PC Game feels like its punishing me for levelling up

Sooo... you want more powerful loot to make the game... not easier? ;)
A little more quality items, not brown and orange, and a lot more ammo would be enough for me. Of course I don't know anything about legendaries items and to be frank I don't think it's a good idea, so "loot problem" like I said before and functional explosive weapons (as well perks) would work just fine. For example, things I really miss from A16 are exploding bolts and pipe bombs: I'm pretty sure if we had now these type of crowd control cleaning POI's would be extremely fun.

 
I would prefer legendary mods rather than legendary weapons.
That would work.

Hey fun pimps. Every think of legendary drops for house decorations? Like a madmole bobblehead we could place on tables? Or a Roland action figure playset, comes with classroom mini building? Think castle grey skull but in school. Stuff like that.

 
Ya know, like named weapons with uped stats and cool effects.
I have a friend who has already made tons of them in mods.

Edit. Going to try to show you an example.

https://cdn.discordapp.com/attachments/485397876877426689/533424840452079627/blood_hammer.png

Not sure if you can see that. But that's the idea.
Don't know if I'm up with the idea. Finding items like "Wicked Hunting Knife", "Lucky Bone Shiv", "Pistol of Fear", "Iron Shovel of Digging", feels like Diablo or Borderlands. I'm on the fence here. Will enemies also get these denotations? "Chuck Corrupted Cop" (a rare bloated cop), "Daisy the Black Widow" (a rare stripper zombie), "Willy Foreman of Dread" (hardhat zombie).

This certainly adds rewards and variety for loot and enemies, respectivaly, but it'll also certainly steer the game into the action RPG genre.

edit: besides, "Blood Hammer Bringer of the Final Sleep" is ridiculous.

 
Don't know if I'm up with the idea. Finding items like "Wicked Hunting Knife", "Lucky Bone Shiv", "Pistol of Fear", "Iron Shovel of Digging", feels like Diablo or Borderlands. I'm on the fence here. Will enemies also get these denotations? "Chuck Corrupted Cop" (a rare bloated cop), "Daisy the Black Widow" (a rare stripper zombie), "Willy Foreman of Dread" (hardhat zombie).
This certainly adds rewards and variety for loot and enemies, respectivaly, but it'll also certainly steer the game into the action RPG genre.

edit: besides, "Blood Hammer Bringer of the Final Sleep" is ridiculous.
I'm a HUGE Borderlands fan and used to speedrun Borderlands 2. Grinding the "bosses" for "legendary weapons" was a ton of fun, I just don't see how it would fit in this game. To grind the bosses for the drops required many MANY restarts just to get the item you wanted. Not sure that has a place in 7DTD, but sounds like it's coming.

 
I'm a HUGE Borderlands fan and used to speedrun Borderlands 2. Grinding the "bosses" for "legendary weapons" was a ton of fun, I just don't see how it would fit in this game. To grind the bosses for the drops required many MANY restarts just to get the item you wanted. Not sure that has a place in 7DTD, but sounds like it's coming.
Well, I'd be all in favour of extending the loot table. On my current game, my first in Navazgane since, well, Alpha 9 I guess, I've basically finished looting with Deirsville(sp?) and the Shotgun Messiah just to the west of it. I mean, I could get another mod or two to be sure (particularly in armour) but I'm pretty much geared up with not much of the map yet explored.

 
Don't know if I'm up with the idea. Finding items like "Wicked Hunting Knife", "Lucky Bone Shiv", "Pistol of Fear", "Iron Shovel of Digging", feels like Diablo or Borderlands. I'm on the fence here. Will enemies also get these denotations? "Chuck Corrupted Cop" (a rare bloated cop), "Daisy the Black Widow" (a rare stripper zombie), "Willy Foreman of Dread" (hardhat zombie).
Why not? People are already naming the zombies.

edit: besides, "Blood Hammer Bringer of the Final Sleep" is ridiculous.
Don't say anything against the bloodhammer. He has already brought many people a lot of entertaining hours on youtube.

I once had the bright pink burning spiked club of death. However they have unfortunately in 17.1 toned down the pink which I find really pity. Somehow it was funny to beat the zombies with a burning barbie club. :D

Don't look at these things so seriously. A bit of fun has never hurt anyone.

 
Well, I'd be all in favour of extending the loot table. On my current game, my first in Navazgane since, well, Alpha 9 I guess, I've basically finished looting with Deirsville(sp?) and the Shotgun Messiah just to the west of it. I mean, I could get another mod or two to be sure (particularly in armour) but I'm pretty much geared up with not much of the map yet explored.
I can see if the legendary items are legit RNG like Augers, Chainsaws, ect. But I would not like to see there be specific enemies with specific loot pools. Just my opinion though.

