Katitof
New member
I'll go with you on this one.No thx. Loving mining in a18. My favourite thing of this alpha
I'll go with you on this one.No thx. Loving mining in a18. My favourite thing of this alpha
That would be cool.I'm for at least sinking the surface deposits halfway into the ground...
A good start would be cutting the number of lead veins in half. At least half.I'd be happy if ore veins were just much much rarer. Make 'em bigger, but rarer, so you actually have to go looking to find one.
If you need to mine the first week you are playing the game wrong.The look of them are unrealistic, but surface ores are common in reality... just highly unlikely to make formations.I don't really see how this breaks immersion so greatly. That word is getting thrown around in the gaming community too much. Nobody was like, oh wow, I was so completely involved with this game, I completely forgot about my reality, but it all came to an abrupt end the moment I saw a mineral deposit. Really? It has its purpose that fits into the game and doesn't disrupt anything. It's not like it's a spinning disco ball with shimmering particles flying off it. But we'll come back to immersion.
Anyway, not so much that, but this: "its easy to think an above ground coal deposit is another player especially at night time". Under that logic, several things would have to get removed from the game because they might resemble players to some people in a pvp game. Since when is that grounds to make a change? If I was a dev of this game and heard that statement, I would put in more things that look like players just to give everybody a hard time.
Then, you tried going the whole "mining is brainless" route. OK, fine, I can get on board with that. But then you presented this metal detector with more abilities than we have now (the type of ore and the depth of ore), making it equally as brainless as the nodes... not to mention even more immersion-breaking. Sure, metal detectors exist... but not at that kind of level unless its an industrial giant and certainly not with the technical know-how of your character in the first week of the game. I don't want to build one of those things before the first horde. I play solo, high numbers, high difficulty... I need resources yesterday.
Yes, there is an awful lotta lead around, and too few reasons to mine it as well (for me anyway, especially once I've finished my base).A good start would be cutting the number of lead veins in half. At least half.
Actually if you look at the xmls you’ll notice something weird with those 3 ores. They are harvestable from the iron ore nodes and oil as well as their own nodes. So you don’t even need to go looking. You might get lucky enough to get a few rare drops from other nodes.Arn't Gold,Silver and Diamond mines still hidden from sight? There isnt any nodes for those.
That would be nice. I do like the metal detector idea, probably more so for once you are underground. I wouldn't want to need one though, especially not in early game.I agree, fewer but larger veins would be better.
I was also thinking it would be pretty cool to be able to use the metal detector underground as well so you know which direction to dig. I just love the idea of having to do a bit of hunting to find ore which should be a big deal when you do find it.
And that, I think, is the problem with the idea of a metal detector.That would be nice. I do like the metal detector idea, probably more so for once you are underground. I wouldn't want to need one though, especially not in early game.
With a giant magnet, duh.And that, I think, is the problem with the idea of a metal detector.
If ore is easily found without one, no-one will use it, if ore isn't easily found without one, how do you find the ores before having a detector?