PC Get your taxes done early, version 2 comes to the experimental server April 15th.

ElCabong

Well-known member
This can get delayed so stay tuned for news.

They give you the option of keeping the biomes the way they are now. There are no environmental hazards in the forest, smoke hazard and the burnt, heat hazard in the desert, cold hazard in the Canadian biome, and radiation in the other one. Forget what that's called now, blasted?  You'll have to craft something to get you by when you enter them.

I'm curious about whether, I haven't seen any previews of it. 

No word on getting rid of screamers option, something every sane person wants.

 
No word on getting rid of screamers option, something every sane person wants.
I'd consider myself sane. No screamers means the world gets way too predictable and boring in my opinion. At this point the only thing I genuinely feel fearful of are the Dire Wolves with glowing eyes. Everything else I can typically easily out run/manuever once I reach level 3 parkour. 

Once bandits are in, all this will change. Lack of danger from ranged weapons makes it pretty easy if you just strafe when you run into cops.

 
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It isn't based on weather, think of it like this, it's not labeled as radiation, but it follows the same

line of thought. It is a constant damage overtime when in an alt biome. There are craftables that

that can extend your time in the alt biome. Craftables have a diminished effect or the result would be to

spam craft 1000  to circumvent the biome hazard. The more effective timer offset, I don't think

is easily craftable, I think it has to be gotten from a few tasks. The objective is to get a kit that

turns off the death timer, in the alt biome. But room has been left for adding weather as we remember

it because, once the invulnerability of armor is eventually removed. Then armor goes back to physical damage

protection only. Needing mods in slots for weather. But basic weather may be activated, with this release also,

they are testing inhouse to see now.

 
I'd consider myself sane. No screamers means the world gets way too predictable and boring in my opinion. At this point the only thing I genuinely feel fearful of are the Dire Wolves with glowing eyes. Everything else I can typically easily out run/manuever once I reach level 3 parkour. 

Once bandits are in, all this will change. Lack of danger from ranged weapons makes it pretty easy if you just strafe when you run into cops.
You would leave them turned on. I would turn them off. I eat dire wolves for lunch now. Exploding crossbow bolt to the Head. I don't hunt bears though. They're just big critters nothing evil about them unlike direwolves. They are evil. I don't need meat anymore I live off of necrotic flesh. Working on my third stack of that. I'm wondering why I have so much of it.  I openen the fridge and look at all that decaying putrid flesh. I don't mind the smell and the flies make them taste better.

There's nothing wrong with my sanity.

 
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