The concept of game level is frustrating. Every building I walk into, like clockwork, I can predict that 12 feral zombies will spawn +a group of other randos as well. Yes, I have lived without dying. Yes, I have gathered a certain tier of gear. Yes I have a sniper rifle. What that should not mean is that the world I traverse magically knows this and creates intentionally harder zombies for me. This is an open world sandbox game. Spawns should depend on the map, the specific POI, or the day of the week. NOT the player. There is nothing to explore, no excitement or discovery when WE are the walking box of conditions that will dictate the world around us, rather than us exploring the world that has conditions of its own. I don't have to guess what's inside a building, lurking and waiting to kill me, because I know my game level and that means a very specific spawn quantity and difficulty rating
Please return spawn logic to the map. Don't make it revolve around us. I hate knowing exactly how many and which types of zombies I'll find everywhere I go. Also, I hate that they ALWAYS spawn in massive groups. I want some POIs to have groups and some to have a lone sleeper. I want variety, discovery, and balance. None of these things exist when my existence is what dictates the spawns. It becomes a repetitive game of walking into a building, spawning 20 zombies, backtracking and killing them. And then trying to loot before they respawn 1:30 minutes later. I want to sneak around. Snipe off the lone zombo... loot in suspense, rather than complete predictability. The sense of adventure is lost when we are what allows us to predict what we will find.
Please return spawn logic to the map. Don't make it revolve around us. I hate knowing exactly how many and which types of zombies I'll find everywhere I go. Also, I hate that they ALWAYS spawn in massive groups. I want some POIs to have groups and some to have a lone sleeper. I want variety, discovery, and balance. None of these things exist when my existence is what dictates the spawns. It becomes a repetitive game of walking into a building, spawning 20 zombies, backtracking and killing them. And then trying to loot before they respawn 1:30 minutes later. I want to sneak around. Snipe off the lone zombo... loot in suspense, rather than complete predictability. The sense of adventure is lost when we are what allows us to predict what we will find.