Not on board with this. THis is an example of nerf everything. This is why we cannot have nice things as they say. If this happens probably even more people will skip horde night than they already do. We already need more incentive to participate in horde night than there is currently.
Well, seeing that its currently optional, yeah, there is no incentive. Don't get me wrong, I fight the horde purely for my own enjoyment/amusement usually though. But it would be nice to have some rewards for say - how many you killed at horde night, did you survive the whole night etc...
I have mixed feelings about being "forced" to participate. I can understand the desire of that, but I think that will make a lot of people unhappy. In fact I am pretty sure either Roland or Gazz (or both) said that they have no plans to "force" players to participate in horde night but they can chime in and correct me if wrong.
There is no need for an incentive when it comes to zombies - the incentive should be survival and base defense as Jedo said. TD is in the game's description after all. Zombies should be perceived as obstacles, not as loot pinatas. That's the obvious dev intention anyway.
Unfortunately you are not wrong that it is "optional" in the base game. There are ways to skip it with negligible cost. Any way to skip the horde, must be a way that will be equally appealing cost-wise to confronting it, so that people who do want to skip it can have a means to do so and so that making that choice has actually some meaning. Incentivising people to kill zombies in order to "farm" them, is the worst thing this game can do. MMO-style rewards, even worse. And a majority of complaints about player progression and some about gameplay stem from this silly arcade-y philosophy. And it would really be unfortunate if someone thinks something along the lines of "it works with fallout, it's a great game, so why not".
For YOU, sure. But there's a bunch of people who just wanted to skip one horde night because they weren't ready. Or don't care about a horde night, but still love the scavenging risk and general world risks. Or because because they just play different than you.
I never understood this one. What were people losing out on by others skipping horde nights? Like... Just don't skip it in your game.
I don't skip them myself generally. I probably have skipped 3ish in 1400+ hours. But why people get bent out of shape by how others played... Totally beyond me.
As said above, any way to skip it must be equally or at least approximately as appealing cost-wise to fighting it. People who don't care about the horde night at all will still be able to mod it out and they definitely should do that. They do know what they bought though, read its description and can't expect their preferences to be applied to the base game.
If you can't understand why people care about horde nights being optional in the base game, that people don't actually care what other people do, or why a X genre game shouldn't have rules you can follow whenever you "feel like", why do you even participate in the discussion?
The whole "forced" thing is beyond ridiculous. Games always "forced" people to do certain things - they wouldn't be games otherwise. The only exception may only be pure sandbox games. Player freedom does not mean the player not having to follow the game's rules, it means the player being allowed to make choices. And choices that are obvious, with meaningless, unequally weighted options, are not really choices.