afk with ESC grinding and burning wood noise is driving me up the wall. Im done. Cheers.
you dont want a sound then just go to settings and change this or just turn off sound on your PC.

I'm Done LoL :D

 
Okay. I really think I have fixed this vulture always spawning a burnt vulture thing.  Please test.

Pushed a new update.  If this works, then I'm going to have a random chance for one of the bosses.

 
Guppy do your zombies just randomly spawn? I haven't seen yours in my world yet. I'm using Sever Zombies Plus too and been seeing them, but not yours yet. Wasn't sure the spawn rate of them or how you progressed it. 

 
No I haven't added them to entitygroups yet.  I'm actually doing it right now and if the test passes, I'll update in a few minutes.

 
Guppy do your zombies just randomly spawn? I haven't seen yours in my world yet. I'm using Sever Zombies Plus too and been seeing them, but not yours yet. Wasn't sure the spawn rate of them or how you progressed it. 
Done.  Grab the new repo.

...I haven't done the spawn hack yet so initial spawns will cause a stutter.

After one of a type spawns tho, subsequent spawns will be fine.

 
Done.  Grab the new repo.

...I haven't done the spawn hack yet so initial spawns will cause a stutter.

After one of a type spawns tho, subsequent spawns will be fine.
Not getting any errors with spawning but may have to take out until the spawn hack is implemented that hitch got me killed LOL

MrSamuelAdams said:
Not getting any errors with spawning but may have to take out until the spawn hack is implemented that hitch got me killed LOL
Maybe should DM mode when I log in and spawn one of each type to remove the hitch? would that work 

 
Back
Top