BobTheBard
New member
Pretty sure it isn't.
You know, for that huge blob of text you put forth, you missed one very fundamental thing. What if people aren't doing a level 5 trader quest?
Pretty sure it isn't.
Firstly why go into a tier 5 POI then? Scavenge in smaller, easier buildings. Common sense?You know, for that huge blob of text you put forth, you missed one very fundamental thing. What if people aren't doing a level 5 trader quest?
Doesn't the game already use the worst kind of level scaling?That's because this is the worst kind of level scaling.
Enemies that stay exactly the same... except they get more damage/HP as your level increases.
If (some) players hadn't lost their ♥♥♥♥s over HP bars we would have a lot more options to scale enemies.
Could be a different name signifying an increased stat or icons depicting extra abilities.
That already happens to me...a lot.If you are inside the POI, make them spawn right outside long as out of sight from the player. Be awesome if some new zombies appear that come through the entrance you used to enter the POI. Would make for a lot of oh crap moments.
How did 'Not' having HP bars for zeds stop this from happening? Why couldn't you keep them 'only' as a dev tools to help scale the changes? Why would they need to be displayed as a bar? Couldn't you also use audio cues instead to signify the change or whatnot? couldn't you use changes like their eye's getting brighter? their attacks getting faster? use a particle effect to denote the change? different animations?That's because this is the worst kind of level scaling.
Enemies that stay exactly the same... except they get more damage/HP as your level increases.
If (some) players hadn't lost their ♥♥♥♥s over HP bars we would have a lot more options to scale enemies.
Could be a different name signifying an increased stat or icons depicting extra abilities.
Firstly why go into a tier 5 POI then? Scavenge in smaller, easier buildings. Common sense?
Second, tier 5's typically have 2 to 3 loot rooms and many of them are much bigger than those in smaller POIs, so even without a quest they can be worth it.
I can understand where you're coming from, and I don't intend for them to come right at 300, but at the very least I don't think a single green zombie should show up until, say, 75-100.I’m not disagreeing with you that the balance does need some work but you are posting from a false premise.
The only reason 300 is the max is because TFP gave in to completionists who wanted to be able to get everything maxed given enough time. I would say that if you don’t feel compelled to max out then the true end is around level 150 which is enough to make you king of the world.
So 40/150 is probably still a little soon but I can tell you it will never be */300 because that is not considered the end. It is considered several hundred miles past end credits rolling.
I have a bit of a different take.I can understand where you're coming from, and I don't intend for them to come right at 300, but at the very least I don't think a single green zombie should show up until, say, 75-100.
Regardless of level 100, 300 being the max, many people are reporting seeing greens as early as the first week or two, and that's just not right in my opinion.
+1Numbers, not sponges.
Well, that depends on how quickly they power level, don't you think?Regardless of level 100, 300 being the max, many people are reporting seeing greens as early as the first week or two, and that's just not right in my opinion.
Actually, I myself prefer this over the "gamestage" method. It feels more immersive to me and more enjoyable as well. Personally, I want a system where the further you progress from the "newbie" zone the harder things get. I would find so much more enjoyment from this. Not only would this encourage exploration, but you can actually plan your progression properly rather than be "forced" to progress via gamestage.I have a bit of a different take. I like coming across 'some' poi's that have entities I just can't handle, in the early game. It makes me think "nope! Time to run away! and find a different place to tackle, for now.."
Feel free to randomize themThat's because this is the worst kind of level scaling.
Enemies that stay exactly the same... except they get more damage/HP as your level increases.
If (some) players hadn't lost their ♥♥♥♥s over HP bars we would have a lot more options to scale enemies.
Could be a different name signifying an increased stat or icons depicting extra abilities.