Interesting. My view is the exact opposite. If I build a base then I make the defense stronger than necessary. I also test the design in test worlds against much stronger hordes than I would usually get at the time to make sure it holds.
The ideal base for me is that I can also go AFK and the Horde still can't harm me. I have no need for thrills or excitement. I get my fun while I'm building the base and getting the raw materials. The best moment in my current game was when I discovered a Q6 auger at the trader. Never before had 38000 coins been spent so fast and I had a smile on my face.
Should clarify that I was speaking about a horde night specific base. Main base was/is always over built.
And it was indeed my weekly thrill fix in 16.4; trying for that perfect race car build, where it falls apart just after crossing the finishline. In 16.4 I could have a base looking like one of the rental cars in Days of Thunder at the end of the night. And I had a lot of fun in both the building & defending.
What I like so much about this game is that both of our ways of playing are possible here. And I wouldn't want you to have to give up your way of playing but of course I also don't want to give up my way of playing.
Here Here! 100% agree.
Fun? To test your base? It's the highlight of the game for me. Without it the game would be no challenge because there would be no real need to do....anything. Make a farm, build a 10x10 concrete box base surrounded by a few layers of spikes and basically survive....forever.
That's a big part of the "A17 Issue", from my point of view; the whole 'test your base' part has become -very- blue & red, either it holds out or it doesn't. There's very little grey area anymore where one players contribution to defense will/could tip the balance, and that, along w bling-bling&bones, was the sweet spot/incentive that I found to be a lot of fun in A16.4.
There's just not that much challenge to building a horde base when the mantra is simply, "give it everything".
Not to say that folks haven't made some really cool bases; and I still enjoy building, in general.
But honestly, how much uncertainty do you have about you base failing by this point in A17?
Exactly, heh. Horde Nights -should- be an Event!
Now? I just don't want to waste too many resources on it, and -that- earns a sad-face fer sure-->
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Turning damn near every POI into a mini horde night was a horrible idea, imo. Like Royal said in this thread, make em fewer and don't overuse the gags; you'll wind up jump-sacring & killing a lot more players than the current setup.
Another thing on the POIs: yes, these are as close as TFPs can get to a pure FPS crafted "map" where the level designers put all their dasterdley tricks & lead you to the crescendo.
Ok. But just save the majority of the level designers attention to mainly the bigger pois. And I'd personally prefer that there were both the original pois & a 'scary' version. Variety is the spice of life.