 
Don't know if I'm up with the idea. Finding items like "Wicked Hunting Knife", "Lucky Bone Shiv", "Pistol of Fear", "Iron Shovel of Digging", feels like Diablo or Borderlands. I'm on the fence here. Will enemies also get these denotations? "Chuck Corrupted Cop" (a rare bloated cop), "Daisy the Black Widow" (a rare stripper zombie), "Willy Foreman of Dread" (hardhat zombie).
This certainly adds rewards and variety for loot and enemies, respectivaly, but it'll also certainly steer the game into the action RPG genre.

edit: besides, "Blood Hammer Bringer of the Final Sleep" is ridiculous.
Fair enough. If all you want is the same old survival tropes over and over again that's fine.

For me, I want new things. I want more rpg in my survival games.

And Blood Hammer Bringet of the Final Sleep is great 😋

 
However they have unfortunately in 17.1 toned down the pink which I find really pity. Somehow it was funny to beat the zombies with a burning barbie club. :D
Don't look at these things so seriously. A bit of fun has never hurt anyone.
I miss the bright pink as well. FeelsBadMan

 
I can see if the legendary items are legit RNG like Augers, Chainsaws, ect. But I would not like to see there be specific enemies with specific loot pools. Just my opinion though.
Meh. Augers and chainsaws have been in the game for years now. How about new items and ideas.

 
Meh. Augers and chainsaws have been in the game for years now. How about new items and ideas.
You totally missed my point lol. I'm saying that the new items should have the same RNG drop rate as those items lol

 
You totally missed my point lol. I'm saying that the new items should have the same RNG drop rate as those items lol
Oh ic. Maybe. But if it's going to be better than an auger it should drop less right?

I would also be an item you could never craft. And would give the people complaining about no reason to go out and loot a reason too. It also helps with the issues of high gamestage zombies and no loot worth while.

 
Oh ic. Maybe. But if it's going to be better than an auget it should drop less right?
I would also be an item you could never craft. And would give the people complaining about no reason to go out and loot a reason too. It also helps with the issues of high gamestage zombies and nonkoot worth while.
I can agree with all that, I would have a ton of fun searching for the rarer items and it would bring a lot more hours of looting to me.

Unfortunately, there will be a lot of people that just use CM to bring the item in and then complain that there is no reason to loot LUL

 
Well, I'd be all in favour of extending the loot table. On my current game, my first in Navazgane since, well, Alpha 9 I guess, I've basically finished looting with Deirsville(sp?) and the Shotgun Messiah just to the west of it. I mean, I could get another mod or two to be sure (particularly in armour) but I'm pretty much geared up with not much of the map yet explored.
My buddy and I have done about the same (haven't done the Shotgun Messiah yet), but we don't have near that stuff. Did you luck out on RNG?

I can see if the legendary items are legit RNG like Augers, Chainsaws, ect. But I would not like to see there be specific enemies with specific loot pools. Just my opinion though.
I wouldn't want to find legendary items in trash bags on the road. It should come from higher tier POIs or higher tier quests, I would think.

 
My buddy and I have done about the same (haven't done the Shotgun Messiah yet), but we don't have near that stuff. Did you luck out on RNG?


I wouldn't want to find legendary items in trash bags on the road. It should come from higher tier POIs or higher tier quests, I would think.
How about they only drop in those really big new secure chests? They suck atm. Only thing I ever get from them is like 10 ammo of assorted ammo.

 
I wouldn't want to find legendary items in trash bags on the road. It should come from higher tier POIs or higher tier quests, I would think.
Makes sense, the premise I'm trying to set for my thought on it is that I don't want a singular dedicated loot pool for it. I would like for it to be RNG based. Ideally I would like to see it setup in development to be that it only comes from reinforced chests, safes, and loot bag drops.

Or something similar to that. I don't want it to be something like BL2 where you fight BNK3R and reset repeatedly until you get the perfect Sham Shield. See what I mean?

 
Makes sense, the premise I'm trying to set for my thought on it is that I don't want a singular dedicated loot pool for it. I would like for it to be RNG based. Ideally I would like to see it setup in development to be that it only comes from reinforced chests, safes, and loot bag drops.
Or something similar to that. I don't want it to be something like BL2 where you fight BNK3R and reset repeatedly until you get the perfect Sham Shield. See what I mean?
Sure, and I'm not sure how your scenario would be possible anyway (or even something approximating that in the 7dtd world). I wouldn't mind a multi-quest chain required to get it, but that would run close to your scenario. I guess I would want something where people can't just backdoor the loot room and look in the chest most likely to contain the legendary item.

(On a side note, I did find a back door into two POIs recently because TFP has trained me to look for strange flaps/panels. My buddy went in the regular way, so i went and looted the loot room then caught up to him. When we got to the end, he was like, "Where's the stuff? Is this it?" So funny.)

 
Sure, and I'm not sure how your scenario would be possible anyway (or even something approximating that in the 7dtd world). I wouldn't mind a multi-quest chain required to get it, but that would run close to your scenario.
I suppose, for context purposes, there have been people wanting to see "boss zombies" added to the game to make horde night and POIs more "worth it". I may be taking things from other threads and including them into my thoughts here.

Long story short, I don't want boss fights with guaranteed loot drops. Hope that doesn't make it's way to 7D.

 
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