I would like to first introduce myself. I am James and have been a fan of the 7 days franchise for some time now and am excited to see the road map presented and eagerly await updates to the games.
I hope you find time in your schedule to read through some concepts and ideas I have for the game's future content coming to 7 days to die.
First,
I believe it is a great idea to add more enemies that challenge the player which some of the community see as " boss enemies ". These being the dire-wolf, the zombie bear and "grace" the radioactive pig. A suggestion that could be made is have some of these creatures be enemies be unique to their respective biome for example.
- "Grace" be a forest biome "boss"
- The dire-wolf be for the burnt forest biome
- A radioactive large vulture (similar size to Minibike or motorcycle ) for Desert
- A zombie Moose for snow biome
- Zombie bear for wasteland biome
Although these 5 creatures would have their own retrospective biomes, they would be allowed to leave their areas for horde nights.
Suggestion 2: Gun part crafting
Similar to how the game functioned in the past port for 7 Days to die a gun part system would make the game feel more comparative to a playthrough than it is currently with each gun having from 3–6 gun parts dependent on the advancements of the weapon.
An example of this would be
- gun quality . Tiers 1-6, determines weapon set damage dependent on tier
- Weapon receiver. Tier 1-6 determines weapons max fire rate dependent on tier
- Weapon magazine. Tier 1-6 determines how much ammo capacity the weapon can hold in a single magazine at one time
- Weapon stock. Tier 1-6 determines recoil of a weapon respective to its tier
- Weapon frame. Tier 1-6 determines weapons degrade rate respective to its tier
- Weapon barrel. Tier 1-6 determines weapon damage drop off after set range
Suggestion 3: unique weapons
With the new bandit update set on the roadmap I believe new "unique weapons" would be beneficial to the game. For example, a juggernaut bandit which equips a minigun and once defeated either drops ammo, parts of the Unique weapon or the weapon itself.
Minigun: although the minigun cannot be equipped and used like a normal weapon. It can be place onto blocks and mounted to help "shred through them pesky hordes"
Saw blade launcher: a heavy-duty weapon similar to high tier quality as the Rocket launcher. This weapon is able to propel blades at high speeds into zombies with high chance of dismemberment ( this weapon could have a drop chance from a “unique zombie “ in tier 4 construction buildings)
Flamethrower: a powerful short-medium range weapon that expels hot burst of flames onto its unlucky victim. ( can be acquired from a chest or zombie drop in a unique tier 4 POI “ the bunker “ ) . Weapon inflicts burn affect and uses gasoline as a fuel source.
Elephant gun: a double barrel shotgun that packs a very mean punch. Uses unique .577 nitro express rounds that can leave a fist sized hole in any zombie. ( weapon can be acquired via tier 5 difficulty hunting cabin POI ) with many lumber jack and zombie bear spawns.
I have many other ideas that I have spoken to the player base and they love the sounds of and would enjoy seeing and using that in game. If you would like to hear many more of my ideas or go into more detail about them. Reply to this thread and I will go into greater detail and share more ideas
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