hotpoon
New member
I strongly agree with the O.P.
I started playing in A12/13, and when I heard they were introducing level scaling, I thought it was a great idea. On paper at least, but when I got to actually experience it, I realised some magic had been lost. Before, the game was difficult from the start. My friends and I died repeatedly early game and cowered in fear during the night, but later when we got more powerful, we had a sense of achievement, and proud that we could go out at night and, for the most part, survive.
With level based difficulty scaling it made early game easier, which initially seemed nice, but we quickly realised that our sense of achievement was gone as we leveled up. It also felt less immersive. I think in a real zombie apocalypse, we'd expect to get better and the zombies to stay the same.
I would love it if they did away with the difficulty tied to level and rather tied it to biomes and specific POIs. Most great games in this type of genre do that (Terraria, Conan Exiles, Ark, Subnautica, Dying Light), and it is successful.
I started playing in A12/13, and when I heard they were introducing level scaling, I thought it was a great idea. On paper at least, but when I got to actually experience it, I realised some magic had been lost. Before, the game was difficult from the start. My friends and I died repeatedly early game and cowered in fear during the night, but later when we got more powerful, we had a sense of achievement, and proud that we could go out at night and, for the most part, survive.
With level based difficulty scaling it made early game easier, which initially seemed nice, but we quickly realised that our sense of achievement was gone as we leveled up. It also felt less immersive. I think in a real zombie apocalypse, we'd expect to get better and the zombies to stay the same.
I would love it if they did away with the difficulty tied to level and rather tied it to biomes and specific POIs. Most great games in this type of genre do that (Terraria, Conan Exiles, Ark, Subnautica, Dying Light), and it is successful.