It may help if they changed that line for each buff you get to something like "You have been bitten" "you ate something bad" or something similar so you know what illness you are about to receive.
I think it's good if the player has to think for a while about what's wrong with him. Anyone who is attentive in the game knows it, because the effect "llness" occurs quickly.
If anything, I would only describe the symptoms, but not what happened (slight nausea, weakness, blurred vision, sweating, diarrhea, arduous breathing etc.). The diagnosis should be made by the player himself.
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I have copied out the in-game descriptions here. I think they should be improved. For example, if a medicine does not have 100% chance of recovery then this should be unequivocally listed. If antibiotics protects against zombie infections, then this should be written. In the A16 you were protected by antibiotics from zombie infections, i liked that.
Infection 1: „You are infected. Use antibiotics, honey or herbal antibiotics to heal the infection. If left untreated you will get weaker and eventually die."
Infection 2: „You are infected. Use antibiotics to heal the infection.“
Infection 3: „You are dying from infection. Use antibiotics to heal the infection.“
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Honey: "Honey is one of mother nature's miracles. It gives you some energy, tastes great, and can help fight off early stages of infection and pneumonia.“
Herbal Antibiotics: „Herbal Antibiotics can cure infections, dysentery, food poisoning and pneumonia. They are less effective than regular Antibiotics but have fewer side effects.“
Antibiotics: "Antibiotics can cure infections, dysentery, food poisoning and pneumonia."
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llness: „You feel something coming on but you're not quite sure what it is.“
llness: „You feel something coming on.“
(Unfortunately, I can only speak very little English. I have used translation program German – English.)