PC Game mechanics infection in the Alpha 18 Experimental

webskorpion

New member
The game mechanics infection in the Alpha 18 Experimental is basically good. The risk of dying from an infection is still too low. The medicines for the infection should be somewhat weakened.

Current values:

Honey: 5%

Herbal Antibiotics: 10%

Antibiotics: 25%

Suggestion:

The 25% for antibiotics should be reduced to 15%. The drugs against the infection pile up from the effect. One is then at least forced to take 2 medicines, if one waits too long.

In the first few days you also have the "elemental protection", whereby a death does not affect.

It would also be good if the probability of infection with a higher degree of difficulty would increase a little bit.

(Unfortunately, I can only speak very little English. I have used translation program German – English.)

 
I've been hit a bunch of times and never contracted the infection, although I keep my HP above 75% normally. Under which conditions are you getting infected?

 
Lucky you. But don't worry, when you'll be infected, you'll have enough honey or antibiotics to cure. It's an issue only when you start the game.

 
I have been infected multiple time but always had honey on me. Now I have some honey and a lot of antibiotics. Infection still seems pointless and non threatening.

 
Yer infections and food poisoning really only affect early game. It's actually fun to get infection day1 and then take the risks to find honey or antibiotics 25% loot rate. I'm definitely one for harsher survival elements instead of being a fully stocked terminator.

On that point I wonder if players would be interested to play different 7 day scenarios, just to mix up the game a bit.

The Medic:

Wake in a small town, the ppl are sick, you have 7 days to find them certain medicine, whilst defending horde every night.

The Constructor:

You're a builder out to restore the lands. You've 7 days to build roads or bridges connecting traders to 3 local towns, whilst clearing zombies.

The Escapist:

Wake up in a bandit prison, you have 7 days to get out and kill the boss.

etc.

 
The dealer should give as a reward less medicine at Quest.

Suggestion:

Tier 1 Quest: maximum 2 honey

Tier 2 Quest: maximum 2 honey or 2 Herbal Antibiotics

Tier 3 Quest: a maximum of 2 honey or 2 Herbal Antibiotics or 2 Antibiotics

For me, the drugs pile up in the chest. I am on day 34 and have 16 Antibiotics, 3 Herbal Antibiotics and 5 Honey. I did not even have to make medicines for infection. Is everything from the dealer or what I found.

I got infected 3 times until day 34. During the day I also go into close combat to save ammunition.

Even with Medikits and painkillers, the dealer is a bit too generous with the rewards. A maximum of 5 medications or 5 painkillers is enough as a reward.

(Unfortunately, I can only speak very little English. I have used translation program German – English.)

Medizin Tag 24.jpg

 
i think that there should be plague zombies were they can infect you faster! , and can infect you with

"the plague" or "blood fever" which can slowly lower XP , temporarily lose Perks and buffs , need to eat and drink faster and your temperature can go from 1 to 11 in a second.

and these zombies lose there hair , there skin tone is blood red and have purple veins all over the zombie!

 
Or if infection potency increased based on your playtime. So the longer you've been in a game the more virulent the infection is and the harder it is to cure. This way it doesn't hurt early game and scales with you to always be a challenge.

 
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