Jost Amman
Hunter
I've noticed recently, that the new A21 features announced by The Fun Pimps about water and magazines, have displeased a lot of players that feel like they've been targeted by the devs because of their specific play style.
One of the topics recently discussed on the A21 dev diary was that players that have roles in a Coop game, are not all treated equally (or balanced properly).
However, I noticed that some of those supposed "roles" are very specialized, meaning that they willfully ignore entire parts of the game, for the sake of producing the maximum effect for their specialization. Examples are: Miners, Builders and Farmers.
From my point of view, when you choose to heavily focus on something, it's just to be expected that you can run into any number of problems if you ignore other important things. In the case of multiplayer games, you then need to rely on the help of other members of your group, to compensate for your shortcomings in other areas. However, if members of your group are more interested in their own personal goals, or simply can't handle the extra work that is required to bring you home what you need, then you're in trouble!
How can the player solve this issue? Should he?
Or... should the devs change the game rules/mechanics to accommodate their play style?
The real issue here is, IMO, that some players choose a play-style which is clearly on the extreme end of the spectrum.
Imagine if I only liked digging, and decided to forego any other activity. Then I'd go on the devs forums and say I'm being punished because "diggers" aren't treated like other players.
The result, though, is that, like in real life, if you choose an unbalanced way of life (read gameplay), sooner or later you're going to pay for it. You're surely free to do that, but then you can't really complain that your free extreme choice caused you problems!
Usually, when I play a game, I learn the rules, and try to beat the game (or the other player if in PvP) by using the rules to my advantage.
However, what I often see in the forums, is people that want the devs to change the rules to accommodate for the way they want to play the game.
IMO, this stems from the fact that some developers (and more and more of them tend to do this) don't have a clear idea of what they want for their game, and use a "crowd driven" approach to development. Don't like something? Sure, we'll immediately change it, so the customer is happy!
Well, personally, I don't like that approach to game development. I prefer devs who know what they want and that use feedback just as a way to balance their game or improve what they've already implemented.
What's your take on the matter?
One of the topics recently discussed on the A21 dev diary was that players that have roles in a Coop game, are not all treated equally (or balanced properly).
However, I noticed that some of those supposed "roles" are very specialized, meaning that they willfully ignore entire parts of the game, for the sake of producing the maximum effect for their specialization. Examples are: Miners, Builders and Farmers.
From my point of view, when you choose to heavily focus on something, it's just to be expected that you can run into any number of problems if you ignore other important things. In the case of multiplayer games, you then need to rely on the help of other members of your group, to compensate for your shortcomings in other areas. However, if members of your group are more interested in their own personal goals, or simply can't handle the extra work that is required to bring you home what you need, then you're in trouble!
How can the player solve this issue? Should he?
Or... should the devs change the game rules/mechanics to accommodate their play style?
The real issue here is, IMO, that some players choose a play-style which is clearly on the extreme end of the spectrum.
Imagine if I only liked digging, and decided to forego any other activity. Then I'd go on the devs forums and say I'm being punished because "diggers" aren't treated like other players.
The result, though, is that, like in real life, if you choose an unbalanced way of life (read gameplay), sooner or later you're going to pay for it. You're surely free to do that, but then you can't really complain that your free extreme choice caused you problems!
Usually, when I play a game, I learn the rules, and try to beat the game (or the other player if in PvP) by using the rules to my advantage.
However, what I often see in the forums, is people that want the devs to change the rules to accommodate for the way they want to play the game.
IMO, this stems from the fact that some developers (and more and more of them tend to do this) don't have a clear idea of what they want for their game, and use a "crowd driven" approach to development. Don't like something? Sure, we'll immediately change it, so the customer is happy!
Well, personally, I don't like that approach to game development. I prefer devs who know what they want and that use feedback just as a way to balance their game or improve what they've already implemented.
What's your take on the matter?
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