PC Game feels like its punishing me for levelling up

For me personally, running again and again after the same "places" to kill the same enemies for a slight chance of getting better loot was what drove me off Diablo 3. Hell, i even went through with hardcore characters, but doing the same things over and over again bored me to stop.

On the other hand, having a specific goal in mind, be it better equipment or a sense of achievement that last (like clearing permanently a POI) makes wonders. While the first i think would be plausible, i dunno if the second ever will be implemented.

 
For me personally, running again and again after the same "places" to kill the same enemies for a slight chance of getting better loot was what drove me off Diablo 3. Hell, i even went through with hardcore characters, but doing the same things over and over again bored me to stop.
On the other hand, having a specific goal in mind, be it better equipment or a sense of achievement that last (like clearing permanently a POI) makes wonders. While the first i think would be plausible, i dunno if the second ever will be implemented.
The second is on my to try list. i hope no zombie spawns can be abused for that (well in real i would like a "No respawn" option) Then it would make sense to clear whole towns and make a wall arround it

(Maybe rebuild it and move survivors in it you can find )

 
The second is on my to try list. i hope no zombie spawns can be abused for that (well in real i would like a "No respawn" option) Then it would make sense to clear whole towns and make a wall arround it (Maybe rebuild it and move survivors in it you can find )
that's why I want colonies. it would give some fun and like you said a goal to achieve. that sounds fun, I'd be down to clear cities and then colonize them

 
I am all for random stats being rolled on legendary items, Diablo style.

And while we are here, no more tinned foods in Supply Drops after the first few weeks. Ammo will be fine thanks.

 
I'm not understanding this concept of having any game punish you for any reason. People keep saying the game is punishing for X. Others respond that its not but instead punishing you for trying to grind too fast? People play these games to level up and get better at things. This entire concept of punishing is wrong and should not be accepted as a functioning game mechanic because it just isn't. This is a game balance issue most likely caused by far too many zombies in a POI in the first place AND far too many irradiated zombies spawning according to gamestage. If people can't leave their base past a certain stage or even feel this way at all then there's some kind of problem that needs to be addressed. Either apply quick easy bandaid by vastly increasing ammo drops OR finally admit that POI's have too many zombies in them and it doesn't make the game more fun and causes many extra problems later on.
To a large degree I agree with the OP and xXBadDreamXx. Now then I don't know if TFP has made any adjustments to a lot of things that would effect what some of us are experiencing as the op is and Bad is noting. But here's another thing is that the game was re-written and then pushed out in A17. IF TFP has made some adjustments to POI zed distribution, then maybe it needs a bit more. As I noted before its much harder in SP so maybe making adjustments to SP play might help. In MP its a different story! As some noted point distribution into what you want and what you need are again two different things. Someone noted that if your points are distributed into INT and you try to go into a POI, you're taking your life in your own hands so to speak. But again I will have to say that there are a lot of zeds in POI's. Once you reach the plateau to where you get radiated zed it becomes hard because many POI's will have almost all radiated zed within that poi.

From a new player standpoint: and as the Op noted:

Playing on default settings and getting these results aren't that good. As we've gotten them too. On FB a tonne of people are experiencing it that way too and they're not liking it either. Just going in and changing some settings isn't a viable option either. When finally released any "Jane or Joe" (regardless of their 'play abilities') that comes in should be able to progress through the game on default settings decently without any tweaking of any settings at all. For me and us - A15 and A16 were like that. Nowthen - if you find the default game easy then you should go in and tweak some settings...

 
I think the main problem here is that most people don't like playing on "easy", especially the players that have quite a few hours in FPS games, not to mention veterans of 7DTD. They all will go into harder difficulties and find them a challenge they wanted (compared to their skills), but the steep curve of those difficulties shows it goes way out of proportion fast for most of those players.

On the other hand, after some thinking, i must admit that i don't like how gamestage is calculated. Sure, it is an artificial number to some extent and gamestages have been tweaked and will be in the future. Yet experimental, 17.0 and 17.1 still proves that if you don't kill zombies much (so don't get a lot of XP to raise levels) GS will still rise in a steady pace no matter your progress.

Basic math shows the following: At day 30 and nomad difficulty (1.5 multiplier but midway difficulty) you get GS 45 at character level 1. Hit a couple levels in and you have GS 50 at the very least (which i presume people will have at least level 10-15 at this time) and there were people seeing ferals and perhaps even rads at this time. Compare this to day 15 and level 15 where at nomad you have also GS 45. Leave your character at level 15 and get to day 20 and then you have GS above 50.

It goes down to numbers. You can't "wait it out" because gaining levels and spending time aimlessly increases GS. To some it surely feels like They are Billions, where you need to "git gud" at planning your next moves, because the enemies will come and they will come hard...

 
Well for me i must say that Pois full of green armys are bad. But i like hard Hordes. Besides surviving (what is really no problem) all you do is preparing for more lethal Hordenights.

