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Guppy Mods - A21

Can't reproduce your issue.  Given how your last issue was also not reproducable on my end, I'm going to say it again.

I am only going to support MY mod and MY mod only..

Also, git updated with the vulture fix.

Lemme know if this works for you,

@kageshiOP

 
Can't reproduce your issue.  Given how your last issue was also not reproducable on my end, I'm going to say it again.
you showed only a screen shot with district zero and portal but im 100% sure you have same problem that the portal are vanish :D

if any one of you will proof me on video that district and portal works fine then respect guys.

but like for now none of you give me a reason that the portals are not gone and you dont have an issue after back to main menu and load game again. 
any way i feel like i waste of my time for that.

 
First, the screen shot was to show that there is no texture problem, and I have proven that.  Accept it or not, I do not care.

Second, I was able to find a reproduce for the portal error, and it has nothing to do with District Zero, and have passed it along to Sphereii since it's an issue with sCore.

 
Sphereii has fixed it on his end; I'm not sure when he will release, but keep an eye out for a new sCore update.

 
Sphereii updated sCore.  Update to solve issue.
yes i update and is really bad

any way there is no any other mod only Score District portal and custom particle and that all what is there in test 

its no matter guys i hop someone else have more luck.
 

image_2023-07-18_214554671.png

 
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Just updated with current version on git.

Same result with the fire chickens, regardless of how they are killed.

Also know...I will be slaughtering endless hordes of these things out of pure enjoyment for as long as I can. 
Huh.

Can you drag your buffs.xml here?

yes i update and is really bad

any way there is no any other mod only Score District portal and custom particle and that all what is there in test 
 

View attachment 28581
New save game?

 
Hi Guppycur, 

Thanks for your portal mod. I have been trying to use it for a couple of weeks now. I have something happening that makes the portals inconvenient. I am playing with other mods, so I don't know if that's affecting it; I don't think so. 

I am playing on a dedicated server. The portals work fine after being placed and named. When I log in after the server restarts or if no one has been on for a few hours, the portals are not working. I usually log in where the first portal is. The first portal is still there and it is still named but it just says Not Connected. If I go to the chunk that has the second portal, suddenly it works fine again. This doesn't fix it for other people though. Each player has to go to the second portal and then it activates by getting close to it. This, unfortunately, makes the portals difficult to work with. Is this expected behaviour for a dedicated server? I am on the A21 version of both your mod and SCore, updated as of yesterday. 

Second question. When I look through the files for the portal mod, there are Magic Portal 1 and Magic Portal 2. Is there any issue with using these? I like how they look but don't want to use them if there's a problem. 

Third question. If a portal is on blocks (not dirt/ground) and I teleport to it, my character often falls below the portal and gets "stuck" under it or the surrounding blocks. I can get out eventually but I might need to navigate a little. This doesn't happen when the portal is on dirt or the ground. Is this normal? 

Fourth question. Is the keycard lootable only? I don't see a recipe for it. 

Thanks again. 

 
Huh.

Can you drag your buffs.xml here?

New save game?
yes new map generated new game all mod updated 
and witch one buff.xml from portal?

Guppycur here is my Discord: ShadoW#3001 will be more quicker 

 
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Hi Guppycur, 

Thanks for your portal mod. I have been trying to use it for a couple of weeks now. I have something happening that makes the portals inconvenient. I am playing with other mods, so I don't know if that's affecting it; I don't think so. 

I am playing on a dedicated server. The portals work fine after being placed and named. When I log in after the server restarts or if no one has been on for a few hours, the portals are not working. I usually log in where the first portal is. The first portal is still there and it is still named but it just says Not Connected. If I go to the chunk that has the second portal, suddenly it works fine again. This doesn't fix it for other people though. Each player has to go to the second portal and then it activates by getting close to it. This, unfortunately, makes the portals difficult to work with. Is this expected behaviour for a dedicated server? I am on the A21 version of both your mod and SCore, updated as of yesterday. 

Second question. When I look through the files for the portal mod, there are Magic Portal 1 and Magic Portal 2. Is there any issue with using these? I like how they look but don't want to use them if there's a problem. 

Third question. If a portal is on blocks (not dirt/ground) and I teleport to it, my character often falls below the portal and gets "stuck" under it or the surrounding blocks. I can get out eventually but I might need to navigate a little. This doesn't happen when the portal is on dirt or the ground. Is this normal? 

Fourth question. Is the keycard lootable only? I don't see a recipe for it. 

Thanks again. 
I'll do 2-4 because 1 is being researched.

2 - the available portals are for use and work fine, however each has a different XML set up to show the different connection methods.  As long as you set the XML how you want, all portals will work the same.

3 - I've heard that, but haven't experienced it myself.  I might see if sphereii can push the teleport spot like .5 forward.

4 - you will likely have to add them to loot or make a recipe, I don't recall doing either.  Remember, the mod is really for other modders to incorporate, I hadn't realized users would take the time to use them. :)

I've put in a request to sphereii for a spawnoffset XML property for #3.

 
Guppycur i make an test with some other portal unity3d and all works fine portals don't gone all of them on place so what I suspect the problem is with offset or with your  model I will try change offset and I will let you know.

@edit:

offset did not help but as till portal don't have <property name="Extends" value="portalMaster"/> all looks ok, i will investigate this.

 
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I'll knock the radius down to like 5 and do another update a little later today. 

Is it all of them or just certain ones?
I think some of them do that. I tried only 2 of them; 1st is the grindy stone noise and second a fireplace noise.  Didnt look too much into it because it was driving me crazy; biggest issue is that once triggered those just wont shut up unless you exit game. even 5 its too much. making those permanently shut up would be the best outcome imo.

 
Sphereii updated score to make the portals "chunk observers" which in theory should mean they stay connected because the chunks won't unload.  Downside is those chunks won't unload but oh well.

He also added a 1 block high offset to the spawn location so you'll portal in above the portal now, so make sure there is no close roof above the portal. 

 
Sphereii updated score to make the portals "chunk observers" which in theory should mean they stay connected because the chunks won't unload.  Downside is those chunks won't unload but oh well.

He also added a 1 block high offset to the spawn location so you'll portal in above the portal now, so make sure there is no close roof above the portal. 
they still have problem till you are in game all is fine they not vanish, but still have problem when you quit from game to main menu close game then run game again load that save where you use this portals they still are vanish. 

and still same error with chunk and like I write before till portals are linked to <property name="Extends" value="portalMaster"/> when i <!-- <property name="Extends" value="portalMaster"/> -->

they stay in the game but also stop working. So please don't waste your time because District Zero is not compatible with your mod and 0-Score.
 

Distict Zero is really nice mod and + portal make full nice set. But if some one don't want them I'm ok with that.

Desktop 7-20-2023 11-49-24 PM-76.png

 
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