G
Guest
Guest
I started dedicated server, forwarded ports, (26900-26910) but server still goes to time out. (see last row from log). It is pretty annoying, tried clean install of server even with default configuration (nothing changed) but still - GameServer.LogOn timed out, playet who want to join ends with message: waiting for Steam verification.
Any help please?
Complete log from console, I noticed weird path ...Data\/Navezgane... but it works, data are in there.
Code:
2021-09-22T13:04:24 1.239 INF Awake done in 1200 ms
2021-09-22T13:04:26 3.026 INF [GSM] GameSparks Connected
2021-09-22T13:04:27 3.927 INF NET: Starting server protocols
2021-09-22T13:04:27 3.934 INF NET: LiteNetLib server started
2021-09-22T13:04:27 3.934 INF [Steamworks.NET] NET: Server started
2021-09-22T13:04:27 3.935 INF Started thread SteamNetworkingServer
2021-09-22T13:04:27 3.936 INF StartGame
2021-09-22T13:04:27 3.936 INF NetPackageManager Init
2021-09-22T13:04:27 4.184 INF Persistent GamePrefs saved
2021-09-22T13:04:27 4.282 INF StartAsServer
2021-09-22T13:04:27 4.332 INF [GSM] Skipping me
2021-09-22T13:04:31 8.242 INF Block IDs with mapping
2021-09-22T13:04:31 8.242 INF BlockIDs from Mapping
2021-09-22T13:04:34 11.076 INF Item IDs with mapping
2021-09-22T13:04:34 11.077 INF ItemIDs from Mapping
HDR Render Texture not supported, disabling HDR on reflection probe.
2021-09-22T13:04:50 26.972 INF createWorld: Navezgane, Armageddon, GameModeSurvival
2021-09-22T13:04:50 26.973 INF Occlusion: Disabled
2021-09-22T13:04:50 27.020 INF Started thread ChunkRegeneration
2021-09-22T13:04:50 27.021 INF Started thread ChunkCalc
2021-09-22T13:04:50 27.124 INF World.Load: Navezgane
2021-09-22T13:04:50 27.135 INF BloodMoon SetDay: day 8, last day 0, freq 8, range 2
2021-09-22T13:04:50 27.136 INF BloodMoon SetDay: day 9, last day 0, freq 8, range 2
2021-09-22T13:04:53 29.659 INF Started thread GenerateChunks
2021-09-22T13:04:54 30.667 INF Calculating world hashes took 910 ms (world size 177 MiB)
2021-09-22T13:04:54 30.828 INF Loading dtm raw file took 1122ms
2021-09-22T13:04:54 30.885 INF Biomes image size w= 3072, h = 3072
2021-09-22T13:04:54 31.093 INF Loading and creating biomes took 264ms
2021-09-22T13:04:55 31.782 INF Loading and creating shader control textures took 688ms
2021-09-22T13:04:55 32.436 INF Loading and parsing of generator took 654ms
2021-09-22T13:04:55 32.493 INF Started thread SaveChunks E:\Servers\7dtd\ServerGameData\GameData\/Navezgane/Armageddon\Region
2021-09-22T13:04:57 33.849 INF [DECO] read 77132/
2021-09-22T13:04:57 33.979 INF AstarManager Init
2021-09-22T13:04:58 34.694 INF Weather Packages Created FROM BIOMES
2021-09-22T13:04:58 34.694 INF createWorld() done
2021-09-22T13:04:58 34.696 INF Loading players.xml
2021-09-22T13:04:58 34.784 INF Loaded player
2021-09-22T13:04:58 34.835 INF VehicleManager E:\Servers\7dtd\ServerGameData\GameData\/Navezgane/Armageddon/vehicles.dat, loaded 0
2021-09-22T13:04:58 34.943 INF Setting for 'DropOnDeath' does not match the default (server will go to the modded category): current = 2, default = 1
2021-09-22T13:04:58 34.943 INF Setting for 'BloodMoonEnemyCount' does not match the default (server will go to the modded category): current = 10, default = 8
2021-09-22T13:04:58 34.943 INF Setting for 'LootRespawnDays' does not match the default (server will go to the modded category): current = 23, default = 30
2021-09-22T13:04:58 34.943 INF Setting for 'LootAbundance' does not match the default (server will go to the modded category): current = 115, default = 100
2021-09-22T13:04:58 34.943 INF Setting for 'AirDropFrequency' does not match the default (server will go to the modded category): current = 62, default = 72
2021-09-22T13:04:58 35.236 INF [EAC] Starting EAC server
2021-09-22T13:04:58 35.241 INF [EAC] Log: [EAC Server] [Info] [13:04:58:628][Windows][EAC Server] [Info][SetLogCallback] Procedure: 0000025D43DE1930 LogLevel: Verb.
