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Guppy Mods - A21

no issue. what are you kidding me?! killall vulture from console and they did not die in fire LoL this is not an issue LoL
 

one guy told me why we cant make tracker for NPC and bandits because some how all moddels just ignore NavObjeck 

 
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no issue. what are you kidding me?! killall vulture from console and they did not die in fire LoL this is not an issue LoL
 

one guy told me why we cant make tracker for NPC and bandits because some how all moddels just ignore NavObjeck 


Well yes, that is what we were testing for. As Gup said, they're really not supposed to turn unless they've been set on fire. Hence the testing to confirm.

Other than that (which I don't really mind and find quite hilarious), there doesn't appear to be anything making an issue.

 
@Guppycur @kageshiOP

now i know what make all this issue with portal and crap texture, the problem is District Zero mod after complete remove District Zero i dont have any issue with Portal and with texture all set to max and game run nice and smooth with 100+ mod :D


so guys please don't say any thing that this issue is with some other mod the problem is that the guy who made DZCore.dll have lots of bug, all what i was like in this mod was robots nothing more.

sory guys if any of you feel mad at me. :(


 
@Guppycur @kageshiOP

now i know what make all this issue with portal and crap texture, the problem is District Zero mod after complete remove District Zero i dont have any issue with Portal and with texture all set to max and game run nice and smooth with 100+ mod :D


so guys please don't say any thing that this issue is with some other mod the problem is that the guy who made DZCore.dll have lots of bug, all what i was like in this mod was robots nothing more.

sory guys if any of you feel mad at me. :(
Your issue is likely a video setting; the game has a default video setting that lowers the texture quality when running out of vram (gpu memory).  Turn that off.  Both District Zero and the Portals use a lot of texture memory.

Play with both the Dynamic Resolution and Dynamic Mesh settings in the 7day video options.

Also, 100+ mods likely means even MORE resources used, so yes... it could very well be a combination of any of those things.

I will not attempt to troubleshoot any mod if it is used with ANY mod other than sCore or NPCmod.  That's not up to me to do!  It is the player's responsibility to troubleshoot when they mix mods, not mine.  If there are issues with the mod when run by itself (and score and npcmod) then I will take a look.

 
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Your issue is likely a video setting; the game has a default video setting that lowers the texture quality when running out of vram (gpu memory).  Turn that off.  Both District Zero and the Portals use a lot of texture memory.

Play with both the Dynamic Resolution and Dynamic Mesh settings in the 7day video options.

Also, 100+ mods likely means even MORE resources used, so yes... it could very well be a combination of any of those things.
AMD Ryzen 5 
DDR4: 32GB
RTX 3060 Ti 
and please do not tell me nothing about settings the problem is that District Zero mod makes to much replace  for to many thing 
after remove District zero all is perfect no any issue with textures quality or something like that. portals works grate 

 
Nothing you're saying changes the fact that you need to PLAY AROUND WITH YOUR IN GAME VIDEO SETTINGS.

 
Pushed a theoretical fix for the vulture issue.  Please test test test and let me know.  They should only turn to burnt vultures IF THEY have a burning buff of them at death.  Thanks!

...easiest to test with the radiated vulture since they don't die as quickly when you set them on fire.

 
"Any1 know an easy way to disable ALL portals sounds? Its a permanent stone grinding an fire burning noise; even when I pause the game.

Thank you in advance."

plz help, once portals get active in-game they make a non stop noise that can be heard for like 50 blocks radius. its noisy even when I pause the game with ESC.
Only way to stop the noise it to exit the game and load back without going remotely close to portals.
 
"Any1 know an easy way to disable ALL portals sounds? Its a permanent stone grinding an fire burning noise; even when I pause the game.

Thank you in advance."

plz help, once portals get active in-game they make a non stop noise that can be heard for like 50 blocks radius. its noisy even when I pause the game with ESC.
Only way to stop the noise it to exit the game and load back without going remotely close to portals.
I'll knock the radius down to like 5 and do another update a little later today. 

Is it all of them or just certain ones?

 
yes they work and they are on location till you see them, if you go far that you will not see them back to location where you put them and like in my case they just gone and if you will look on console you will see an error with chunk. 
fully tested with fresh genarated map fresh start not used with existed save game.  (give youtube time to convert for better quality) LoL
 



 
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