Preach it man. This right here is the main problem with the current system as it is IMHO.
In A16, it was a non issue. If you wanted to get better at mining? Just mine. Now, you have to get mining 69er, and the only way to get that is to spend points on strength, and points are at a premium. Mining is almost the most important thing you need to do in this game, making mining 69er NOT OPTIONAL, but MANDATORY, thus pointing points in STR is literally required. Well between that and INT which is also mandatory to function in this game (especially single player) you're left with no HP, armor resistance, or ranged weapon damage, nor stealth. However, you're at a high gamestage, which leaves you facing green zombies with little to no points in HP, damage resistance, stealth, or ranged weapon damage.
I suppose the consolation prize is that you have melee weapon damage, and can use a sledgehammer. HOWEVER, again - you have no points in stealth, so you maybe will get one or two kills before you wake everybody up. And good luck against high end zombies with no HP especially on hard difficulties. Green Cops can do 100+hp damage a hit easily with no armor. And did I mention you have no HP or armor? So, one hit = RIP
I mean let's think about it from another angle.
The max level is 300, right? SO logically, you should start maaaybe getting end-game content in the 200's, right? WRONG. You easily start getting green zombies regularly long before even level 100. At level 100 you only have enough skill points to have about 1/3 of the skills you need.
Does this make sense to anyone else?
We're not debating whether or not you "can" win with this setup (Obviously you can), but this does not change the fact there is an imbalance here. I should not be getting end-game zombies until I'm level 200+. Full stop IMO.