PC Graphics are poo since last update?

Feycat

New member
All of a sudden, every graphic that's not new is complete garbage. Doors are blurry messes. Bedroll is a lump. New wood texture is crisp, but the workbench next to it looks like poo.

None of my settings changed. Is this on purpose? A new bug? Anyone else find this?

 
Did you load a new map or is this an old save file? Also, what are your graphics settings set to?

 
MM had said something about resetting your settings to Default to avoid conflicts between versions (and presumably adjusting them to taste after that). I have no idea if it applies here, but it couldn't hurt...much.

-Morloc

 
MM had said something about resetting your settings to Default to avoid conflicts between versions (and presumably adjusting them to taste after that). I have no idea if it applies here, but it couldn't hurt...much.

-Morloc
Didn't help. Seems there's no way to ask for working texture settings any more. nvidia-smi says the game's using 1573MB (and everything else is using about 500MB total, even with the browser running), there's plenty of headroom, making half main and full item textures impossible to even ask for has to be a mistake of some kind..

 
20191017112453_1.jpg

Glad I"m not the only one with this weirdness. I did a clean reinstall of my video driver, verified files through steam, did a game clean through the launcher, and set it to the medium preset in-game before loading into a new world, and this is what I ended up with. Things were quite a bit less smudgy in 143. Maybe it's an oops, or maybe my potato's catching up with me. Why not both!

Edit:

For comparison's sake, here's the same setup, but I relaunched the game, turned the textures up from the main menu, then loaded back in.

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20191017112416_1.jpg

20191017112432_1.jpg

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Yup, wiped my settings, set to default, restarted, set the graphics in the main menu. Still cars, forges, paintings, ground etc is super blurry, but the new textures are nice and crisp.

 
I think that's intended? Wasn't it in the patch notes?

It's forcing lower end cards with low vram to use lower textures, so that you don't have other, bigger issues.

 
I think that's intended? Wasn't it in the patch notes?
It's forcing lower end cards with low vram to use lower textures, so that you don't have other, bigger issues.
It's doing it wrong. nvidia-smi reports the game's using 1573MB. Even with a bunch of browser tabs up that leaves almost a full GB of vram available -- as in, idle, unused -- on my poky little 1060 3GB. This looks like some dumb little oversight in the initialization code that slipped through the cracks, not a considered choice.

 
Try setting the default graphics via main menu to high then apply. jump in game, then change indivdual graphic settings.

If that does not work you can try deleting the settings file via 7d2d game launcher.

 
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Okay, it's the screen size. Anything less than 1080p on my rig and high uma gets ignored. So I'm paying a 15fps penalty to get equivalent quality, 720p isn't smack-you-in-the-face worse, anything less than high uma is.

 
Hit every default the main menu had for me, set video preset to High, even reset through the launcher. Everything's still muddy.

Don't get me wrong, I know I have an old card; I don't expect my 4g, 770 to be pushing high or ultra settings. But with concessions in other areas, I was running medium textures at 60fps, with dips in problem areas, and it looked better on certain objects (like cars, portraits, and item crates) than it does now, with better performance.

It may be that this is intended, but based on the visuals at high, and the perfomance being about the same for looking so much worse in areas, I highly doubt it.

 
Hit every default the main menu had for me, set video preset to High, even reset through the launcher. Everything's still muddy.
Don't get me wrong, I know I have an old card; I don't expect my 4g, 770 to be pushing high or ultra settings. But with concessions in other areas, I was running medium textures at 60fps, with dips in problem areas, and it looked better on certain objects (like cars, portraits, and item crates) than it does now, with better performance.

It may be that this is intended, but based on the visuals at high, and the perfomance being about the same for looking so much worse in areas, I highly doubt it.
try turning off texture streaming in main menu jump in game and see if the textures are fixed. if so turn streaming back on and see what happens

 
Just started a new game (Navezgane) on my piddly little GTX 960M. Can confirm poo graphics.

I tried setting to Ultra (side note - the game is actually playable on Ultra with my piddly gfx card; good job TFP), but no change. Went back to Medium and turned off Texture Streaming. Bird's nest is less poo now:

vi431UN.jpg

Turning Texture Streaming back on while in game did NOT result in poo again. However exiting the game and restarting (no change to settings), brought back the poo:

N5daylP.jpg

There was no poo in previous build, that I can recall.

 
Yeah I have a feeling it has to do with texture streaming. It happened to me a couple of times, a simple restart fixes it for me.

Something breaks the texture streaming for some objects, like trees, bird nestsm paintings etc.

 
Eureka! It's something with texture streaming. Turned it off (from the main menu), and everything looked nice and shiny like before. Turned it back on in game, and things start coming up Khalua. Mudslides everywhere. Here's before and afters; note that I turned settings back to medium preset, as that's closest to my usual play settings:

20191017130814_1.jpg

Edit: Restarted PC, and texture streaming still borks things. What's worse, after enabling and disabling it in game, the textures on cars and things broke and got stuck as their muddy versions, and wouldn't improve until I relaunched the game.

20191017130750_1.jpg

20191017130756_1.jpg

 
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