Maybe it would be the best to have 3 Gamestages with Multiplyers in the options and in XML

* Pois

* Wandering and world

* Bloodmoon

 
Yeah, leave the rads in bloodmoons for sure, it even makes sense. But to put armies of them (even more than what shows up on blood moons usually) just is... annoying. Maybe when I'm past day 50~ and/or I'm past level 100, but not at the start of the game lol.

 
On the other hand, after some thinking, i must admit that i don't like how gamestage is calculated. Sure, it is an artificial number to some extent and gamestages have been tweaked and will be in the future. Yet experimental, 17.0 and 17.1 still proves that if you don't kill zombies much (so don't get a lot of XP to raise levels) GS will still rise in a steady pace no matter your progress.

Basic math shows the following: At day 30 and nomad difficulty (1.5 multiplier but midway difficulty) you get GS 45 at character level 1. Hit a couple levels in and you have GS 50 at the very least (which i presume people will have at least level 10-15 at this time) and there were people seeing ferals and perhaps even rads at this time. Compare this to day 15 and level 15 where at nomad you have also GS 45. Leave your character at level 15 and get to day 20 and then you have GS above 50.
...?

the daysAlive is capped.It is low-capped at 0, high-capped at "your player level".

At player level 41 you can have a daysSurvived value anywhere from 0 to 41.
 
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I think the main problem here is that most people don't like playing on "easy", especially the players that have quite a few hours in FPS games, not to mention veterans of 7DTD. They all will go into harder difficulties and find them a challenge they wanted (compared to their skills), but the steep curve of those difficulties shows it goes way out of proportion fast for most of those players.
On the other hand, after some thinking, i must admit that i don't like how gamestage is calculated. Sure, it is an artificial number to some extent and gamestages have been tweaked and will be in the future. Yet experimental, 17.0 and 17.1 still proves that if you don't kill zombies much (so don't get a lot of XP to raise levels) GS will still rise in a steady pace no matter your progress.
Honestly, i'd love to play this at much harder levels, but i usually play solo and don't have anyone really for support. That's on me, but i prefer the harder challenges of survival. At present, it's proportionally more difficult given things like every POI having scores of enemies, etc. Being able to change the spawn rates, as is done on console or previous versions, would be nice. Still, the POI's, in my opinion, should have some adjustment. An office building might have found dozens of people trapped inside or infected, but a single family house having 10 or more seems a bit excessive.

Gamescore may need some revisiting, but I'm not sure I follow your train of thought here. GS is calculated by, if i'm not mistaken, your level + game day, and then adjusted downwards by the number of deaths you've suffered. This is for single player, having more people would increase this per person, obviously. In a single player game though, you can hit your first blood moon and still be at or under GS 30 (i usually come in around 25-30). If you die before then, this would lower the GS as a result.

I normally don't see ferals, wights, or irradiated anything until after that point, but by then i'm somewhat better armed. The fact that you can literally find cobblestone rocks and concrete mix all over the place makes defense work a bit easier. :)

 
i am at day 68 now - 131 skill...

i can craft all at highest level.

What i am lacking atm: ammu... Need more nitrite....Buy all ammu from trader - have more money than he has mats/Ammu....

I have a jeep , motorcycle already...

I miss something "Big" - at midlevel as i am in - you can craft everything...

There is not other to do than to max level - but nothing you can wok on like "better armor" , "Better Weapon"

I think that there is much more tuning needed - why i find so easealy guns/ammu für better weapons early in game from scavenging ?

Scaling feels not right for me atm.

i play without cheats - the hardest part for me was finding cooking pot, BEAKER, TOOL and Die set and one more i dont remember atm.

I died soon when spawning in pity land and dont find cooking pot soon ...

If you have luck you have no problem - if unlucky you have no water source nearby and this will kill yoiu on the first days...

The first days depends much on lucky spawn..

After the critical 4 to 5 days the next lucky things are tool and die set....

atm i have nothing i really need except enough ammunition...

At the first days you can clear a huge POI with only bow, club and geht ammu/guns etc from scavenging.

Later pois are infested with "Bulletsponges"...

I would make drops more per lvl -no ammu/guns ect in cars - there can only found "later" in lvl..

Atm i have nothing craftable to work for at lvl 130+ - have no drops i wat for except ammu as i can craft everything.

I like to kill mobs - but must go on 3 days to mine stones for nitrite to get enough ammu for clearing pois, and get enough ammu for hordenight but have nothing to work for as i already can craft all...

 
Forget the surface boulders in later game.

Mine Nitrat in Snow biome , you can get 3000-5000 in one night (With a Q5 or Q6 auger modded)

 
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Pro tip: in the very very far South there some... I forget the damn name... ugh its some "Valley Tour" building in the desert biome in a reallly deep (grand canyon) valley. Look on the walls -- there are resources among them. Boost up and mine in! I found nitrate, lead, iron, gold, silver in dem thar hills. Also some hidden POIs... It's pretty much in the middle of the bottom-southern region.

