Didn't help. Seems there's no way to ask for working texture settings any more. nvidia-smi says the game's using 1573MB (and everything else is using about 500MB total, even with the browser running), there's plenty of headroom, making half main and full item textures impossible to even ask for has to be a mistake of some kind..MM had said something about resetting your settings to Default to avoid conflicts between versions (and presumably adjusting them to taste after that). I have no idea if it applies here, but it couldn't hurt...much.
-Morloc
It's doing it wrong. nvidia-smi reports the game's using 1573MB. Even with a bunch of browser tabs up that leaves almost a full GB of vram available -- as in, idle, unused -- on my poky little 1060 3GB. This looks like some dumb little oversight in the initialization code that slipped through the cracks, not a considered choice.I think that's intended? Wasn't it in the patch notes?
It's forcing lower end cards with low vram to use lower textures, so that you don't have other, bigger issues.
try turning off texture streaming in main menu jump in game and see if the textures are fixed. if so turn streaming back on and see what happensHit every default the main menu had for me, set video preset to High, even reset through the launcher. Everything's still muddy.
Don't get me wrong, I know I have an old card; I don't expect my 4g, 770 to be pushing high or ultra settings. But with concessions in other areas, I was running medium textures at 60fps, with dips in problem areas, and it looked better on certain objects (like cars, portraits, and item crates) than it does now, with better performance.
It may be that this is intended, but based on the visuals at high, and the perfomance being about the same for looking so much worse in areas, I highly doubt it.