PC GUIDE: Comparing biomes in A17

Khulkhuum

New member
Decided to make a comparison of various biomes we have in A17. Feel free to add some comments towards this. I mostly planned on viewing them from the usage perspective, which is the best to start, how easy to get some materials and what can we expect when traversing them.

Square brackets show the easiest way to get resources out of the topic, where a punch needs only one hit, while stone axe means punches don't give anything or need a few hits to get anything. Pickup ofcourse means you pickup items or loot containers.

EDIT: Instead of having a big post here, i have updated the wiki page and will be posting changes there, instead of maintaining two sources.

Updated Wiki Page: https://7daystodie.gamepedia.com/Biome

 
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Don't have enough information to say anything about underground ores. The changes in usage of food and basic materials needed at the start show greater disparity there.

In A16 it was important to have Goldenrod Tea. Now it's not so useful, whether food that doesn't poison you IS important. Therefore i think it's a matter of shifting focus in other directions which is key here. Not everyone will need this info, but surely some will find it helpful. It was for me to get out of the usual A16 thinking of "forest is best".

 
I feel you missed a key resource of the snow biome....

Snow.

Seriously the main reason I venture into snow biomes. Setting up near a snow biome means I don't need to keep track of or make sure I'm near a water source. Additionally, I can dig up snow and have the materials to make near endless water in the future. Snow biomes have the biggest abundance of water in the game.

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Like the snow biome, a key feature of the desert is sand. Very handy for shaving time off of cement production (digging the sand up instead of crafting it) and making glass in the forge.

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Burnt forest burned building corners also contain sinks quite often, which gives great odds of getting acid with minimal work. You just addressed cupboards, stoves, and toilets.

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Wasteland hazards include ferals, wights and cops just wandering about...at all gamestages. very very significant hazard.

 
Added comments from Limdood. Writing this i had sinks in Burnt on my mind, but somehow they vanished...

I will try to add this info to the 7DTD Wiki later on when i have some free time. As i looked over there it seems there is quite a few updates needed and not just to biome info...

 
It was for me to get out of the usual A16 thinking of "forest is best".
To live in it I still find in the A17 that the forest is the best area. In A16 you had less problems to survive in the desert or in the snow and you also had the plains which offered pleasant temperatures.

As far as resources are concerned, it is an advantage to have easy and quick access to all areas. However, the burned forest needs more love here. In A16 I loved it mainly because of the large amounts of nitrate, coal and oil shale that could be found on the surface at that time. That was unfortunately abolished in the A17 and thus the burned forest became relatively uninteresting.

 
I know it's a resource-oriented guide, but I would add this hazard for wasteland: extreme damage to vehicles if going off-road. Each of those cinder blocks counts as a stone, and they come in groups of 3-4 at a time, tightly packed.

 
I think such information should be placed in vehicles page. Clumping together too much info won't serve it good. There is already quite a lot there and i aimed to describe each biome similarly.

 
To the OP,

What a great post. Lots of effort went into that.

Very much appreciate it.

Here, have a kitty.

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Thanks :)

Was thinking a bit more about the 7DTD wiki and how it needs some updates. Can anyone tell me if there are any guidelines for updating the pages? I checked the gamepedia page for 7DTD, but it seems there isn't much info about that or most of it is outdated.

 
Probably want to add common tree stump locations. And that tree stumps almost always or always give you 1 honey.

And if we're listing specifics of biomes, adding the predominant resource found underground would be an important one too. Desert = Oil Shale, etc.

 
FeelsBadMan I loved the plains biome too.
Me too, out of all the ♥♥♥♥ choices they made, none of them seemed explicitly like punching themselves in the face as much as this one.

 
Nice info & well organized, +1

One kinda important bit for Burnt is the Vultures. I see more of those rats there...

While it's not biome specific, adding a note about the starting thermal buff would likely save a few lives. :)

It could also be useful to go into the ease of harvesting Clay & Small Stones to make Cobblestone to make Flagstone blocks.

Scarcity of Clay, not to mention temps, makes early base building more challenging in Snow & Desert.

 
Good points, good points. I updated with some info, will verify and if needed update all in a few hours.

Information on the ground type IS pretty important, good someone caught that it could be added ;) Thanks!

 
Scarcity of Clay, not to mention temps, makes early base building more challenging in Snow & Desert.
Snow biome has clay literally everywhere, it's just under 1 layer of snow.

 
Happy to help a bit Khulkhuum :) 'it takes a village' after all :D

Snow biome has clay literally everywhere, it's just under 1 layer of snow.
hmm... maybe under 3-4 layers of snow? I've dug up a few treasures/quests in snow biome and never hit dirt-clay. Though maybe the chest generation does something? No idea, heh :)

Good to know though since I always thought snow went down x layers and then you hit stone... well, at least I learned something today, thanks Poppatot! :)

 
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