 
Forget the surface boulders in later game.Mine Nitrat in Snow biome , you can get 3000-5000 in one night (With a Q5 or Q6 auger modded)
you can get 6k nitrate in the mine in about 4 in-game hours with a Q1 auger to be fair

- - - Updated - - -

Pro tip: in the very very far South there some... I forget the damn name... ugh its some "Valley Tour" building in the desert biome in a reallly deep (grand canyon) valley. Look on the walls -- there are resources among them. Boost up and mine in! I found nitrate, lead, iron, gold, silver in dem thar hills. Also some hidden POIs... It's pretty much in the middle of the bottom-southern region.
You talking about the mine that ends up at the bottom of the Gorge?

 
you can get 6k nitrate in the mine in about 4 in-game hours with a Q1 auger to be fair
Maybe, since i play Death is Death and collapsing mines are one of my main death reasons my numbers are a bit lower

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My way to mine force me to mine more of the sand/stone. (What not really hurts me i can use tons of them)

 
i am at day 68 now - 131 skill...
i can craft all at highest level.What i am lacking atm: ammu... Need more nitrite....Buy all ammu from trader - have more money than he has mats/Ammu....

I have a jeep , motorcycle already...

I miss something "Big" - at midlevel as i am in - you can craft everything...

There is not other to do than to max level - but nothing you can wok on like "better armor" , "Better Weapon"

I think that there is much more tuning needed - why i find so easealy guns/ammu für better weapons early in game from scavenging ?

Scaling feels not right for me atm.

i play without cheats - the hardest part for me was finding cooking pot, BEAKER, TOOL and Die set and one more i dont remember atm.

I died soon when spawning in pity land and dont find cooking pot soon ...

If you have luck you have no problem - if unlucky you have no water source nearby and this will kill yoiu on the first days...

The first days depends much on lucky spawn..

After the critical 4 to 5 days the next lucky things are tool and die set....

atm i have nothing i really need except enough ammunition...

At the first days you can clear a huge POI with only bow, club and geht ammu/guns etc from scavenging.

Later pois are infested with "Bulletsponges"...

I would make drops more per lvl -no ammu/guns ect in cars - there can only found "later" in lvl..

Atm i have nothing craftable to work for at lvl 130+ - have no drops i wat for except ammu as i can craft everything.

I like to kill mobs - but must go on 3 days to mine stones for nitrite to get enough ammu for clearing pois, and get enough ammu for hordenight but have nothing to work for as i already can craft all...
I second most of these thoughts. You know what's funny - you'll RARELY hear me ask for nerfs ever in a game, and I hate nerfing things, so I'm gonna choose my words carefully here lol...

But guns seem to drop a lot, and it's no longer satisfying usually unless you find a Q6 one early on. In A16, I know the dev's reasoning behind changing it from gun parts to full guns... but it just seems silly... that now so many guns drop that you start scrapping, selling, or even just unloading it and then dropping it on the ground like trash... The excitement is gone... instead its just "Oh, yet another crappy Q1-3 pistol. Time to scrap it"

And yeah, there is not much interesting things to do in the end-game.

Once you have steel equipment, a jeep/coptor etc etc there is not much else to "do" except just raid random towns until you get bored of that, and of course continue to improve your horde base.

I like the idea posted earlier about being able to clear out a whole town and then colonize it. That would be really interesting and a great end-game time sink.

 
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I second most of these thoughts. You know what's funny - you'll RARELY hear me ask for nerfs ever in a game, and I hate nerfing things, so I'm gonna choose my words carefully here lol...
But guns seem to drop a lot, and it's no longer satisfying usually unless you find a Q6 one early on. In A16, I know the dev's reasoning behind changing it from gun parts to full guns... but it just seems silly... that now so many guns drop that you start scrapping, selling, or even just unloading it and then dropping it on the ground like trash... The excitement is gone... instead its just "Oh, yet another crappy Q1-3 pistol. Time to scrap it"

And yeah, there is not much interesting things to do in the end-game.

Once you have steel equipment, a jeep/coptor etc etc there is not much else to "do" except just raid random towns until you get bored of that, and of course continue to improve your horde base.

I like the idea posted earlier about being able to clear out a whole town and then colonize it. That would be really interesting and a great end-game time sink.
I think it depends a lot on your perspective. I find a lot of Q1 and Q2 guns. I just scrap them and move on. I just found a Q6 Shotgun and was extremely excited. That's 1 Q6 gun out of 100's of crappy guns.

So yeah, you want to be excited by finding a single gun then I agree, they'd need to change the system.

For my view, I'm fine with things as they were because finding that 1 Q6 gun was really awesome. Finding all the other guns are just like finding ammo to me. Which is still awesome and much needed.

I found a Q6 wrench the same day too! Was a good day.

 
Forget the surface boulders in later game.Mine Nitrat in Snow biome , you can get 3000-5000 in one night (With a Q5 or Q6 auger modded)
But I can get the same mining boulders for a day, plus I will get the same amount of Coal and Lead and 3 x that amount of Iron at the same time...

and

Mods are meant to be your end game loot now...

 
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