2021-09-22T13:04:58 35.242 INF [EAC] Log: [EAC Server] [Info] [13:04:58:628][Windows][EAC Server] [Info][Initialize] ServerName: '7 Days To Die' RegisterTimeout: 60.
2021-09-22T13:04:58 35.245 INF [EAC] Log: [EAC Server] [Info] [13:04:58:632][Windows][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 1h EventName: 'game_round_start' Parameters: { map_name (string) }.
2021-09-22T13:04:58 35.245 INF [EAC] Log: [EAC Server] [Info] [13:04:58:632][Windows][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 2h EventName: 'game_round_end' Parameters: { winning_team_id (uint32) }.
2021-09-22T13:04:58 35.245 INF [EAC] Log: [EAC Server] [Info] [13:04:58:632][Windows][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 3h EventName: 'player_spawn' Parameters: { player (client), team_id (uint32), character_id (uint32) }.
2021-09-22T13:04:58 35.245 INF [EAC] Log: [EAC Server] [Info] [13:04:58:632][Windows][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 4h EventName: 'player_despawn' Parameters: { player (client), player_death (uint32), player_killer (client) }.
2021-09-22T13:04:58 35.245 INF [EAC] Log: [EAC Server] [Info] [13:04:58:632][Windows][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 5h EventName: 'player_revive' Parameters: { player_revived (client), player_reviving (client) }.
2021-09-22T13:04:58 35.245 INF [EAC] Log: [EAC Server] [Info] [13:04:58:632][Windows][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 6h EventName: 'player_tick' Parameters: { player (client), player_position (vec3f), player_viewrotation (quat), player_health (uint32), player_tickflags (uint32) }.
2021-09-22T13:04:58 35.245 INF [EAC] Log: [EAC Server] [Info] [13:04:58:632][Windows][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 7h EventName: 'player_useweapon' Parameters: { player (client), player_position (vec3f), player_viewrotation (quat), player_fov (uint32), weapon_id (uint32), melee_attack (uint32) }.
2021-09-22T13:04:58 35.245 INF [EAC] Log: [EAC Server] [Info] [13:04:58:632][Windows][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 8h EventName: 'player_takedamage' Parameters: { player_victim (client), player_victim_position (vec3f), player_victim_viewrotation (quat), player_attacker (client), player_attacker_position (vec3f), player_attacker_viewrotation (quat), player_attacker_fov (uint32), weapon_id (uint32), hitbone_id (uint32), damage_taken (uint32), damage_flags (uint32) }.
2021-09-22T13:04:58 35.245 INF [EAC] Log: [EAC Server] [Info] [13:04:58:632][Windows][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 9h EventName: 'player_downed' Parameters: { player_victim (client), player_attacker (client) }.
2021-09-22T13:04:58 35.245 INF [EAC] Log: [EAC Server] [Info] [13:04:58:632][Windows][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: Ah EventName: 'player_death' Parameters: { victim (client), victim_shots_fired (uint64), victim_shots_landed (uint64), attacker (client), attacker_shots_fired (uint64), attacker_shots_landed (uint64) }.
2021-09-22T13:04:58 35.245 INF [EAC] Log: [EAC Server] [Info] [13:04:58:632][Windows][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: Bh EventName: 'game_round_start_v2' Parameters: { map_name (string), mode_name (string), round_time_seconds (uint32), start_frame_number (uint64), start_delta_seconds (uint32) }.
2021-09-22T13:04:58 35.245 INF [EAC] Log: [EAC Server] [Info] [13:04:58:632][Windows][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: Ch EventName: 'game_round_start_v3' Parameters: { gamesessionid (string), map_name (string), mode_name (string), round_time_seconds (uint32), start_frame_number (uint64), start_delta_seconds (uint32) }.
2021-09-22T13:04:58 35.398 INF Loading permissions file at 'E:\Servers\7dtd\ServerGameData\GameData\/webpermissions.xml'
2021-09-22T13:04:58 35.399 INF Loading permissions file done.
2021-09-22T13:04:58 35.417 INF Started thread SSE-Processing_/sse/
2021-09-22T13:04:58 35.422 INF Started Webserver on 8082
2021-09-22T13:05:06 42.672 INF Web:IconHandler: Icons loaded - 7249 ms
2021-09-22T13:05:06 42.673 INF (BCM) Loading world config.
2021-09-22T13:05:06 42.676 INF (BCM) It's Alive!!! (AIEvents Activated)
2021-09-22T13:05:06 42.676 INF Started thread NeuronInvoker
2021-09-22T13:05:06 42.685 INF StartGame done
2021-09-22T13:05:06 42.714 INF [Steamworks.NET] GameServer.Init successful
2021-09-22T13:05:06 42.716 INF [Steamworks.NET] Making server public
2021-09-22T13:05:35 72.448 ERR [Steamworks.NET] GameServer.LogOn timed out