ZombieSurvivor
Banned
Cool. glad I could help, lets see how long until someone reports it and the tfp figures out its streaming.
Can Confirm.leaving texture streaming on and doing `gfx st budget 2560` on the console did it for me, the game now looks as good and performs substantially better than it did in b143. according to nvidia-smi i'm still only using 2724/3012 vram (and the game's only using 2244 of its budget so it's pretty happy too).
Thanks for looking into this,Now work great after latest update.I looked at this today and discovered:
It turns out the reduction of textures from texture quality does not matter to texture streaming trying to fit into its budget, so the smaller budgets I chose based on VRAM are too small on 2 or 3 GB GPUs. Unity also just uses the lowest mip level it is allowed, when textures don't fit in the budget and with our settings it is 1/8 and ugly.
Made these fixes:
Increased texture budget to 90% of VRAM.
Decreased texture streaming max reduction to 2.
What settings are you using? Also if you dont mind, video card and fps.Thanks for looking into this,Now work great after latest update.