PC Get rid of above ground ore and add a metal detector

I think there is a way to have every idea rolled into one: Remove boulders and add a visual layer like the night-vision goggles that makes the patches of ore underneath the current boulders appear as bright spots that you would see from roughly the same distance as you can currently see boulders with the naked eye. And make the metal detector a common trader tool and maybe also unlock it with advanced engineering 2 or something like that.

 
I would like a system, that has very low yield ore for the firt few blocks of the ore-vein.

So the player knows, he has to put some effort to build a propper mineshaft down at this location, before the higher yield comes.

And then have the ore-vein make unpredictable turns.

There needs to be some indicator where the ore is, so those surface rocks are fine with me.

A detector would be fun though.

 
I'd be happy if ore veins were just much much rarer. Make 'em bigger, but rarer, so you actually have to go looking to find one.

 
I'd be happy if ore veins were just much much rarer. Make 'em bigger, but rarer, so you actually have to go looking to find one.
A good start would be cutting the number of lead veins in half. At least half.

 
The look of them are unrealistic, but surface ores are common in reality... just highly unlikely to make formations.I don't really see how this breaks immersion so greatly. That word is getting thrown around in the gaming community too much. Nobody was like, oh wow, I was so completely involved with this game, I completely forgot about my reality, but it all came to an abrupt end the moment I saw a mineral deposit. Really? It has its purpose that fits into the game and doesn't disrupt anything. It's not like it's a spinning disco ball with shimmering particles flying off it. But we'll come back to immersion.

Anyway, not so much that, but this: "its easy to think an above ground coal deposit is another player especially at night time". Under that logic, several things would have to get removed from the game because they might resemble players to some people in a pvp game. Since when is that grounds to make a change? If I was a dev of this game and heard that statement, I would put in more things that look like players just to give everybody a hard time.

Then, you tried going the whole "mining is brainless" route. OK, fine, I can get on board with that. But then you presented this metal detector with more abilities than we have now (the type of ore and the depth of ore), making it equally as brainless as the nodes... not to mention even more immersion-breaking. Sure, metal detectors exist... but not at that kind of level unless its an industrial giant and certainly not with the technical know-how of your character in the first week of the game. I don't want to build one of those things before the first horde. I play solo, high numbers, high difficulty... I need resources yesterday.
If you need to mine the first week you are playing the game wrong.

It breaks immersion when you are in a town and every 20ft of grass you see the ugly boulder popping out of ore, something you would never see in an urban area. Yes surface ores do exist, but it's not common to find one every 20 feet, it also takes a lot of experience in geology to accurate tell what might be available to mine, typically requiring samples being sent to a lab to be tested. A friend of mine is a geologist and works on finding mines so really please tell me more.

Anyways I don't throw immersion breaking around lightly unless I find something that just bothers me, and this is one.

Amazing your character might not have the skills the first week to use a specialized tool for finding obscene amounts of resources. Maybe we should just turn build/create mode on for everyone so it's even easier to get resources.

 
A good start would be cutting the number of lead veins in half. At least half.
Yes, there is an awful lotta lead around, and too few reasons to mine it as well (for me anyway, especially once I've finished my base).

 
I agree, fewer but larger veins would be better.

I was also thinking it would be pretty cool to be able to use the metal detector underground as well so you know which direction to dig. I just love the idea of having to do a bit of hunting to find ore which should be a big deal when you do find it.

 
Mining is much better now, I say we hang anyone who wants it to change.

I no longer have to add ores for players to mine or dig huge cubes to expose ore.

Mining hasn;t been this good since a10.

 
I don't want boulders to disappear, they're quite nice. That said, an idea for mining detectors would be to basically add in underground veins that are deep but incredibly dense, and are generally only detectable with the detector (they always spawn away from surface deposits). Surface boulders might need to be made a little rarer so you don't just dig down between boulders to find them, though.

Basically it'd be a singular "block" of ore that you'd whack at for 5k or more of the given resource. Would make mining quick with the detector, as opposed to the current need to stripmine entire veins.

 
Arn't Gold,Silver and Diamond mines still hidden from sight? There isnt any nodes for those.
Actually if you look at the xmls you’ll notice something weird with those 3 ores. They are harvestable from the iron ore nodes and oil as well as their own nodes. So you don’t even need to go looking. You might get lucky enough to get a few rare drops from other nodes.

 
I agree, fewer but larger veins would be better.
I was also thinking it would be pretty cool to be able to use the metal detector underground as well so you know which direction to dig. I just love the idea of having to do a bit of hunting to find ore which should be a big deal when you do find it.
That would be nice. I do like the metal detector idea, probably more so for once you are underground. I wouldn't want to need one though, especially not in early game.

Another thing I would like, and many others have requested this several times over the past couple of years, is that along with a decrease in lead, that zinc and copper are added to make brass from. Madmole fights this idea every time, but I don't see any number of books and perks allowing for extended play through with the amount of ammo used these days.

An alternative to decreasing the lead might be to allow junk turrets to use buckshot.

 
That would be nice. I do like the metal detector idea, probably more so for once you are underground. I wouldn't want to need one though, especially not in early game.
And that, I think, is the problem with the idea of a metal detector.

If ore is easily found without one, no-one will use it, if ore isn't easily found without one, how do you find the ores before having a detector?

 
I'm turned off by the current mining system, in the since that it looks ridiculously cheesy and screams "MMORPG" vibes everywhere.

Mining essentially controls your game (can't make most things without it - including ammo, etc.). So let's at least make it exciting to try and find it :-(

 
And that, I think, is the problem with the idea of a metal detector.
If ore is easily found without one, no-one will use it, if ore isn't easily found without one, how do you find the ores before having a detector?
With a giant magnet, duh.

 
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