RestInPieces
New member
Approximately... the more unpredictable the better. Same with type of POI for type of spawns. And an extra factor of randomness so that they look as "natural" as possible - no two POIs of the same type being similar when it comes to spawns. And of course same with loot lists - more rewarding exploration. And as we were discussing in an other thread, Subnautica schematic acquisition - exploration gating, but that's going too far.I get it, there are pros and cons to each way of doing it, so how about this then
Depending on biome you are in, you have higher or lower probability of getting harder POI's
Forest biome - low to zero chance of getting crazy POIs
Snow biome - low to medium chance of getting crazy POIs
Desert biome - medium chance of hard POI's
Burned wasteland - medium to decent chance of hard poi's
Wasteland - decent chance of hard poi's
Radiated wasteland (new biome?) - almost all poi's are crazy
something like that?
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