webskorpion
New member
The game mechanics infection in the Alpha 18 Experimental is basically good. The risk of dying from an infection is still too low. The medicines for the infection should be somewhat weakened.
Current values:
Honey: 5%
Herbal Antibiotics: 10%
Antibiotics: 25%
Suggestion:
The 25% for antibiotics should be reduced to 15%. The drugs against the infection pile up from the effect. One is then at least forced to take 2 medicines, if one waits too long.
In the first few days you also have the "elemental protection", whereby a death does not affect.
It would also be good if the probability of infection with a higher degree of difficulty would increase a little bit.
(Unfortunately, I can only speak very little English. I have used translation program German – English.)
Current values:
Honey: 5%
Herbal Antibiotics: 10%
Antibiotics: 25%
Suggestion:
The 25% for antibiotics should be reduced to 15%. The drugs against the infection pile up from the effect. One is then at least forced to take 2 medicines, if one waits too long.
In the first few days you also have the "elemental protection", whereby a death does not affect.
It would also be good if the probability of infection with a higher degree of difficulty would increase a little bit.
(Unfortunately, I can only speak very little English. I have used translation program German – English.)